blob: 58dccb5163f261976f9584472163eecf0e274775 [file] [log] [blame]
using Lucene.Net.Index;
using Lucene.Net.Util;
using System.Threading;
namespace Lucene.Net.Store
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// Calls check index on dispose.
/// </summary>
// do NOT make any methods in this class synchronized, volatile
// do NOT import anything from the concurrency package.
// no randoms, no nothing.
public class BaseDirectoryWrapper : FilterDirectory
{
private bool checkIndexOnClose = true;
private bool crossCheckTermVectorsOnClose = true;
// LUCENENET specific - setup to make it safe to call dispose multiple times
private const int True = 1;
private const int False = 0;
// LUCENENET specific - using Interlocked intead of a volatile field for IsOpen.
private int isOpen = True; // LUCENENET: Changed from bool to int so we can use Interlocked.
/// <summary>
/// Atomically sets the value to the given updated value
/// if the current value <c>==</c> the expected value.
/// <para/>
/// Expert: Use this in the <see cref="Directory.Dispose(bool)"/> call to skip
/// duplicate calls by using the folling if block to guard the
/// dispose logic.
/// <code>
/// protected override void Dispose(bool disposing)
/// {
/// if (!CompareAndSetIsOpen(expect: true, update: false)) return;
///
/// // Dispose unmanaged resources
/// if (disposing)
/// {
/// // Dispose managed resources
/// }
/// }
/// </code>
/// </summary>
/// <param name="expect">The expected value (the comparand).</param>
/// <param name="update">The new value.</param>
/// <returns><c>true</c> if successful. A <c>false</c> return value indicates that
/// the actual value was not equal to the expected value.</returns>
// LUCENENET specific - setup to make it safe to call dispose multiple times
protected internal bool CompareAndSetIsOpen(bool expect, bool update)
{
int e = expect ? True : False;
int u = update ? True : False;
int original = Interlocked.CompareExchange(ref isOpen, u, e);
return original == e;
}
public BaseDirectoryWrapper(Directory @delegate)
: base(@delegate)
{
}
protected override void Dispose(bool disposing)
{
if (!CompareAndSetIsOpen(expect: true, update: false)) return; // LUCENENET: allow dispose more than once as per https://learn.microsoft.com/en-us/dotnet/standard/design-guidelines/dispose-pattern
if (disposing)
{
// LUCENENET: Removed setter for isOpen and put it above in the if check so it is atomic
if (checkIndexOnClose && DirectoryReader.IndexExists(this))
{
TestUtil.CheckIndex(this, crossCheckTermVectorsOnClose);
}
base.Dispose(disposing);
}
}
/// <summary>
/// Gets a value indicating whether the current <see cref="Directory"/> instance is open.
/// <para/>
/// Expert: This is useful for implementing the <see cref="Directory.EnsureOpen()"/> logic.
/// </summary>
public virtual bool IsOpen
{
get => Interlocked.CompareExchange(ref isOpen, False, False) == True ? true : false;
protected set => Interlocked.Exchange(ref this.isOpen, value ? True : False); // LUCENENET specific - added protected setter
}
/// <summary>
/// Set whether or not checkindex should be run
/// on dispose
/// </summary>
public virtual bool CheckIndexOnDispose // LUCENENET specific - renamed from CheckIndexOnClose
{
get => checkIndexOnClose;
set => checkIndexOnClose = value;
}
public virtual bool CrossCheckTermVectorsOnDispose // LUCENENET specific - renamed from CrossCheckTermVectorsOnClose
{
get => crossCheckTermVectorsOnClose;
set => crossCheckTermVectorsOnClose = value;
}
public override void Copy(Directory to, string src, string dest, IOContext context)
{
m_input.Copy(to, src, dest, context);
}
public override IndexInputSlicer CreateSlicer(string name, IOContext context)
{
return m_input.CreateSlicer(name, context);
}
}
}