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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace Lucene.Net.Search
{
/// <summary>Expert: Describes the score computation for document and query. </summary>
[Serializable]
public class Explanation
{
private float value_Renamed; // the value of this node
private System.String description; // what it represents
private System.Collections.ArrayList details; // sub-explanations
public Explanation()
{
}
public Explanation(float value_Renamed, System.String description)
{
this.value_Renamed = value_Renamed;
this.description = description;
}
/// <summary> Indicates whether or not this Explanation models a good match.
///
/// <p>
/// By default, an Explanation represents a "match" if the value is positive.
/// </p>
/// </summary>
/// <seealso cref="GetValue">
/// </seealso>
public virtual bool IsMatch()
{
return (0.0f < GetValue());
}
/// <summary>The value assigned to this explanation node. </summary>
public virtual float GetValue()
{
return value_Renamed;
}
/// <summary>Sets the value assigned to this explanation node. </summary>
public virtual void SetValue(float value_Renamed)
{
this.value_Renamed = value_Renamed;
}
/// <summary>A description of this explanation node. </summary>
public virtual System.String GetDescription()
{
return description;
}
/// <summary>Sets the description of this explanation node. </summary>
public virtual void SetDescription(System.String description)
{
this.description = description;
}
/// <summary> A short one line summary which should contain all high level
/// information about this Explanation, without the "Details"
/// </summary>
protected internal virtual System.String GetSummary()
{
return GetValue() + " = " + GetDescription();
}
/// <summary>The sub-nodes of this explanation node. </summary>
public virtual Explanation[] GetDetails()
{
if (details == null)
return null;
return (Explanation[]) details.ToArray(typeof(Explanation));
}
/// <summary>Adds a sub-node to this explanation node. </summary>
public virtual void AddDetail(Explanation detail)
{
if (details == null)
details = new System.Collections.ArrayList();
details.Add(detail);
}
/// <summary>Render an explanation as text. </summary>
public override System.String ToString()
{
return ToString(0);
}
protected internal virtual System.String ToString(int depth)
{
System.Text.StringBuilder buffer = new System.Text.StringBuilder();
for (int i = 0; i < depth; i++)
{
buffer.Append(" ");
}
buffer.Append(GetSummary());
buffer.Append("\n");
Explanation[] details = GetDetails();
if (details != null)
{
for (int i = 0; i < details.Length; i++)
{
buffer.Append(details[i].ToString(depth + 1));
}
}
return buffer.ToString();
}
/// <summary>Render an explanation as HTML. </summary>
public virtual System.String ToHtml()
{
System.Text.StringBuilder buffer = new System.Text.StringBuilder();
buffer.Append("<ul>\n");
buffer.Append("<li>");
buffer.Append(GetSummary());
buffer.Append("<br />\n");
Explanation[] details = GetDetails();
if (details != null)
{
for (int i = 0; i < details.Length; i++)
{
buffer.Append(details[i].ToHtml());
}
}
buffer.Append("</li>\n");
buffer.Append("</ul>\n");
return buffer.ToString();
}
}
}