blob: 2ff1151c10b74b7c0a747ff724a778f11cf4712e [file] [log] [blame]
#if FEATURE_RANDOMIZEDCONTEXT
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Lucene.Net.Support.Threading;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Lucene.Net.Randomized
{
/// <summary>
/// Per-thread, per-lifecycle state randomness defined as an initial seed and
/// the current Random instance for that context.
/// </summary>
/// <remarks>
/// <para>
/// An instance of this class will be typically available from <see cref="RandomizedContext"/>.
/// No need to instantiate manually.
/// </para>
/// </remarks>
/// <see cref="Lucene.Net.Randomized.RandomizedContext"/>
/// <see cref="Lucene.Net.Randomized.SingleThreadedRandom"/>
public class Randomness : IDisposable
{
private List<ISeedDecorator> decorators;
public Random Random
{
get { return this.SingleThreadedRandom; }
}
protected SingleThreadedRandom SingleThreadedRandom { get; set; }
public int Seed { get; protected set; }
public Randomness(ThreadClass owner, int seed, params ISeedDecorator[] decorators)
: this(owner, seed, decorators.ToList())
{
}
public Randomness(int seed, params ISeedDecorator[] decorators)
: this(ThreadClass.Current(), seed, decorators)
{
}
protected Randomness(ThreadClass owner, int seed, IList<ISeedDecorator> decorators)
{
this.Seed = seed;
this.decorators = decorators.ToList();
var decoratedSeed = Decorate(seed, this.decorators);
this.SingleThreadedRandom = new SingleThreadedRandom(owner,
new Random(decoratedSeed)
);
}
public Randomness Clone(ThreadClass newOwner)
{
return new Randomness(newOwner, this.Seed, this.decorators);
}
public override string ToString()
{
return "[Randomess, seed=" + this.Seed.ToString() + "]";
}
private static int Decorate(int seed, List<ISeedDecorator> decorators)
{
var result = seed;
decorators.ForEach(o => result = o.Decorate(result));
return result;
}
// LUCENENET specific: Implemented dispose pattern
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
SingleThreadedRandom?.Dispose();
}
}
}
}
#endif