| using Lucene.Net.Util; |
| using System; |
| #nullable enable |
| |
| namespace Lucene.Net.Search |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| internal sealed class HitQueue : PriorityQueue<ScoreDoc> |
| { |
| /// <summary> |
| /// Creates a new instance with <paramref name="size"/> elements. If |
| /// <paramref name="prePopulate"/> is set to <c>true</c>, the queue will pre-populate itself |
| /// with sentinel objects and set its <see cref="PriorityQueue{T}.Count"/> to <paramref name="size"/>. In |
| /// that case, you should not rely on <see cref="PriorityQueue{T}.Count"/> to get the number of |
| /// actual elements that were added to the queue, but keep track yourself. |
| /// <para/> |
| /// <b>NOTE:</b> in case <paramref name="prePopulate"/> is <c>true</c>, you should pop |
| /// elements from the queue using the following code example: |
| /// |
| /// <code> |
| /// PriorityQueue<ScoreDoc> pq = new HitQueue(10, true); // pre-populate. |
| /// ScoreDoc top = pq.Top; |
| /// |
| /// // Add/Update one element. |
| /// top.Score = 1.0f; |
| /// top.Soc = 0; |
| /// top = (ScoreDoc) pq.UpdateTop(); |
| /// int totalHits = 1; |
| /// |
| /// // Now pop only the elements that were *truly* inserted. |
| /// // First, pop all the sentinel elements (there are pq.Count - totalHits). |
| /// for (int i = pq.Count - totalHits; i > 0; i--) pq.Pop(); |
| /// |
| /// // Now pop the truly added elements. |
| /// ScoreDoc[] results = new ScoreDoc[totalHits]; |
| /// for (int i = totalHits - 1; i >= 0; i--) |
| /// { |
| /// results[i] = (ScoreDoc)pq.Pop(); |
| /// } |
| /// </code> |
| /// |
| /// <para/><b>NOTE</b>: this overload will pre-allocate a full array of |
| /// length <paramref name="size"/>. |
| /// </summary> |
| /// <param name="size"> |
| /// The requested size of this queue. </param> |
| /// <param name="prePopulate"> |
| /// Specifies whether to pre-populate the queue with sentinel values. </param> |
| /// <seealso cref="SentinelFactory"/> |
| internal HitQueue(int size, bool prePopulate) |
| : base(size, prePopulate ? SentinelFactory.Default : null) |
| { |
| } |
| |
| // LUCENENET specific - Rather than having a GetSentinelObject() method on PriorityQueue<T>, |
| // and a "prePopulate" boolean value, population is controlled by whether ISentinelFactory<T> |
| // has an instance or is null. This is the singleton instance that is injected when "prePopulate" |
| // is true. |
| internal sealed class SentinelFactory : ISentinelFactory<ScoreDoc> |
| { |
| public static SentinelFactory Default { get; } = new SentinelFactory(); |
| |
| public ScoreDoc Create() |
| { |
| // Always set the doc Id to MAX_VALUE so that it won't be favored by |
| // lessThan. this generally should not happen since if score is not NEG_INF, |
| // TopScoreDocCollector will always add the object to the queue. |
| return new ScoreDoc(int.MaxValue, float.NegativeInfinity); |
| } |
| } |
| |
| protected internal override sealed bool LessThan(ScoreDoc hitA, ScoreDoc hitB) |
| { |
| // LUCENENET: Added guard clauses |
| if (hitA is null) |
| throw new ArgumentNullException(nameof(hitA)); |
| if (hitB is null) |
| throw new ArgumentNullException(nameof(hitB)); |
| |
| // LUCENENET specific - compare bits rather than using equality operators to prevent these comparisons from failing in x86 in .NET Framework with optimizations enabled |
| if (NumericUtils.SingleToSortableInt32(hitA.Score) == NumericUtils.SingleToSortableInt32(hitB.Score)) |
| { |
| return hitA.Doc > hitB.Doc; |
| } |
| else |
| { |
| return NumericUtils.SingleToSortableInt32(hitA.Score) < NumericUtils.SingleToSortableInt32(hitB.Score); |
| } |
| } |
| } |
| } |