| using System; |
| using System.Threading; |
| |
| namespace Lucene.Net.Util |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /// <summary> |
| /// Helper class for tests that need to modify system environment state. |
| /// Provides thread-safe access to Environment.CurrentDirectory. |
| /// |
| /// LUCENENET specific: Created to prevent race conditions when tests that |
| /// modify Environment.CurrentDirectory run in parallel (Issue #832). |
| /// </summary> |
| public static class SystemEnvironment |
| { |
| /// <summary> |
| /// A shared semaphore to synchronize access to Environment.CurrentDirectory. |
| /// Only one test at a time should be allowed to change the current directory. |
| /// </summary> |
| private static readonly SemaphoreSlim currentDirectoryLock = new SemaphoreSlim(1, 1); |
| |
| /// <summary> |
| /// Executes an action with exclusive access to Environment.CurrentDirectory. |
| /// The current directory is automatically restored after the action completes. |
| /// </summary> |
| /// <param name="tempDirectory">The temporary directory to switch to</param> |
| /// <param name="action">The action to execute in the temporary directory</param> |
| public static void WithCurrentDirectory(string tempDirectory, Action action) |
| { |
| if (tempDirectory == null) |
| throw new ArgumentNullException(nameof(tempDirectory)); |
| if (action == null) |
| throw new ArgumentNullException(nameof(action)); |
| |
| currentDirectoryLock.Wait(); |
| string originalDirectory = Environment.CurrentDirectory; |
| try |
| { |
| Environment.CurrentDirectory = tempDirectory; |
| action(); |
| } |
| finally |
| { |
| Environment.CurrentDirectory = originalDirectory; |
| currentDirectoryLock.Release(); |
| } |
| } |
| |
| /// <summary> |
| /// Executes a function with exclusive access to Environment.CurrentDirectory. |
| /// The current directory is automatically restored after the function completes. |
| /// </summary> |
| /// <param name="tempDirectory">The temporary directory to switch to</param> |
| /// <param name="func">The function to execute in the temporary directory</param> |
| /// <returns>The result of the function</returns> |
| public static T WithCurrentDirectory<T>(string tempDirectory, Func<T> func) |
| { |
| if (tempDirectory == null) |
| throw new ArgumentNullException(nameof(tempDirectory)); |
| if (func == null) |
| throw new ArgumentNullException(nameof(func)); |
| |
| currentDirectoryLock.Wait(); |
| string originalDirectory = Environment.CurrentDirectory; |
| try |
| { |
| Environment.CurrentDirectory = tempDirectory; |
| return func(); |
| } |
| finally |
| { |
| Environment.CurrentDirectory = originalDirectory; |
| currentDirectoryLock.Release(); |
| } |
| } |
| |
| /// <summary> |
| /// Acquires the lock for Environment.CurrentDirectory modifications. |
| /// Must be used with ReleaseCurrentDirectoryLock in a try-finally block. |
| /// |
| /// Usage: |
| /// <code> |
| /// SystemEnvironment.AcquireCurrentDirectoryLock(); |
| /// string originalDir = Environment.CurrentDirectory; |
| /// try |
| /// { |
| /// Environment.CurrentDirectory = newDir; |
| /// // ... do work ... |
| /// } |
| /// finally |
| /// { |
| /// Environment.CurrentDirectory = originalDir; |
| /// SystemEnvironment.ReleaseCurrentDirectoryLock(); |
| /// } |
| /// </code> |
| /// </summary> |
| public static void AcquireCurrentDirectoryLock() |
| { |
| currentDirectoryLock.Wait(); |
| } |
| |
| /// <summary> |
| /// Releases the lock for Environment.CurrentDirectory modifications. |
| /// Must be called after AcquireCurrentDirectoryLock. |
| /// </summary> |
| public static void ReleaseCurrentDirectoryLock() |
| { |
| currentDirectoryLock.Release(); |
| } |
| } |
| } |