blob: cb1c1b7fbfff46bec9f69bf6baefec2d48f9e387 [file] [log] [blame]
package org.apache.lucene.search;
/**
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import java.io.IOException;
import java.util.List;
import org.apache.lucene.index.IndexReader;
/* Description from Doug Cutting (excerpted from
* LUCENE-1483):
*
* BooleanScorer uses a ~16k array to score windows of
* docs. So it scores docs 0-16k first, then docs 16-32k,
* etc. For each window it iterates through all query terms
* and accumulates a score in table[doc%16k]. It also stores
* in the table a bitmask representing which terms
* contributed to the score. Non-zero scores are chained in
* a linked list. At the end of scoring each window it then
* iterates through the linked list and, if the bitmask
* matches the boolean constraints, collects a hit. For
* boolean queries with lots of frequent terms this can be
* much faster, since it does not need to update a priority
* queue for each posting, instead performing constant-time
* operations per posting. The only downside is that it
* results in hits being delivered out-of-order within the
* window, which means it cannot be nested within other
* scorers. But it works well as a top-level scorer.
*
* The new BooleanScorer2 implementation instead works by
* merging priority queues of postings, albeit with some
* clever tricks. For example, a pure conjunction (all terms
* required) does not require a priority queue. Instead it
* sorts the posting streams at the start, then repeatedly
* skips the first to to the last. If the first ever equals
* the last, then there's a hit. When some terms are
* required and some terms are optional, the conjunction can
* be evaluated first, then the optional terms can all skip
* to the match and be added to the score. Thus the
* conjunction can reduce the number of priority queue
* updates for the optional terms. */
final class BooleanScorer extends Scorer {
private static final class BooleanScorerCollector extends Collector {
private BucketTable bucketTable;
private int mask;
private Scorer scorer;
public BooleanScorerCollector(int mask, BucketTable bucketTable) {
this.mask = mask;
this.bucketTable = bucketTable;
}
@Override
public final void collect(final int doc) throws IOException {
final BucketTable table = bucketTable;
final int i = doc & BucketTable.MASK;
Bucket bucket = table.buckets[i];
if (bucket == null)
table.buckets[i] = bucket = new Bucket();
if (bucket.doc != doc) { // invalid bucket
bucket.doc = doc; // set doc
bucket.score = scorer.score(); // initialize score
bucket.bits = mask; // initialize mask
bucket.coord = 1; // initialize coord
bucket.next = table.first; // push onto valid list
table.first = bucket;
} else { // valid bucket
bucket.score += scorer.score(); // increment score
bucket.bits |= mask; // add bits in mask
bucket.coord++; // increment coord
}
}
@Override
public void setNextReader(IndexReader reader, int docBase) {
// not needed by this implementation
}
@Override
public void setScorer(Scorer scorer) throws IOException {
this.scorer = scorer;
}
@Override
public boolean acceptsDocsOutOfOrder() {
return true;
}
}
// An internal class which is used in score(Collector, int) for setting the
// current score. This is required since Collector exposes a setScorer method
// and implementations that need the score will call scorer.score().
// Therefore the only methods that are implemented are score() and doc().
private static final class BucketScorer extends Scorer {
float score;
int doc = NO_MORE_DOCS;
public BucketScorer() { super(null); }
@Override
public int advance(int target) throws IOException { return NO_MORE_DOCS; }
@Override
public int docID() { return doc; }
@Override
public int nextDoc() throws IOException { return NO_MORE_DOCS; }
@Override
public float score() throws IOException { return score; }
}
static final class Bucket {
int doc = -1; // tells if bucket is valid
float score; // incremental score
int bits; // used for bool constraints
int coord; // count of terms in score
Bucket next; // next valid bucket
}
/** A simple hash table of document scores within a range. */
static final class BucketTable {
public static final int SIZE = 1 << 11;
public static final int MASK = SIZE - 1;
final Bucket[] buckets = new Bucket[SIZE];
Bucket first = null; // head of valid list
public BucketTable() {}
public Collector newCollector(int mask) {
return new BooleanScorerCollector(mask, this);
}
public final int size() { return SIZE; }
