blob: f438c3cc1c74bd8dca5099bf643f14b53b50dda8 [file] [log] [blame]
using J2N.IO;
using System.Collections.Generic;
using System.IO;
/*
Egothor Software License version 1.00
Copyright (C) 1997-2004 Leo Galambos.
Copyright (C) 2002-2004 "Egothor developers"
on behalf of the Egothor Project.
All rights reserved.
This software is copyrighted by the "Egothor developers". If this
license applies to a single file or document, the "Egothor developers"
are the people or entities mentioned as copyright holders in that file
or document. If this license applies to the Egothor project as a
whole, the copyright holders are the people or entities mentioned in
the file CREDITS. This file can be found in the same location as this
license in the distribution.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
1. Redistributions of source code must retain the above copyright
notice, the list of contributors, this list of conditions, and the
following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, the list of contributors, this list of conditions, and the
disclaimer that follows these conditions in the documentation
and/or other materials provided with the distribution.
3. The name "Egothor" must not be used to endorse or promote products
derived from this software without prior written permission. For
written permission, please contact Leo.G@seznam.cz
4. Products derived from this software may not be called "Egothor",
nor may "Egothor" appear in their name, without prior written
permission from Leo.G@seznam.cz.
In addition, we request that you include in the end-user documentation
provided with the redistribution and/or in the software itself an
acknowledgement equivalent to the following:
"This product includes software developed by the Egothor Project.
http://egothor.sf.net/"
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE EGOTHOR PROJECT OR ITS CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
This software consists of voluntary contributions made by many
individuals on behalf of the Egothor Project and was originally
created by Leo Galambos (Leo.G@seznam.cz).
*/
namespace Egothor.Stemmer
{
/// <summary>
/// A <see cref="Trie"/> is used to store a dictionary of words and their stems.
/// <para>
/// Actually, what is stored are words with their respective patch commands. A
/// trie can be termed forward (keys read from left to right) or backward (keys
/// read from right to left). This property will vary depending on the language
/// for which a <see cref="Trie"/> is constructed.
/// </para>
/// </summary>
public class Trie
{
internal IList<Row> rows = new List<Row>();
internal IList<string> cmds = new List<string>();
internal int root;
internal bool forward = false;
/// <summary>
/// Constructor for the <see cref="Trie"/> object.
/// </summary>
/// <param name="is">the input stream</param>
/// <exception cref="IOException">if an I/O error occurs</exception>
public Trie(IDataInput @is)
{
forward = @is.ReadBoolean();
root = @is.ReadInt32();
for (int i = @is.ReadInt32(); i > 0; i--)
{
cmds.Add(@is.ReadUTF());
}
for (int i = @is.ReadInt32(); i > 0; i--)
{
rows.Add(new Row(@is));
}
}
/// <summary>
/// Constructor for the <see cref="Trie"/> object.
/// </summary>
/// <param name="forward">set to <c>true</c></param>
public Trie(bool forward)
{
rows.Add(new Row());
root = 0;
this.forward = forward;
}
/// <summary>
/// Constructor for the <see cref="Trie"/> object.
/// </summary>
/// <param name="forward"><c>true</c> if read left to right, <c>false</c> if read right to left</param>
/// <param name="root">index of the row that is the root node</param>
/// <param name="cmds">the patch commands to store</param>
/// <param name="rows">a Vector of Vectors. Each inner Vector is a node of this <see cref="Trie"/></param>
public Trie(bool forward, int root, IList<string> cmds, IList<Row> rows)
{
this.rows = rows;
this.cmds = cmds;
this.root = root;
this.forward = forward;
}
/// <summary>
/// Gets the all attribute of the <see cref="Trie"/> object
/// </summary>
/// <param name="key">Description of the Parameter</param>
/// <returns>The all value</returns>
public virtual string[] GetAll(string key)
{
int[] res = new int[key.Length];
int resc = 0;
Row now = GetRow(root);
int w;
StrEnum e = new StrEnum(key, forward);
bool br = false;
for (int i = 0; i < key.Length - 1; i++)
{
char ch = e.Next();
w = now.GetCmd(ch);
if (w >= 0)
{
int n = w;
for (int j = 0; j < resc; j++)
{
if (n == res[j])
{
n = -1;
break;
}
}
if (n >= 0)
{
res[resc++] = n;
}
}
w = now.GetRef(ch);
if (w >= 0)
{
now = GetRow(w);
}
else
{
br = true;
break;
}
}
if (br == false)
{
w = now.GetCmd(e.Next());
if (w >= 0)
{
int n = w;
for (int j = 0; j < resc; j++)
{
if (n == res[j])
{
n = -1;
break;
}
}
if (n >= 0)
{
res[resc++] = n;
}
}
}
if (resc < 1)
{
return null;
}
string[] R = new string[resc];
for (int j = 0; j < resc; j++)
{
R[j] = cmds[res[j]];
}
return R;
}
/// <summary>
/// Return the number of cells in this <see cref="Trie"/> object.
