| using Lucene.Net.Benchmarks.ByTask.Utils; |
| using Lucene.Net.Facet; |
| using System; |
| using System.Collections.Generic; |
| using System.Globalization; |
| |
| namespace Lucene.Net.Benchmarks.ByTask.Feeds |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /// <summary> |
| /// Simple implementation of a random facet source. |
| /// </summary> |
| /// <remarks> |
| /// Supports the following parameters: |
| /// <list type="bullet"> |
| /// <item><term>rand.seed</term><description>defines the seed to initialize <see cref="Random"/> with (default: <b>13</b>).</description></item> |
| /// <item><term>max.doc.facet.dims</term><description>Max number of random dimensions to create (default: <b>5</b>); |
| /// actual number of dimensions would be anything between 1 and that number.</description></item> |
| /// <item><term>max.doc.facets</term><description>maximal #facets per doc (default: <b>10</b>). |
| /// Actual number of facets in a certain doc would be anything between 1 and that number. |
| /// </description></item> |
| /// <item><term>max.facet.depth</term><description>maximal #components in a facet (default: |
| /// <b>3</b>). Actual number of components in a certain facet would be anything |
| /// between 1 and that number. |
| /// </description></item> |
| /// </list> |
| /// </remarks> |
| public class RandomFacetSource : FacetSource |
| { |
| private Random random; |
| private int maxDocFacets; |
| private int maxFacetDepth; |
| private int maxDims; |
| private int maxValue; // = maxDocFacets * maxFacetDepth; |
| |
| public override void GetNextFacets(IList<FacetField> facets) |
| { |
| facets.Clear(); |
| int numFacets = 1 + random.Next(maxDocFacets); // at least one facet to each doc |
| for (int i = 0; i < numFacets; i++) |
| { |
| int depth; |
| if (maxFacetDepth == 2) |
| { |
| depth = 2; |
| } |
| else |
| { |
| depth = 2 + random.Next(maxFacetDepth - 2); // depth < 2 is not useful |
| } |
| |
| string dim = random.Next(maxDims).ToString(CultureInfo.InvariantCulture); |
| string[] components = new string[depth - 1]; |
| for (int k = 0; k < depth - 1; k++) |
| { |
| components[k] = random.Next(maxValue).ToString(CultureInfo.InvariantCulture); |
| AddItem(); |
| } |
| FacetField ff = new FacetField(dim, components); |
| facets.Add(ff); |
| AddBytes(ff.ToString().Length); // very rough approximation |
| } |
| } |
| |
| public override void Configure(FacetsConfig config) |
| { |
| for (int i = 0; i < maxDims; i++) |
| { |
| config.SetHierarchical(i.ToString(CultureInfo.InvariantCulture), true); |
| config.SetMultiValued(i.ToString(CultureInfo.InvariantCulture), true); |
| } |
| } |
| |
| protected override void Dispose(bool disposing) |
| { |
| // nothing to do here |
| } |
| |
| public override void SetConfig(Config config) |
| { |
| base.SetConfig(config); |
| random = new J2N.Randomizer(config.Get("rand.seed", 13)); |
| maxDocFacets = config.Get("max.doc.facets", 10); |
| maxDims = config.Get("max.doc.facets.dims", 5); |
| maxFacetDepth = config.Get("max.facet.depth", 3); |
| if (maxFacetDepth < 2) |
| { |
| throw new ArgumentOutOfRangeException(nameof(config), "max.facet.depth must be at least 2; got: " + maxFacetDepth); |
| } |
| maxValue = maxDocFacets * maxFacetDepth; |
| } |
| } |
| } |