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| Apache Lucene.NET 4.8.0-beta00010 Documentation </title>
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<article class="content wrap" id="_content" data-uid="Lucene.Net.Util.Int32BlockPool">
<h1 id="Lucene_Net_Util_Int32BlockPool" data-uid="Lucene.Net.Util.Int32BlockPool" class="text-break">Class Int32BlockPool
</h1>
<div class="markdown level0 summary"><p>A pool for <span class="xref">System.Int32</span> blocks similar to <a class="xref" href="Lucene.Net.Util.ByteBlockPool.html">ByteBlockPool</a>.
<p>
NOTE: This was IntBlockPool in Lucene
<p>
<div class="lucene-block lucene-internal">This is a Lucene.NET INTERNAL API, use at your own risk</div></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">Int32BlockPool</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Lucene.Net.Util.html">Lucene.Net.Util</a></h6>
<h6><strong>Assembly</strong>: Lucene.Net.dll</h6>
<h5 id="Lucene_Net_Util_Int32BlockPool_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sealed class Int32BlockPool</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a id="Lucene_Net_Util_Int32BlockPool__ctor_" data-uid="Lucene.Net.Util.Int32BlockPool.#ctor*"></a>
<h4 id="Lucene_Net_Util_Int32BlockPool__ctor" data-uid="Lucene.Net.Util.Int32BlockPool.#ctor">Int32BlockPool()</h4>
<div class="markdown level1 summary"><p>Creates a new <a class="xref" href="Lucene.Net.Util.Int32BlockPool.html">Int32BlockPool</a> with a default <a class="xref" href="Lucene.Net.Util.Int32BlockPool.Allocator.html">Int32BlockPool.Allocator</a>. </p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Int32BlockPool()</code></pre>
</div>
<h5 id="Lucene_Net_Util_Int32BlockPool__ctor_seealso">See Also</h5>
<div class="seealso">
<div><a class="xref" href="Lucene.Net.Util.Int32BlockPool.html#Lucene_Net_Util_Int32BlockPool_NextBuffer">NextBuffer()</a></div>
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<a id="Lucene_Net_Util_Int32BlockPool__ctor_" data-uid="Lucene.Net.Util.Int32BlockPool.#ctor*"></a>
<h4 id="Lucene_Net_Util_Int32BlockPool__ctor_Lucene_Net_Util_Int32BlockPool_Allocator_" data-uid="Lucene.Net.Util.Int32BlockPool.#ctor(Lucene.Net.Util.Int32BlockPool.Allocator)">Int32BlockPool(Int32BlockPool.Allocator)</h4>
<div class="markdown level1 summary"><p>Creates a new <a class="xref" href="Lucene.Net.Util.Int32BlockPool.html">Int32BlockPool</a> with the given <a class="xref" href="Lucene.Net.Util.Int32BlockPool.Allocator.html">Int32BlockPool.Allocator</a>. </p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Int32BlockPool(Int32BlockPool.Allocator allocator)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Lucene.Net.Util.Int32BlockPool.Allocator.html">Int32BlockPool.Allocator</a></td>
<td><span class="parametername">allocator</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Lucene_Net_Util_Int32BlockPool__ctor_Lucene_Net_Util_Int32BlockPool_Allocator__seealso">See Also</h5>
<div class="seealso">
<div><a class="xref" href="Lucene.Net.Util.Int32BlockPool.html#Lucene_Net_Util_Int32BlockPool_NextBuffer">NextBuffer()</a></div>
</div>
<h3 id="fields">Fields
</h3>
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</span>
<h4 id="Lucene_Net_Util_Int32BlockPool_INT32_BLOCK_MASK" data-uid="Lucene.Net.Util.Int32BlockPool.INT32_BLOCK_MASK">INT32_BLOCK_MASK</h4>
<div class="markdown level1 summary"><p>NOTE: This was INT_BLOCK_MASK in Lucene</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly int INT32_BLOCK_MASK</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<h4 id="Lucene_Net_Util_Int32BlockPool_INT32_BLOCK_SHIFT" data-uid="Lucene.Net.Util.Int32BlockPool.INT32_BLOCK_SHIFT">INT32_BLOCK_SHIFT</h4>
<div class="markdown level1 summary"><p>NOTE: This was INT_BLOCK_SHIFT in Lucene</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly int INT32_BLOCK_SHIFT</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<h4 id="Lucene_Net_Util_Int32BlockPool_INT32_BLOCK_SIZE" data-uid="Lucene.Net.Util.Int32BlockPool.INT32_BLOCK_SIZE">INT32_BLOCK_SIZE</h4>
<div class="markdown level1 summary"><p>NOTE: This was INT_BLOCK_SIZE in Lucene</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly int INT32_BLOCK_SIZE</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a id="Lucene_Net_Util_Int32BlockPool_Buffer_" data-uid="Lucene.Net.Util.Int32BlockPool.Buffer*"></a>
<h4 id="Lucene_Net_Util_Int32BlockPool_Buffer" data-uid="Lucene.Net.Util.Int32BlockPool.Buffer">Buffer</h4>
<div class="markdown level1 summary"><p>Current head buffer. </p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int[] Buffer { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Lucene_Net_Util_Int32BlockPool_Buffers" data-uid="Lucene.Net.Util.Int32BlockPool.Buffers">Buffers</h4>
<div class="markdown level1 summary"><p>Array of buffers currently used in the pool. Buffers are allocated if needed don&apos;t modify this outside of this class. </p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int[][] Buffers { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span>[][]</td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Lucene_Net_Util_Int32BlockPool_Int32Offset" data-uid="Lucene.Net.Util.Int32BlockPool.Int32Offset">Int32Offset</h4>
<div class="markdown level1 summary"><p>Current head offset.
