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#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.IO;
using log4net.Core;
namespace log4net.Util;
/// <summary>
/// <see cref="TextWriter"/> that does not leak exceptions
/// </summary>
/// <remarks>
/// <para>
/// <see cref="QuietTextWriter"/> does not throw exceptions when things go wrong.
/// Instead, it delegates error handling to its <see cref="IErrorHandler"/>.
/// </para>
/// </remarks>
/// <author>Nicko Cadell</author>
/// <author>Gert Driesen</author>
public class QuietTextWriter : TextWriterAdapter
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="writer">the writer to actually write to</param>
/// <param name="errorHandler">the error handler to report error to</param>
/// <remarks>
/// <para>
/// Create a new QuietTextWriter using a writer and error handler
/// </para>
/// </remarks>
public QuietTextWriter(TextWriter writer, IErrorHandler errorHandler)
: base(writer)
=> this._errorHandler = errorHandler.EnsureNotNull();
/// <summary>
/// Gets or sets the error handler that all errors are passed to.
/// </summary>
/// <value>
/// The error handler that all errors are passed to.
/// </value>
/// <remarks>
/// <para>
/// Gets or sets the error handler that all errors are passed to.
/// </para>
/// </remarks>
public IErrorHandler ErrorHandler
{
get => _errorHandler;
set => _errorHandler = value.EnsureNotNull();
}
/// <summary>
/// Gets a value indicating whether this writer is closed.
/// </summary>
/// <value>
/// <c>true</c> if this writer is closed, otherwise <c>false</c>.
/// </value>
/// <remarks>
/// <para>
/// Gets a value indicating whether this writer is closed.
/// </para>
/// </remarks>
public bool Closed { get; private set; }
/// <summary>
/// Writes a character to the underlying writer
/// </summary>
/// <param name="value">the char to write</param>
/// <remarks>
/// <para>
/// Writes a character to the underlying writer
/// </para>
/// </remarks>
public override void Write(char value)
{
try
{
base.Write(value);
}
catch (Exception e) when (!e.IsFatal())
{
_errorHandler.Error($"Failed to write [{value}].", e, ErrorCode.WriteFailure);
}
}
/// <summary>
/// Writes a buffer to the underlying writer
/// </summary>
/// <param name="buffer">the buffer to write</param>
/// <param name="index">the start index to write from</param>
/// <param name="count">the number of characters to write</param>
/// <remarks>
/// <para>
/// Writes a buffer to the underlying writer
/// </para>
/// </remarks>
public override void Write(char[] buffer, int index, int count)
{
try
{
base.Write(buffer, index, count);
}
catch (Exception e) when (!e.IsFatal())
{
_errorHandler.Error("Failed to write buffer.", e, ErrorCode.WriteFailure);
}
}
/// <summary>
/// Writes a string to the output.
/// </summary>
/// <param name="value">The string data to write to the output.</param>
public override void Write(string? value)
{
try
{
base.Write(value);
}
catch (Exception e) when (!e.IsFatal())
{
_errorHandler.Error($"Failed to write [{value}].", e, ErrorCode.WriteFailure);
}
}
/// <summary>
/// Closes the underlying output writer.
/// </summary>
/// <remarks>
/// <para>
/// Closes the underlying output writer.
/// </para>
/// </remarks>
public override void Close()
{
Closed = true;
base.Close();
}
/// <summary>
/// The error handler instance to pass all errors to
/// </summary>
private IErrorHandler _errorHandler;
}