blob: 4166bfafe1796db85026b2fff232b2e4b339aa10 [file] [log] [blame]
using Lucene.Net.Support;
using System;
namespace Lucene.Net.Store
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// Wraps another <see cref="IChecksum"/> with an internal buffer
/// to speed up checksum calculations.
/// </summary>
// LUCENENET NOTE: This class was public in Lucene. But it relies on the Java-centric
// IChecksum interface.
//
// But there is no real benefit to changing this to use .NET's HashAlgorithm class:
// 1) There are no APIs to update the checksum
// 2) There is no way to make a single decorator class that can buffer any HashAlgorthm
// because it requires calls to protected members of HashAlgorithm.
// 3) The HashAlgorithm class creates a huge number of allocations compared using this
// implementation.
// See https://github.com/apache/lucenenet/pull/436#issuecomment-796797535
//
// We could potentially move IChecksum to J2N and make this public, but it would only
// make sense to do so if there are users who would benefit from having this implementation available.
// Given that .NET already has a way to make checksums, it is probably not worth the effort.
internal class BufferedChecksum : IChecksum
{
private readonly IChecksum @in;
private readonly byte[] buffer;
private int upto;
/// <summary>
/// Default buffer size: 256 </summary>
public const int DEFAULT_BUFFERSIZE = 256;
/// <summary>
/// Create a new <see cref="BufferedChecksum"/> with <see cref="DEFAULT_BUFFERSIZE"/> </summary>
public BufferedChecksum(IChecksum @in)
: this(@in, DEFAULT_BUFFERSIZE)
{
}
/// <summary>
/// Create a new <see cref="BufferedChecksum"/> with the specified <paramref name="bufferSize"/> </summary>
public BufferedChecksum(IChecksum @in, int bufferSize)
{
this.@in = @in;
this.buffer = new byte[bufferSize];
}
public virtual void Update(int b)
{
if (upto == buffer.Length)
{
Flush();
}
buffer[upto++] = (byte)b;
}
// LUCENENET specific overload for updating a whole byte[] array
public virtual void Update(ReadOnlySpan<byte> bytes)
{
int len = bytes.Length;
if (len >= buffer.Length)
{
Flush();
@in.Update(bytes);
}
else
{
if (upto + len > buffer.Length)
{
Flush();
}
Arrays.Copy(bytes, /*off*/ 0, buffer, upto, len);
upto += len;
}
}
public virtual void Update(byte[] b, int off, int len)
{
Update(b.AsSpan(off, len));
}
public virtual long Value
{
get
{
Flush();
return @in.Value;
}
}
public virtual void Reset()
{
upto = 0;
@in.Reset();
}
private void Flush()
{
if (upto > 0)
{
@in.Update(buffer, 0, upto);
}
upto = 0;
}
}
}