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#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
#define DEBUG
using log4net.Layout;
using log4net.Core;
namespace log4net.Appender;
/// <summary>
/// Appends log events to the <see cref="System.Diagnostics.Debug"/> system.
/// </summary>
/// <remarks>
/// <para>
/// The application configuration file can be used to control what listeners
/// are actually used. See the MSDN documentation for the
/// <see cref="System.Diagnostics.Debug"/> class for details on configuring the
/// debug system.
/// </para>
/// <para>
/// Events are written using the <see cref="System.Diagnostics.Debug.Write(string,string)"/>
/// method. The event's logger name is passed as the value for the category name to the Write method.
/// </para>
/// </remarks>
/// <author>Nicko Cadell</author>
public class DebugAppender : AppenderSkeleton
{
/// <summary>
/// Gets or sets a value that indicates whether the appender will
/// flush at the end of each write.
/// </summary>
/// <remarks>
/// <para>The default behavior is to flush at the end of each
/// write. If the option is set to<c>false</c>, then the underlying
/// stream can defer writing to physical medium to a later time.
/// </para>
/// <para>
/// Avoiding the flush operation at the end of each append results
/// in a performance gain of 10 to 20 percent. However, there is safety
/// trade-off involved in skipping flushing. Indeed, when flushing is
/// skipped, then it is likely that the last few log events will not
/// be recorded on disk when the application exits. This is a high
/// price to pay even for a 20% performance gain.
/// </para>
/// </remarks>
public bool ImmediateFlush { get; set; } = true;
/// <summary>
/// Formats the category parameter sent to the Debug method.
/// </summary>
/// <remarks>
/// <para>
/// Defaults to a <see cref="Layout.PatternLayout"/> with %logger as the pattern which will use the logger name of the current
/// <see cref="LoggingEvent"/> as the category parameter.
/// </para>
/// </remarks>
public PatternLayout? Category { get; set; } = new("%logger");
/// <summary>
/// Flushes any buffered log data.
/// </summary>
/// <param name="millisecondsTimeout">The maximum time to wait for logging events to be flushed.</param>
/// <returns><c>True</c> if all logging events were flushed successfully, else <c>false</c>.</returns>
public override bool Flush(int millisecondsTimeout)
{
// Nothing to do if ImmediateFlush is true
if (ImmediateFlush)
{
return true;
}
// System.Diagnostics.Debug is thread-safe, so no need for lock(this).
System.Diagnostics.Debug.Flush();
return true;
}
/// <summary>
/// Writes the logging event to the <see cref="System.Diagnostics.Debug"/> system.
/// </summary>
/// <param name="loggingEvent">The event to log.</param>
/// <remarks>
/// <para>
/// Writes the logging event to the <see cref="System.Diagnostics.Debug"/> system.
/// If <see cref="ImmediateFlush"/> is <c>true</c> then the <see cref="System.Diagnostics.Debug.Flush"/>
/// is called.
/// </para>
/// </remarks>
protected override void Append(LoggingEvent loggingEvent)
{
//
// Write the string to the Debug system
//
if (Category is null)
{
System.Diagnostics.Debug.Write(RenderLoggingEvent(loggingEvent));
}
else
{
string category = Category.Format(loggingEvent);
if (string.IsNullOrEmpty(category))
{
System.Diagnostics.Debug.Write(RenderLoggingEvent(loggingEvent));
}
else
{
System.Diagnostics.Debug.Write(RenderLoggingEvent(loggingEvent), category);
}
}
//
// Flush the Debug system if needed
//
if (ImmediateFlush)
{
System.Diagnostics.Debug.Flush();
}
}
/// <summary>
/// This appender requires a <see cref="Layout"/> to be set.
/// </summary>
protected override bool RequiresLayout => true;
}