| using Lucene.Net.Analysis.TokenAttributes; |
| using Lucene.Net.Analysis.Util; |
| using System; |
| |
| namespace Lucene.Net.Analysis.De |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /// <summary> |
| /// Normalizes German characters according to the heuristics |
| /// of the <c>http://snowball.tartarus.org/algorithms/german2/stemmer.html |
| /// German2 snowball algorithm</c>. |
| /// It allows for the fact that ä, ö and ü are sometimes written as ae, oe and ue. |
| /// <para> |
| /// <list> |
| /// <item><description> 'ß' is replaced by 'ss'</description></item> |
| /// <item><description> 'ä', 'ö', 'ü' are replaced by 'a', 'o', 'u', respectively.</description></item> |
| /// <item><description> 'ae' and 'oe' are replaced by 'a', and 'o', respectively.</description></item> |
| /// <item><description> 'ue' is replaced by 'u', when not following a vowel or q.</description></item> |
| /// </list> |
| /// </para> |
| /// <para> |
| /// This is useful if you want this normalization without using |
| /// the German2 stemmer, or perhaps no stemming at all. |
| /// </para> |
| /// </summary> |
| public sealed class GermanNormalizationFilter : TokenFilter |
| { |
| // FSM with 3 states: |
| private const int N = 0; // ordinary state |
| private const int V = 1; // stops 'u' from entering umlaut state |
| private const int U = 2; // umlaut state, allows e-deletion |
| |
| private readonly ICharTermAttribute termAtt; |
| |
| public GermanNormalizationFilter(TokenStream input) |
| : base(input) |
| { |
| termAtt = AddAttribute<ICharTermAttribute>(); |
| } |
| |
| public override bool IncrementToken() |
| { |
| if (m_input.IncrementToken()) |
| { |
| int state = N; |
| char[] buffer = termAtt.Buffer; |
| int length = termAtt.Length; |
| for (int i = 0; i < length; i++) |
| { |
| char c = buffer[i]; |
| switch (c) |
| { |
| case 'a': |
| case 'o': |
| state = U; |
| break; |
| case 'u': |
| state = (state == N) ? U : V; |
| break; |
| case 'e': |
| if (state == U) |
| { |
| length = StemmerUtil.Delete(buffer, i--, length); |
| } |
| state = V; |
| break; |
| case 'i': |
| case 'q': |
| case 'y': |
| state = V; |
| break; |
| case 'ä': |
| buffer[i] = 'a'; |
| state = V; |
| break; |
| case 'ö': |
| buffer[i] = 'o'; |
| state = V; |
| break; |
| case 'ü': |
| buffer[i] = 'u'; |
| state = V; |
| break; |
| case 'ß': |
| buffer[i++] = 's'; |
| buffer = termAtt.ResizeBuffer(1 + length); |
| if (i < length) |
| { |
| Array.Copy(buffer, i, buffer, i + 1, (length - i)); |
| } |
| buffer[i] = 's'; |
| length++; |
| state = N; |
| break; |
| default: |
| state = N; |
| break; |
| } |
| } |
| termAtt.Length = length; |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| } |
| } |