| using System.Threading; |
| |
| namespace Lucene.Net.Support.Threading |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| internal class ReentrantLock |
| { |
| // .NET Port: lock object used to emulate ReentrantLock |
| private readonly object _lock = new object(); |
| |
| // .NET Port: Estimated monitor queue length |
| private int _queueLength = 0; |
| |
| // .NET Port: mimic ReentrantLock -- Monitor is re-entrant |
| public void Lock() |
| { |
| // note about queue length: in java's ReentrantLock, getQueueLength() returns the number |
| // of threads waiting on entering the lock. So here, we're incrementing the count before trying to enter, |
| // meaning that until enter has completed the thread is waiting so the queue is incremented. Once |
| // we enter the lock, then we immediately decrement it because that thread is no longer in the queue. |
| // Due to race conditions, the queue length is an estimate only. |
| Interlocked.Increment(ref _queueLength); |
| Monitor.Enter(_lock); |
| Interlocked.Decrement(ref _queueLength); |
| } |
| |
| // .NET Port: mimic ReentrantLock -- Monitor is re-entrant |
| public void Unlock() |
| { |
| Monitor.Exit(_lock); |
| } |
| |
| public bool TryLock() |
| { |
| Interlocked.Increment(ref _queueLength); |
| bool success = Monitor.TryEnter(_lock); |
| Interlocked.Decrement(ref _queueLength); |
| |
| return success; |
| } |
| |
| public int QueueLength |
| { |
| get |
| { |
| // hold onto the estimate for the length of this method |
| int estimate = _queueLength; |
| |
| // should never be < 0, but just in case, as a negative number doesn't make sense. |
| return estimate <= 0 ? 0 : estimate; |
| } |
| } |
| |
| public bool HasQueuedThreads => _queueLength > 0; |
| |
| public bool IsHeldByCurrentThread => Monitor.IsEntered(_lock); |
| } |
| } |