| // lucene version compatibility level: 4.8.1 |
| using Lucene.Net.Analysis.Phonetic.Language; |
| using Lucene.Net.Analysis.TokenAttributes; |
| using System; |
| using System.Collections.Generic; |
| |
| namespace Lucene.Net.Analysis.Phonetic |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /// <summary> |
| /// Filter for DoubleMetaphone (supporting secondary codes) |
| /// </summary> |
| public sealed class DoubleMetaphoneFilter : TokenFilter |
| { |
| //private static readonly string TOKEN_TYPE = "DoubleMetaphone"; // LUCENENET: Not used |
| |
| private readonly Queue<State> remainingTokens = new Queue<State>(); |
| private readonly DoubleMetaphone encoder = new DoubleMetaphone(); |
| private readonly bool inject; |
| private readonly ICharTermAttribute termAtt; |
| private readonly IPositionIncrementAttribute posAtt; |
| |
| /// <summary> |
| /// Creates a <see cref="DoubleMetaphoneFilter"/> with the specified maximum code length, |
| /// and either adding encoded forms as synonyms (<c>inject=true</c>) or |
| /// replacing them. |
| /// </summary> |
| public DoubleMetaphoneFilter(TokenStream input, int maxCodeLength, bool inject) |
| : base(input) |
| { |
| this.encoder.MaxCodeLen = maxCodeLength; |
| this.inject = inject; |
| this.termAtt = AddAttribute<ICharTermAttribute>(); |
| this.posAtt = AddAttribute<IPositionIncrementAttribute>(); |
| } |
| |
| public override bool IncrementToken() |
| { |
| for (;;) |
| { |
| if (!(remainingTokens.Count == 0)) |
| { |
| // clearAttributes(); // not currently necessary |
| var first = remainingTokens.Dequeue(); |
| RestoreState(first); |
| return true; |
| } |
| |
| if (!m_input.IncrementToken()) return false; |
| |
| int len = termAtt.Length; |
| if (len == 0) return true; // pass through zero length terms |
| |
| int firstAlternativeIncrement = inject ? 0 : posAtt.PositionIncrement; |
| |
| string v = termAtt.ToString(); |
| string primaryPhoneticValue = encoder.GetDoubleMetaphone(v); |
| string alternatePhoneticValue = encoder.GetDoubleMetaphone(v, true); |
| |
| // a flag to lazily save state if needed... this avoids a save/restore when only |
| // one token will be generated. |
| bool saveState = inject; |
| |
| if (primaryPhoneticValue != null && primaryPhoneticValue.Length > 0 && !primaryPhoneticValue.Equals(v, StringComparison.Ordinal)) |
| { |
| if (saveState) |
| { |
| remainingTokens.Enqueue(CaptureState()); |
| } |
| posAtt.PositionIncrement = firstAlternativeIncrement; |
| firstAlternativeIncrement = 0; |
| termAtt.SetEmpty().Append(primaryPhoneticValue); |
| saveState = true; |
| } |
| |
| if (alternatePhoneticValue != null && alternatePhoneticValue.Length > 0 |
| && !alternatePhoneticValue.Equals(primaryPhoneticValue, StringComparison.Ordinal) |
| && !primaryPhoneticValue.Equals(v, StringComparison.Ordinal)) |
| { |
| if (saveState) |
| { |
| remainingTokens.Enqueue(CaptureState()); |
| saveState = false; |
| } |
| posAtt.PositionIncrement = firstAlternativeIncrement; |
| termAtt.SetEmpty().Append(alternatePhoneticValue); |
| saveState = true; |
| } |
| |
| // Just one token to return, so no need to capture/restore |
| // any state, simply return it. |
| if (remainingTokens.Count == 0) |
| { |
| return true; |
| } |
| |
| if (saveState) |
| { |
| remainingTokens.Enqueue(CaptureState()); |
| } |
| } |
| } |
| |
| public override void Reset() |
| { |
| m_input.Reset(); |
| remainingTokens.Clear(); |
| } |
| } |
| } |