blob: 31de3eac288b7142b6d93ae0652d27621c72f2e1 [file] [log] [blame]
using System.Collections.Generic;
namespace Lucene.Net.Search.Highlight
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// Lightweight class to hold term, weight, and positions used for scoring this term.
/// </summary>
public class WeightedSpanTerm : WeightedTerm
{
private bool _positionSensitive;
private readonly List<PositionSpan> _positionSpans = new List<PositionSpan>();
public WeightedSpanTerm(float weight, string term)
: base(weight, term)
{
// LUCENENET NOTE: Duplicate instantiation
//_positionSpans = new List<PositionSpan>();
}
public WeightedSpanTerm(float weight, string term, bool positionSensitive)
: base(weight, term)
{
_positionSensitive = positionSensitive;
}
/// <summary>
/// Checks to see if this term is valid at <paramref name="position"/>.
/// </summary>
/// <param name="position">to check against valid term postions</param>
/// <returns>true iff this term is a hit at this position</returns>
public virtual bool CheckPosition(int position)
{
// There would probably be a slight speed improvement if PositionSpans
// where kept in some sort of priority queue - that way this method
// could
// bail early without checking each PositionSpan.
foreach (var positionSpan in _positionSpans)
{
if ((position >= positionSpan.Start) && (position <= positionSpan.End))
{
return true;
}
}
return false;
}
public virtual void AddPositionSpans(IList<PositionSpan> positionSpans)
{
this._positionSpans.AddRange(positionSpans);
}
public virtual bool IsPositionSensitive
{
get => _positionSensitive;
set => this._positionSensitive = value;
}
public virtual IList<PositionSpan> PositionSpans => _positionSpans;
}
}