}
static final class SubScorer {
public Scorer scorer;
public boolean required = false;
public boolean prohibited = false;
public Collector collector;
public SubScorer next;
public SubScorer(Scorer scorer, boolean required, boolean prohibited,
Collector collector, SubScorer next)
throws IOException {
this.scorer = scorer;
this.required = required;
this.prohibited = prohibited;
this.collector = collector;
this.next = next;
}
}
private SubScorer scorers = null;
private BucketTable bucketTable = new BucketTable();
private int maxCoord = 1;
private final float[] coordFactors;
private int requiredMask = 0;
private int prohibitedMask = 0;
private int nextMask = 1;
private final int minNrShouldMatch;
private int end;
private Bucket current;
private int doc = -1;
BooleanScorer(Similarity similarity, int minNrShouldMatch,
List<Scorer> optionalScorers, List<Scorer> prohibitedScorers) throws IOException {
super(similarity);
this.minNrShouldMatch = minNrShouldMatch;
if (optionalScorers != null && optionalScorers.size() > 0) {
for (Scorer scorer : optionalScorers) {
maxCoord++;
if (scorer.nextDoc() != NO_MORE_DOCS) {
scorers = new SubScorer(scorer, false, false, bucketTable.newCollector(0), scorers);
}
}
}
if (prohibitedScorers != null && prohibitedScorers.size() > 0) {
for (Scorer scorer : prohibitedScorers) {
int mask = nextMask;
nextMask = nextMask << 1;
prohibitedMask |= mask; // update prohibited mask
if (scorer.nextDoc() != NO_MORE_DOCS) {
scorers = new SubScorer(scorer, false, true, bucketTable.newCollector(mask), scorers);
}
}
}
coordFactors = new float[maxCoord];
Similarity sim = getSimilarity();
for (int i = 0; i < maxCoord; i++) {
coordFactors[i] = sim.coord(i, maxCoord - 1);
}
}
// firstDocID is ignored since nextDoc() initializes 'current'
@Override
protected boolean score(Collector collector, int max, int firstDocID) throws IOException {
boolean more;
Bucket tmp;
BucketScorer bs = new BucketScorer();
// The internal loop will set the score and doc before calling collect.
collector.setScorer(bs);
do {
bucketTable.first = null;
while (current != null) { // more queued
// check prohibited & required
if ((current.bits & prohibitedMask) == 0 &&
(current.bits & requiredMask) == requiredMask) {
if (current.doc >= max){
tmp = current;
current = current.next;
tmp.next = bucketTable.first;
bucketTable.first = tmp;
continue;
}
if (current.coord >= minNrShouldMatch) {
bs.score = current.score * coordFactors[current.coord];
bs.doc = current.doc;
collector.collect(current.doc);
}
}
current = current.next; // pop the queue
}
if (bucketTable.first != null){
current = bucketTable.first;
bucketTable.first = current.next;
return true;
}
// refill the queue
more = false;
end += BucketTable.SIZE;
for (SubScorer sub = scorers; sub != null; sub = sub.next) {
int subScorerDocID = sub.scorer.docID();
if (subScorerDocID != NO_MORE_DOCS) {
more |= sub.scorer.score(sub.collector, end, subScorerDocID);
}
}
current = bucketTable.first;
} while (current != null || more);
return false;
}
@Override
public int advance(int target) throws IOException {
throw new UnsupportedOperationException();
}
@Override
public int docID() {
return doc;
}
@Override
public int nextDoc() throws IOException {
boolean more;
do {
while (bucketTable.first != null) { // more queued
current = bucketTable.first;
bucketTable.first = current.next; // pop the queue
// check prohibited & required, and minNrShouldMatch
if ((current.bits & prohibitedMask) == 0 &&
(current.bits & requiredMask) == requiredMask &&
current.coord >= minNrShouldMatch) {
return doc = current.doc;
}
}
// refill the queue
more = false;
end += BucketTable.SIZE;
for (SubScorer sub = scorers; sub != null; sub = sub.next) {
Scorer scorer = sub.scorer;
sub.collector.setScorer(scorer);
int doc = scorer.docID();
while (doc < end) {
sub.collector.collect(doc);
doc = scorer.nextDoc();
}
more |= (doc != NO_MORE_DOCS);
}
} while (bucketTable.first != null || more);
return doc = NO_MORE_DOCS;
}
@Override
public float score() {
return current.score * coordFactors[current.coord];
}
@Override
public void score(Collector collector) throws IOException {
score(collector, Integer.MAX_VALUE, nextDoc());
}
@Override
public String toString() {
StringBuilder buffer = new StringBuilder();
buffer.append("boolean(");
for (SubScorer sub = scorers; sub != null; sub = sub.next) {
buffer.append(sub.scorer.toString());
buffer.append(" ");
}
buffer.append(")");
return buffer.toString();
}
}