blob: 8761aa998d669a2b520ce10ebfa22915ec51cc4c [file] [log] [blame]
using Lucene.Net.Util;
using System;
using System.Runtime.InteropServices;
namespace Lucene.Net.Facet
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// Keeps highest results, first by largest <see cref="float"/> value,
/// then tie break by smallest ord.
/// <para/>
/// NOTE: This was TopOrdAndFloatQueue in Lucene
/// </summary>
public class TopOrdAndSingleQueue : PriorityQueue<OrdAndValue<float>>
{
// LUCENENET specific - de-nested OrdAndValue and made it into a generic struct
// so it can be used with this class and TopOrdAndInt32Queue
/// <summary>
/// Sole constructor.
/// </summary>
public TopOrdAndSingleQueue(int topN) : base(topN, false)
{
}
protected internal override bool LessThan(OrdAndValue<float> a, OrdAndValue<float> b)
{
if (a.Value < b.Value)
{
return true;
}
else if (a.Value > b.Value)
{
return false;
}
else
{
return a.Ord > b.Ord;
}
}
}
/// <summary>
/// Holds a single entry.
/// </summary>
// LUCENENET specific - de-nested this and made it into a struct so it can be shared
[StructLayout(LayoutKind.Sequential)]
public sealed class OrdAndValue<T> : IEquatable<OrdAndValue<T>>
{
/// <summary>
/// Ordinal of the entry. </summary>
public int Ord;
/// <summary>
/// Value associated with the ordinal. </summary>
public T Value;
/// <summary>
/// Default constructor.
/// </summary>
public OrdAndValue(int ord, T value)
{
Ord = ord;
Value = value;
}
#region Added for better .NET support
public override bool Equals(object obj)
{
return obj is OrdAndValue<T> other && Equals(other);
}
public bool Equals(OrdAndValue<T> other)
{
return this.Ord == other.Ord && this.Value.Equals(other.Value);
}
public override int GetHashCode()
{
return this.Ord.GetHashCode() ^ this.Value.GetHashCode();
}
public static bool operator ==(OrdAndValue<T> left, OrdAndValue<T> right)
{
return left.Equals(right);
}
public static bool operator !=(OrdAndValue<T> left, OrdAndValue<T> right)
{
return !(left == right);
}
#endregion
}
}