| using System; |
| using System.Diagnostics; |
| using System.Threading; |
| |
| namespace Lucene.Net.Index |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /// |
| /// <summary> |
| /// A <code>DocumentsWriterPerThreadPool<code> that selects thread states at random. |
| /// |
| /// @lucene.internal |
| /// @lucene.experimental |
| /// </summary> |
| internal class RandomDocumentsWriterPerThreadPool : DocumentsWriterPerThreadPool |
| { |
| private readonly ThreadState[] States; |
| private readonly Random Random; |
| private readonly int MaxRetry; |
| |
| public RandomDocumentsWriterPerThreadPool(int maxNumPerThreads, Random random) |
| : base(maxNumPerThreads) |
| { |
| Debug.Assert(MaxThreadStates >= 1); |
| States = new ThreadState[maxNumPerThreads]; |
| this.Random = new Random(random.Next()); |
| this.MaxRetry = 1 + random.Next(10); |
| } |
| |
| public override ThreadState GetAndLock(Thread requestingThread, DocumentsWriter documentsWriter) |
| { |
| ThreadState threadState = null; |
| if (ActiveThreadState == 0) |
| { |
| lock (this) |
| { |
| if (ActiveThreadState == 0) |
| { |
| threadState = States[0] = NewThreadState(); |
| return threadState; |
| } |
| } |
| } |
| Debug.Assert(ActiveThreadState > 0); |
| for (int i = 0; i < MaxRetry; i++) |
| { |
| int ord = Random.Next(ActiveThreadState); |
| lock (this) |
| { |
| threadState = States[ord]; |
| Debug.Assert(threadState != null); |
| } |
| |
| if (threadState.TryLock()) |
| { |
| return threadState; |
| } |
| if (Random.Next(20) == 0) |
| { |
| break; |
| } |
| } |
| /* |
| * only try to create a new threadstate if we can not lock the randomly |
| * selected state. this is important since some tests rely on a single |
| * threadstate in the single threaded case. Eventually it would be nice if |
| * we would not have this limitation but for now we just make sure we only |
| * allocate one threadstate if indexing is single threaded |
| */ |
| |
| lock (this) |
| { |
| ThreadState newThreadState = NewThreadState(); |
| if (newThreadState != null) // did we get a new state? |
| { |
| threadState = States[ActiveThreadState - 1] = newThreadState; |
| //Debug.Assert(threadState.HeldByCurrentThread); |
| return threadState; |
| } |
| // if no new state is available lock the random one |
| } |
| Debug.Assert(threadState != null); |
| threadState.@Lock(); |
| return threadState; |
| } |
| } |
| } |