/// </summary>
/// <returns>the number of cells</returns>
public virtual int GetCells()
{
int size = 0;
foreach (Row row in rows)
size += row.GetCells();
return size;
}
/// <summary>
/// Gets the cellsPnt attribute of the <see cref="Trie"/> object
/// </summary>
/// <returns>The cellsPnt value</returns>
public virtual int GetCellsPnt()
{
int size = 0;
foreach (Row row in rows)
size += row.GetCellsPnt();
return size;
}
/// <summary>
/// Gets the cellsVal attribute of the <see cref="Trie"/> object
/// </summary>
/// <returns>The cellsVal value</returns>
public virtual int GetCellsVal()
{
int size = 0;
foreach (Row row in rows)
size += row.GetCellsVal();
return size;
}
/// <summary>
/// Return the element that is stored in a cell associated with the given key.
/// </summary>
/// <param name="key">the key</param>
/// <returns>the associated element</returns>
public virtual string GetFully(string key)
{
Row now = GetRow(root);
int w;
Cell c;
int cmd = -1;
StrEnum e = new StrEnum(key, forward);
char ch;
//char aux; // LUCENENET: IDE0059: Remove unnecessary value assignment
for (int i = 0; i < key.Length;)
{
ch = e.Next();
i++;
c = now.At(ch);
if (c == null)
{
return null;
}
cmd = c.cmd;
for (int skip = c.skip; skip > 0; skip--)
{
if (i < key.Length)
{
/*aux =*/e.Next(); // LUCENENET: IDE0059: Remove unnecessary value assignment
}
else
{
return null;
}
i++;
}
w = now.GetRef(ch);
if (w >= 0)
{
now = GetRow(w);
}
else if (i < key.Length)
{
return null;
}
}
return (cmd == -1) ? null : cmds[cmd];
}
/// <summary>
/// Return the element that is stored as last on a path associated with the
/// given key.
/// </summary>
/// <param name="key">the key associated with the desired element</param>
/// <returns>the last on path element</returns>
public virtual string GetLastOnPath(string key)
{
Row now = GetRow(root);
int w;
string last = null;
StrEnum e = new StrEnum(key, forward);
for (int i = 0; i < key.Length - 1; i++)
{
char ch = e.Next();
w = now.GetCmd(ch);
if (w >= 0)
{
last = cmds[w];
}
w = now.GetRef(ch);
if (w >= 0)
{
now = GetRow(w);
}
else
{
return last;
}
}
w = now.GetCmd(e.Next());
return (w >= 0) ? cmds[w] : last;
}
/// <summary>
/// Return the <see cref="Row"/> at the given index.
/// </summary>
/// <param name="index">the index containing the desired <see cref="Row"/></param>
/// <returns>the <see cref="Row"/></returns>
private Row GetRow(int index)
{
if (index < 0 || index >= rows.Count)
{
return null;
}
return rows[index];
}
/// <summary>
/// Write this <see cref="Trie"/> to the given output stream.
/// </summary>
/// <param name="os">the output stream</param>
/// <exception cref="IOException">if an I/O error occurs</exception>
public virtual void Store(IDataOutput os)
{
os.WriteBoolean(forward);
os.WriteInt32(root);
os.WriteInt32(cmds.Count);
foreach (string cmd in cmds)
os.WriteUTF(cmd);
os.WriteInt32(rows.Count);
foreach (Row row in rows)
row.Store(os);
}
/// <summary>
/// Add the given key associated with the given patch command. If either
/// parameter is null this method will return without executing.
/// </summary>
/// <param name="key">the key</param>
/// <param name="cmd">the patch command</param>
public virtual void Add(string key, string cmd)
{
if (key == null || cmd == null)
{
return;
}
if (cmd.Length == 0)
{
return;
}
int id_cmd = cmds.IndexOf(cmd);
if (id_cmd == -1)
{
id_cmd = cmds.Count;
cmds.Add(cmd);
}
int node = root;
Row r = GetRow(node);
StrEnum e = new StrEnum(key, forward);
for (int i = 0; i < e.Length - 1; i++)
{
char ch = e.Next();
node = r.GetRef(ch);
if (node >= 0)
{
r = GetRow(node);
}
else
{
node = rows.Count;
Row n;
rows.Add(n = new Row());
r.SetRef(ch, node);
r = n;
}
}
r.SetCmd(e.Next(), id_cmd);
}
/// <summary>
/// Remove empty rows from the given <see cref="Trie"/> and return the newly reduced <see cref="Trie"/>.
/// </summary>
/// <param name="by">the <see cref="Trie"/> to reduce</param>
/// <returns>newly reduced <see cref="Trie"/></returns>
public virtual Trie Reduce(Reduce by)
{
return by.Optimize(this);
}
/// <summary>
/// writes debugging info to the printstream
/// </summary>
public virtual void PrintInfo(TextWriter @out, string prefix)
{
@out.WriteLine(prefix + "nds " + rows.Count + " cmds " + cmds.Count
+ " cells " + GetCells() + " valcells " + GetCellsVal() + " pntcells "
+ GetCellsPnt());
}
/// <summary>
/// This class is part of the Egothor Project
/// </summary>
internal class StrEnum
{
private readonly string s; // LUCENENET: marked readonly
private int from;
private readonly int by; // LUCENENET: marked readonly
/// <summary>
/// Constructor for the <see cref="StrEnum"/> object
/// </summary>
/// <param name="s">Description of the Parameter</param>
/// <param name="up">Description of the Parameter</param>
internal StrEnum(string s, bool up)
{
this.s = s;
if (up)
{
from = 0;
by = 1;
}
else
{
from = s.Length - 1;
by = -1;
}
}
internal int Length => s.Length;
internal char Next()
{
char ch = s[from];
from += by;
return ch;
}
}
}
}