blob: 23a31febf6e954d74caf822dadbe008d9b7bce5a [file] [log] [blame]
#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using log4net.Core;
namespace log4net.Util;
/// <summary>
/// Implementation of Stack for the <see cref="log4net.ThreadContext"/>
/// </summary>
/// <remarks>
/// <para>
/// Implementation of Stack for the <see cref="log4net.ThreadContext"/>
/// </para>
/// </remarks>
/// <author>Nicko Cadell</author>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Naming", "CA1711:Identifiers should not have incorrect suffix")]
public sealed class ThreadContextStack : IFixingRequired
{
/// <summary>
/// The stack store.
/// </summary>
private readonly Stack<StackFrame> _stack = new();
/// <summary>
/// Internal constructor
/// </summary>
/// <remarks>
/// <para>
/// Initializes a new instance of the <see cref="ThreadContextStack" /> class.
/// </para>
/// </remarks>
internal ThreadContextStack()
{ }
/// <summary>
/// The number of messages in the stack
/// </summary>
/// <value>
/// The current number of messages in the stack
/// </value>
/// <remarks>
/// <para>
/// The current number of messages in the stack. That is
/// the number of times <see cref="Push"/> has been called
/// minus the number of times <see cref="Pop"/> has been called.
/// </para>
/// </remarks>
public int Count => _stack.Count;
/// <summary>
/// Clears all the contextual information held in this stack.
/// </summary>
/// <remarks>
/// <para>
/// Clears all the contextual information held in this stack.
/// Only call this if you think that this tread is being reused after
/// a previous call execution which may not have completed correctly.
/// You do not need to use this method if you always guarantee to call
/// the <see cref="IDisposable.Dispose"/> method of the <see cref="IDisposable"/>
/// returned from <see cref="Push"/> even in exceptional circumstances,
/// for example by using the <c>using(log4net.ThreadContext.Stacks["NDC"].Push("Stack_Message"))</c>
/// syntax.
/// </para>
/// </remarks>
public void Clear() => _stack.Clear();
/// <summary>
/// Removes the top context from this stack.
/// </summary>
/// <returns>The message in the context that was removed from the top of this stack.</returns>
/// <remarks>
/// <para>
/// Remove the top context from this stack, and return
/// it to the caller. If this stack is empty then an
/// empty string (not <see langword="null"/>) is returned.
/// </para>
/// </remarks>
public string? Pop()
{
Stack<StackFrame> local = _stack;
if (local.Count > 0)
{
return local.Pop().Message;
}
return string.Empty;
}
/// <summary>
/// Pushes a new context message into this stack.
/// </summary>
/// <param name="message">The new context message.</param>
/// <returns>
/// An <see cref="IDisposable"/> that can be used to clean up the context stack.
/// </returns>
/// <remarks>
/// <para>
/// Pushes a new context onto this stack. An <see cref="IDisposable"/>
/// is returned that can be used to clean up this stack. This
/// can be easily combined with the <c>using</c> keyword to scope the
/// context.
/// </para>
/// </remarks>
/// <example>Simple example of using the <c>Push</c> method with the <c>using</c> keyword.
/// <code lang="C#">
/// using(log4net.ThreadContext.Stacks["NDC"].Push("Stack_Message"))
/// {
/// log.Warn("This should have an ThreadContext Stack message");
/// }
/// </code>
/// </example>
public IDisposable Push(string? message)
{
Stack<StackFrame> local = _stack;
_stack.Push(new StackFrame(message, (local.Count > 0) ? local.Peek() : null));
return new AutoPopStackFrame(local, local.Count - 1);
}
/// <summary>
/// Returns the top context from this stack.
/// </summary>
/// <returns>The message in the context from the top of this stack.</returns>
/// <remarks>
/// <para>
/// Returns the top context from this stack. If this stack is empty then an
/// empty string (not <see langword="null"/>) is returned.
/// </para>
/// </remarks>
public string? Peek()
{
Stack<StackFrame> local = _stack;
if (local.Count > 0)
{
return local.Peek().Message;
}
return "";
}
/// <summary>
/// Gets the current context information for this stack.
/// </summary>
/// <returns>The current context information.</returns>
internal string? GetFullMessage()
{
Stack<StackFrame> local = _stack;
if (local.Count > 0)
{
return local.Peek().FullMessage;
}
return null;
}
/// <summary>
/// Gets and sets the internal stack used by this <see cref="ThreadContextStack"/>
/// </summary>
/// <value>The internal storage stack</value>
/// <remarks>
/// <para>
/// This property is provided only to support backward compatibility
/// of the <see cref="NDC"/>. Typically the internal stack should not
/// be modified.
/// </para>
/// </remarks>
internal Stack InternalStack
{
get => new(new Stack(_stack));
set
{
_stack.Clear();
object[] frames = value.ToArray();
for (int i = frames.Length - 1; i >= 0; i--)
{
_stack.Push(frames[i].EnsureIs<StackFrame>());
}
}
}
/// <summary>
/// Gets the current context information for this stack.
/// </summary>
public override string? ToString() => GetFullMessage();
/// <summary>
/// Get a portable version of this object
/// </summary>
object? IFixingRequired.GetFixedObject() => GetFullMessage();
/// <summary>
/// Inner class used to represent a single context frame in the stack.
/// </summary>
internal sealed class StackFrame
{
private readonly StackFrame? _parent;
private string? _fullMessage;
/// <summary>
/// Constructor
/// </summary>
/// <param name="message">The message for this context.</param>
/// <param name="parent">The parent context in the chain.</param>
/// <remarks>
/// <para>
/// Initializes a new instance of the <see cref="StackFrame" /> class
/// with the specified message and parent context.
/// </para>
/// </remarks>
internal StackFrame(string? message, StackFrame? parent)
{
Message = message;
_parent = parent;
if (parent is null)
{
_fullMessage = message;
}
}
/// <summary>
/// Get the message.
/// </summary>
internal string? Message { get; }
/// <summary>
/// Gets the full text of the context down to the root level.
/// </summary>
internal string? FullMessage
{
get
{
if (_fullMessage is null && _parent is not null)
{
_fullMessage = string.Concat(_parent.FullMessage, " ", Message);
}
return _fullMessage;
}
}
}
/// <summary>
/// Struct returned from the <see cref="ThreadContextStack.Push"/> method.
/// </summary>
/// <remarks>
/// <para>
/// This struct implements the <see cref="IDisposable"/> and is designed to be used
/// with the <see langword="using"/> pattern to remove the stack frame at the end of the scope.
/// </para>
/// </remarks>
private readonly struct AutoPopStackFrame : IDisposable
{
/// <summary>
/// The ThreadContextStack internal stack
/// </summary>
private readonly Stack<StackFrame> _frameStack;
/// <summary>
/// The depth to trim the stack to when this instance is disposed
/// </summary>
private readonly int _frameDepth;
/// <summary>
/// Initializes a new instance of the <see cref="AutoPopStackFrame" /> class with
/// the specified stack and return depth.
/// </summary>
/// <param name="frameStack">The internal stack used by the ThreadContextStack.</param>
/// <param name="frameDepth">The depth to return the stack to when this object is disposed.</param>
internal AutoPopStackFrame(Stack<StackFrame> frameStack, int frameDepth)
{
_frameStack = frameStack;
_frameDepth = frameDepth;
}
/// <summary>
/// Returns the stack to the correct depth.
/// </summary>
public void Dispose()
{
if (_frameDepth >= 0)
{
while (_frameStack.Count > _frameDepth)
{
_frameStack.Pop();
}
}
}
}
}