| using Lucene.Net.Analysis.TokenAttributes; |
| using System; |
| using System.Threading; |
| using Console = Lucene.Net.Util.SystemConsole; |
| |
| namespace Lucene.Net.Analysis |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /// <summary> |
| /// Uses <see cref="LookaheadTokenFilter"/> to randomly peek at future tokens. |
| /// </summary> |
| public sealed class MockRandomLookaheadTokenFilter : LookaheadTokenFilter<LookaheadTokenFilter.Position> |
| { |
| private readonly ICharTermAttribute termAtt; |
| private Random random; // LUCENENET: not readonly to reset seed later |
| private readonly int seed; // LUCENENET specific: changed to int, since .NET random seed is int, not long |
| |
| public MockRandomLookaheadTokenFilter(Random random, TokenStream @in) |
| : base(@in) |
| { |
| this.termAtt = AddAttribute<ICharTermAttribute>(); |
| this.seed = random.Next(); |
| this.random = new Random(seed); |
| } |
| |
| protected override Position NewPosition() |
| { |
| return new Position(); |
| } |
| |
| protected override void AfterPosition() |
| { |
| if (!m_end && random.Next(4) == 2) |
| { |
| PeekToken(); |
| } |
| } |
| |
| public override bool IncrementToken() |
| { |
| if (DEBUG) |
| { |
| Console.WriteLine("\n" + Thread.CurrentThread.Name + ": MRLTF.incrToken"); |
| } |
| |
| if (!m_end) |
| { |
| while (true) |
| { |
| if (random.Next(3) == 1) |
| { |
| if (!PeekToken()) |
| { |
| if (DEBUG) |
| { |
| Console.WriteLine(" peek; inputPos=" + m_inputPos + " END"); |
| } |
| break; |
| } |
| if (DEBUG) |
| { |
| Console.WriteLine(" peek; inputPos=" + m_inputPos + " token=" + termAtt); |
| } |
| } |
| else |
| { |
| if (DEBUG) |
| { |
| Console.WriteLine(" done peek"); |
| } |
| break; |
| } |
| } |
| } |
| |
| bool result = NextToken(); |
| if (result) |
| { |
| if (DEBUG) |
| { |
| Console.WriteLine(" return nextToken token=" + termAtt); |
| } |
| } |
| else |
| { |
| if (DEBUG) |
| { |
| Console.WriteLine(" return nextToken END"); |
| } |
| } |
| return result; |
| } |
| |
| public override void Reset() |
| { |
| base.Reset(); |
| random = new Random(seed); |
| } |
| } |
| } |