blob: 2fc75cd15eabbceaf34c2c0dd46e0fb2f1f960be [file] [log] [blame]
using System;
namespace Lucene.Net.Search
{
using Lucene.Net.Randomized.Generators;
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using AtomicReaderContext = Lucene.Net.Index.AtomicReaderContext;
using Bits = Lucene.Net.Util.Bits;
internal class AssertingWeight : Weight
{
internal static Weight Wrap(Random random, Weight other)
{
return other is AssertingWeight ? other : new AssertingWeight(random, other);
}
internal readonly bool ScoresDocsOutOfOrder_Renamed;
internal readonly Random Random;
internal readonly Weight @in;
internal AssertingWeight(Random random, Weight @in)
{
this.Random = random;
this.@in = @in;
ScoresDocsOutOfOrder_Renamed = @in.ScoresDocsOutOfOrder() || random.NextBoolean();
}
public override Explanation Explain(AtomicReaderContext context, int doc)
{
return @in.Explain(context, doc);
}
public override Query Query
{
get
{
return @in.Query;
}
}
public override float ValueForNormalization
{
get
{
return @in.ValueForNormalization;
}
}
public override void Normalize(float norm, float topLevelBoost)
{
@in.Normalize(norm, topLevelBoost);
}
public override Scorer Scorer(AtomicReaderContext context, Bits acceptDocs)
{
// if the caller asks for in-order scoring or if the weight does not support
// out-of order scoring then collection will have to happen in-order.
Scorer inScorer = @in.Scorer(context, acceptDocs);
return AssertingScorer.Wrap(new Random(Random.Next()), inScorer);
}
public override BulkScorer BulkScorer(AtomicReaderContext context, bool scoreDocsInOrder, Bits acceptDocs)
{
// if the caller asks for in-order scoring or if the weight does not support
// out-of order scoring then collection will have to happen in-order.
BulkScorer inScorer = @in.BulkScorer(context, scoreDocsInOrder, acceptDocs);
if (inScorer == null)
{
return null;
}
if (AssertingBulkScorer.ShouldWrap(inScorer))
{
// The incoming scorer already has a specialized
// implementation for BulkScorer, so we should use it:
inScorer = AssertingBulkScorer.Wrap(new Random(Random.Next()), inScorer);
}
else if (Random.NextBoolean())
{
// Let super wrap this.scorer instead, so we use
// AssertingScorer:
inScorer = base.BulkScorer(context, scoreDocsInOrder, acceptDocs);
}
if (scoreDocsInOrder == false && Random.NextBoolean())
{
// The caller claims it can handle out-of-order
// docs; let's confirm that by pulling docs and
// randomly shuffling them before collection:
inScorer = new AssertingBulkOutOfOrderScorer(new Random(Random.Next()), inScorer);
}
return inScorer;
}
public override bool ScoresDocsOutOfOrder()
{
return ScoresDocsOutOfOrder_Renamed;
}
}
}