<p>
NOTE: This was intOffset in Lucene</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int Int32Offset { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Lucene_Net_Util_Int32BlockPool_Int32Upto" data-uid="Lucene.Net.Util.Int32BlockPool.Int32Upto">Int32Upto</h4>
<div class="markdown level1 summary"><p>Pointer to the current position in head buffer
<p>
NOTE: This was intUpto in Lucene</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int Int32Upto { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a id="Lucene_Net_Util_Int32BlockPool_NextBuffer_" data-uid="Lucene.Net.Util.Int32BlockPool.NextBuffer*"></a>
<h4 id="Lucene_Net_Util_Int32BlockPool_NextBuffer" data-uid="Lucene.Net.Util.Int32BlockPool.NextBuffer">NextBuffer()</h4>
<div class="markdown level1 summary"><p>Advances the pool to its next buffer. This method should be called once
after the constructor to initialize the pool. In contrast to the
constructor a <a class="xref" href="Lucene.Net.Util.Int32BlockPool.html#Lucene_Net_Util_Int32BlockPool_Reset">Reset()</a> call will advance the pool to
its first buffer immediately.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void NextBuffer()</code></pre>
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<a id="Lucene_Net_Util_Int32BlockPool_Reset_" data-uid="Lucene.Net.Util.Int32BlockPool.Reset*"></a>
<h4 id="Lucene_Net_Util_Int32BlockPool_Reset" data-uid="Lucene.Net.Util.Int32BlockPool.Reset">Reset()</h4>
<div class="markdown level1 summary"><p>Resets the pool to its initial state reusing the first buffer. Calling
<a class="xref" href="Lucene.Net.Util.Int32BlockPool.html#Lucene_Net_Util_Int32BlockPool_NextBuffer">NextBuffer()</a> is not needed after reset.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Reset()</code></pre>
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<a id="Lucene_Net_Util_Int32BlockPool_Reset_" data-uid="Lucene.Net.Util.Int32BlockPool.Reset*"></a>
<h4 id="Lucene_Net_Util_Int32BlockPool_Reset_System_Boolean_System_Boolean_" data-uid="Lucene.Net.Util.Int32BlockPool.Reset(System.Boolean,System.Boolean)">Reset(Boolean, Boolean)</h4>
<div class="markdown level1 summary"><p>Expert: Resets the pool to its initial state reusing the first buffer. </p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Reset(bool zeroFillBuffers, bool reuseFirst)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">zeroFillBuffers</span></td>
<td><p>If <code>true</code> the buffers are filled with <code>0</code>.
this should be set to <code>true</code> if this pool is used with
<a class="xref" href="Lucene.Net.Util.Int32BlockPool.SliceWriter.html">Int32BlockPool.SliceWriter</a>. </p>
</td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">reuseFirst</span></td>
<td><p>If <code>true</code> the first buffer will be reused and calling
<a class="xref" href="Lucene.Net.Util.Int32BlockPool.html#Lucene_Net_Util_Int32BlockPool_NextBuffer">NextBuffer()</a> is not needed after reset if the
block pool was used before ie. <a class="xref" href="Lucene.Net.Util.Int32BlockPool.html#Lucene_Net_Util_Int32BlockPool_NextBuffer">NextBuffer()</a> was called before. </p>
</td>
</tr>
</tbody>
</table>
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