blob: 18b683c1575aa58ab03a10c54fb9e4f6831c7f83 [file] [log] [blame]
using Lucene.Net.Util;
using System.Collections.Generic;
namespace Lucene.Net.Search.Spell
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// Sorts SuggestWord instances
/// </summary>
/// <seealso cref="SuggestWordScoreComparer"/>
/// <seealso cref="SuggestWordFrequencyComparer"/>
public sealed class SuggestWordQueue : PriorityQueue<SuggestWord>
{
/// <summary>
/// Default comparer: score then frequency. </summary>
/// <seealso cref="SuggestWordScoreComparer"/>
public static readonly IComparer<SuggestWord> DEFAULT_COMPARER = new SuggestWordScoreComparer();
private readonly IComparer<SuggestWord> comparer;
/// <summary>
/// Use the <see cref="DEFAULT_COMPARER"/> </summary>
/// <param name="size"> The size of the queue </param>
public SuggestWordQueue(int size)
: base(size)
{
comparer = DEFAULT_COMPARER;
}
/// <summary>
/// Specify the size of the queue and the comparer to use for sorting. </summary>
/// <param name="size"> The size </param>
/// <param name="comparer"> The comparer. </param>
public SuggestWordQueue(int size, IComparer<SuggestWord> comparer)
: base(size)
{
this.comparer = comparer;
}
protected internal override bool LessThan(SuggestWord wa, SuggestWord wb)
{
int val = comparer.Compare(wa, wb);
return val < 0;
}
}
}