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#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.Collections.Concurrent;
using log4net.Util;
namespace log4net.Core;
/// <summary>
/// Maps between string name and Level object.
/// </summary>
/// <remarks>
/// <para>
/// This mapping is held separately for each <see cref="Repository.ILoggerRepository"/>.
/// The level name is case-insensitive.
/// </para>
/// </remarks>
/// <author>Nicko Cadell</author>
public sealed class LevelMap
{
/// <summary>
/// Mapping from level name to Level object. The
/// level name is case-insensitive
/// </summary>
private readonly ConcurrentDictionary<string, Level> _mapName2Level = new(StringComparer.OrdinalIgnoreCase);
/// <summary>
/// Clear the internal maps of all levels
/// </summary>
/// <remarks>
/// <para>
/// Clear the internal maps of all levels
/// </para>
/// </remarks>
public void Clear() =>
// Clear all current levels
_mapName2Level.Clear();
/// <summary>
/// Looks up a <see cref="Level"/> by name
/// </summary>
/// <param name="name">The name of the Level to look up.</param>
/// <returns>A Level from the map with the name specified, or <see langword="null"/> if none is found.</returns>
public Level? this[string name]
{
get
{
_mapName2Level.TryGetValue(name.EnsureNotNull(), out Level? level);
return level;
}
}
/// <summary>
/// Creates a new Level and adds it to the map.
/// </summary>
/// <param name="name">the string to display for the Level</param>
/// <param name="value">the level value to give to the Level</param>
/// <seealso cref="Add(string,int,string)"/>
public void Add(string name, int value) => Add(name, value, null);
/// <summary>
/// Creates a new Level and adds it to the map.
/// </summary>
/// <param name="name">the string to display for the Level</param>
/// <param name="value">the level value to give to the Level</param>
/// <param name="displayName">the display name to give to the Level</param>
public void Add(string name, int value, string? displayName)
{
if (name.EnsureNotNull().Length == 0)
{
throw SystemInfo.CreateArgumentOutOfRangeException(nameof(name), name,
$"Parameter: name, Value: [{name}] out of range. Level name must not be empty");
}
if (string.IsNullOrEmpty(displayName))
{
displayName = name;
}
Add(new Level(value, name, displayName!));
}
/// <summary>
/// Adds a Level to the map.
/// </summary>
/// <param name="level">the Level to add</param>
public void Add(Level level) => _mapName2Level[level.EnsureNotNull().Name] = level;
/// <summary>
/// Gets all possible levels as a collection of Level objects.
/// </summary>
public LevelCollection AllLevels => new(_mapName2Level.Values);
/// <summary>
/// Looks up a named level from the map.
/// </summary>
/// <param name="defaultLevel">
/// The name of the level to look up is taken from this level.
/// If the level is not set in the map then this level is added.
/// If no level with the specified name is found then the
/// <paramref name="defaultLevel"/> argument is added to the level map
/// and returned.
/// </param>
/// <returns>the level in the map with the name specified</returns>
public Level LookupWithDefault(Level defaultLevel)
=> _mapName2Level.GetOrAdd(defaultLevel.EnsureNotNull().Name, defaultLevel);
}