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<article class="content wrap" id="_content" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang">
<h1 id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang" class="text-break">Class Lang
</h1>
<div class="markdown level0 summary"><p>Language guessing utility.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">Lang</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
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<div>
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</div>
<div>
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</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.html">Lucene.Net.Analysis.Phonetic.Language.Bm</a></h6>
<h6><strong>Assembly</strong>: Lucene.Net.Analysis.Phonetic.dll</h6>
<h5 id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class Lang</code></pre>
</div>
<h5 id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_remarks"><strong>Remarks</strong></h5>
<div class="markdown level0 remarks"><p>This class encapsulates rules used to guess the possible languages that a word originates from. This is
done by reference to a whole series of rules distributed in resource files.
<p>
Instances of this class are typically managed through the static factory method <a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.html#Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_GetInstance_Lucene_Net_Analysis_Phonetic_Language_Bm_NameType_">GetInstance(NameType)</a>.
Unless you are developing your own language guessing rules, you will not need to interact with this class directly.
<p>
This class is intended to be immutable and thread-safe.
<p>
<strong>Lang resources</strong>
<p>
Language guessing rules are typically loaded from resource files. These are UTF-8 encoded text files.
They are systematically named following the pattern:
<code>Lucene.Net.Analysis.Phonetic.Language.Bm.lang.txt</code>
The format of these resources is the following:
<table><tbody><tr><td>Rules:</td><td>
Whitespace separated strings.
There should be 3 columns to each row, and these will be interpreted as:
<ol><li>pattern:a regular expression.</li><li>languages:a &apos;+&apos;-separated list of languages.</li><li>acceptOnMatch:&apos;true&apos; or &apos;false&apos; indicating if a match rules in or rules out the language.</li></ol>
</td></tr><tr><td>End-of-line comments:</td><td>Any occurrence of &apos;//&apos; will cause all text following on that line to be discarded as a comment.</td></tr><tr><td>Multi-line comments:</td><td>Any line starting with &apos;/<em>&apos; will start multi-line commenting mode. This will skip all content until a line ending in &apos;</em>&apos; and &apos;/&apos; is found.</td></tr><tr><td>Blank lines:</td><td>All blank lines will be skipped.</td></tr></tbody></table>
<p>
Port of lang.php
<p>
since 1.6</p>
</div>
<h3 id="methods">Methods
</h3>
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<a id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_GetInstance_" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.GetInstance*"></a>
<h4 id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_GetInstance_Lucene_Net_Analysis_Phonetic_Language_Bm_NameType_" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.GetInstance(Lucene.Net.Analysis.Phonetic.Language.Bm.NameType)">GetInstance(NameType)</h4>
<div class="markdown level1 summary"><p>Gets a Lang instance for one of the supported <a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.NameType.html">NameType</a>s.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Lang GetInstance(NameType nameType)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.NameType.html">NameType</a></td>
<td><span class="parametername">nameType</span></td>
<td><p>The <a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.NameType.html">NameType</a> to look up.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.html">Lang</a></td>
<td><p>A Lang encapsulating the language guessing rules for that name type.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_GuessLanguage_" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.GuessLanguage*"></a>
<h4 id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_GuessLanguage_System_String_" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.GuessLanguage(System.String)">GuessLanguage(String)</h4>
<div class="markdown level1 summary"><p>Guesses the language of a word.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public virtual string GuessLanguage(string text)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td><p>The word.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><p>The language that the word originates from or <a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.Languages.html#Lucene_Net_Analysis_Phonetic_Language_Bm_Languages_ANY">ANY</a> if there was no unique match.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_GuessLanguages_" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.GuessLanguages*"></a>
<h4 id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_GuessLanguages_System_String_" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.GuessLanguages(System.String)">GuessLanguages(String)</h4>
<div class="markdown level1 summary"><p>Guesses the languages of a word.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public virtual LanguageSet GuessLanguages(string input)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">input</span></td>
<td><p>The word.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.LanguageSet.html">LanguageSet</a></td>
<td><p>A Set of Strings of language names that are potential matches for the input word.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_LoadFromResource_" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.LoadFromResource*"></a>
<h4 id="Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_LoadFromResource_System_String_Lucene_Net_Analysis_Phonetic_Language_Bm_Languages_" data-uid="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.LoadFromResource(System.String,Lucene.Net.Analysis.Phonetic.Language.Bm.Languages)">LoadFromResource(String, Languages)</h4>
<div class="markdown level1 summary"><p>Loads language rules from a resource.
<p>
In normal use, you will obtain instances of Lang through the <a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.html#Lucene_Net_Analysis_Phonetic_Language_Bm_Lang_GetInstance_Lucene_Net_Analysis_Phonetic_Language_Bm_NameType_">GetInstance(NameType)</a> method.
You will only need to call this yourself if you are developing custom language mapping rules.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Lang LoadFromResource(string languageRulesResourceName, Languages languages)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">languageRulesResourceName</span></td>
<td><p>The fully-qualified or partially-qualified resource name to load.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.Languages.html">Languages</a></td>
<td><span class="parametername">languages</span></td>
<td><p>The languages that these rules will support.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Lucene.Net.Analysis.Phonetic.Language.Bm.Lang.html">Lang</a></td>
<td><p>A Lang encapsulating the loaded language-guessing rules.</p>
</td>
</tr>
</tbody>
</table>
</article>
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