blob: 702a091fe7350ecc98722b2459c1eb2cac54a359 [file] [log] [blame]
using System.Threading;
namespace Lucene.Net.Support.Threading
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
internal class ReentrantLock
{
// .NET Port: lock object used to emulate ReentrantLock
private readonly object _lock = new object();
// .NET Port: Estimated monitor queue length
private int _queueLength = 0;
// .NET Port: mimic ReentrantLock -- Monitor is re-entrant
public void Lock()
{
// note about queue length: in java's ReentrantLock, getQueueLength() returns the number
// of threads waiting on entering the lock. So here, we're incrementing the count before trying to enter,
// meaning that until enter has completed the thread is waiting so the queue is incremented. Once
// we enter the lock, then we immediately decrement it because that thread is no longer in the queue.
// Due to race conditions, the queue length is an estimate only.
Interlocked.Increment(ref _queueLength);
Monitor.Enter(_lock);
Interlocked.Decrement(ref _queueLength);
}
// .NET Port: mimic ReentrantLock -- Monitor is re-entrant
public void Unlock()
{
Monitor.Exit(_lock);
}
public bool TryLock()
{
Interlocked.Increment(ref _queueLength);
bool success = Monitor.TryEnter(_lock);
Interlocked.Decrement(ref _queueLength);
return success;
}
public int QueueLength
{
get
{
// hold onto the estimate for the length of this method
int estimate = _queueLength;
// should never be < 0, but just in case, as a negative number doesn't make sense.
return estimate <= 0 ? 0 : estimate;
}
}
public bool HasQueuedThreads => _queueLength > 0;
public bool IsHeldByCurrentThread => Monitor.IsEntered(_lock);
}
}