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#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using log4net.Util;
using System;
using System.Collections;
using System.Collections.Generic;
namespace log4net.Core;
/// <summary>
/// A strongly-typed collection of <see cref="Level"/> objects.
/// </summary>
/// <author>Nicko Cadell</author>
public class LevelCollection : ICollection, IList, IEnumerable, ICloneable
{
/// <summary>
/// Supports type-safe iteration over a <see cref="LevelCollection"/>.
/// </summary>
public interface ILevelCollectionEnumerator
{
/// <summary>
/// Gets the current element in the collection.
/// </summary>
Level Current { get; }
/// <summary>
/// Advances the enumerator to the next element in the collection.
/// </summary>
/// <returns>
/// <c>true</c> if the enumerator was successfully advanced to the next element;
/// <c>false</c> if the enumerator has passed the end of the collection.
/// </returns>
/// <exception cref="InvalidOperationException">
/// The collection was modified after the enumerator was created.
/// </exception>
bool MoveNext();
/// <summary>
/// Sets the enumerator to its initial position, before the first element in the collection.
/// </summary>
void Reset();
}
private const int DefaultCapacity = 16;
private Level[] _array;
private int _version;
/// <summary>
/// Creates a read-only wrapper for a <c>LevelCollection</c> instance.
/// </summary>
/// <param name="list">list to create a readonly wrapper arround</param>
/// <returns>
/// A <c>LevelCollection</c> wrapper that is read-only.
/// </returns>
public static LevelCollection ReadOnly(LevelCollection list)
=> new ReadOnlyLevelCollection(list.EnsureNotNull());
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that is empty and has the default initial capacity.
/// </summary>
public LevelCollection() => _array = new Level[DefaultCapacity];
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that has the specified initial capacity.
/// </summary>
/// <param name="capacity">
/// The number of elements that the new <c>LevelCollection</c> is initially capable of storing.
/// </param>
public LevelCollection(int capacity) => _array = new Level[capacity];
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that contains elements copied from the specified <c>LevelCollection</c>.
/// </summary>
/// <param name="collection">The <c>LevelCollection</c> whose elements are copied to the new collection.</param>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA2214:Do not call overridable methods in constructors")]
public LevelCollection(LevelCollection collection)
{
_array = new Level[collection.EnsureNotNull().Count];
AddRange(collection);
}
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that contains elements copied from the specified <see cref="Level"/> array.
/// </summary>
/// <param name="array">The <see cref="Level"/> array whose elements are copied to the new list.</param>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA2214:Do not call overridable methods in constructors")]
public LevelCollection(Level[] array)
{
_array = new Level[array.EnsureNotNull().Length];
AddRange(array);
}
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that contains elements copied from the specified <see cref="Level"/> collection.
/// </summary>
/// <param name="collection">The <see cref="Level"/> collection whose elements are copied to the new list.</param>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA2214:Do not call overridable methods in constructors")]
public LevelCollection(ICollection collection)
{
_array = new Level[collection.EnsureNotNull().Count];
AddRange(collection);
}
/// <summary>
/// Initializes a new instance of the <c>LevelCollection</c> class
/// that contains elements copied from the specified <see cref="Level"/> collection.
/// </summary>
/// <param name="collection">The <see cref="Level"/> collection whose elements are copied to the new list.</param>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA2214:Do not call overridable methods in constructors")]
public LevelCollection(ICollection<Level> collection)
{
_array = new Level[collection.EnsureNotNull().Count];
AddRange((ICollection)collection);
}
/// <summary>
/// Type visible only to our subclasses
/// Used to access protected constructor
/// </summary>
protected internal enum Tag
{
/// <summary>
/// A value
/// </summary>
Default
}
/// <summary>
/// Allow subclasses to avoid our default constructors
/// </summary>
protected internal LevelCollection(Tag _) => _array = Array.Empty<Level>();
/// <summary>
/// Gets the number of elements actually contained in the <c>LevelCollection</c>.
/// </summary>
public virtual int Count { get; private set; }
/// <summary>
/// Copies the entire <c>LevelCollection</c> to a one-dimensional
/// <see cref="Level"/> array.
/// </summary>
/// <param name="array">The one-dimensional <see cref="Level"/> array to copy to.</param>
public virtual void CopyTo(Level[] array) => CopyTo(array, 0);
/// <summary>
/// Copies the entire <c>LevelCollection</c> to a one-dimensional
/// <see cref="Level"/> array, starting at the specified index of the target array.
/// </summary>
/// <param name="array">The one-dimensional <see cref="Level"/> array to copy to.</param>
/// <param name="start">The zero-based index in <paramref name="array"/> at which copying begins.</param>
public virtual void CopyTo(Level[] array, int start)
{
if (Count > array.EnsureNotNull().GetUpperBound(0) + 1 - start)
{
throw new ArgumentException("Destination array was not long enough.");
}
Array.Copy(_array, 0, array, start, Count);
}
/// <summary>
/// Gets a value indicating whether access to the collection is synchronized (thread-safe).
/// </summary>
/// <returns>false, because the backing type is an array, which is never thread-safe.</returns>
public virtual bool IsSynchronized => false;
/// <summary>
/// Gets an object that can be used to synchronize access to the collection.
/// </summary>
public virtual object SyncRoot => _array;
/// <summary>
/// Gets or sets the <see cref="Level"/> at the specified index.
/// </summary>
/// <param name="index">The zero-based index of the element to get or set.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="index"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="index"/> is equal to or greater than <see cref="Count"/>.</para>
/// </exception>
public virtual Level this[int index]
{
get
{
ValidateIndex(index); // throws
return _array[index];
}
set
{
ValidateIndex(index); // throws
++_version;
_array[index] = value;
}
}
/// <summary>
/// Adds a <see cref="Level"/> to the end of the <c>LevelCollection</c>.
/// </summary>
/// <param name="item">The <see cref="Level"/> to be added to the end of the <c>LevelCollection</c>.</param>
/// <returns>The index at which the value has been added.</returns>
public virtual int Add(Level item)
{
if (Count == _array.Length)
{
EnsureCapacity(Count + 1);
}
_array[Count] = item;
_version++;
return Count++;
}
/// <summary>
/// Removes all elements from the <c>LevelCollection</c>.
/// </summary>
public virtual void Clear()
{
++_version;
_array = new Level[DefaultCapacity];
Count = 0;
}
/// <summary>
/// Creates a shallow copy of the <see cref="LevelCollection"/>.
/// </summary>
/// <returns>A new <see cref="LevelCollection"/> with a shallow copy of the collection data.</returns>
public virtual object Clone()
{
var newCol = new LevelCollection(Count);
Array.Copy(_array, 0, newCol._array, 0, Count);
newCol.Count = Count;
newCol._version = _version;
return newCol;
}
/// <summary>
/// Determines whether a given <see cref="Level"/> is in the <c>LevelCollection</c>.
/// </summary>
/// <param name="item">The <see cref="Level"/> to check for.</param>
/// <returns><c>true</c> if <paramref name="item"/> is found in the <c>LevelCollection</c>; otherwise, <c>false</c>.</returns>
public virtual bool Contains(Level item)
{
for (int i = 0; i != Count; ++i)
{
if (_array[i].Equals(item))
{
return true;
}
}
return false;
}
/// <summary>
/// Returns the zero-based index of the first occurrence of a <see cref="Level"/>
/// in the <c>LevelCollection</c>.
/// </summary>
/// <param name="item">The <see cref="Level"/> to locate in the <c>LevelCollection</c>.</param>
/// <returns>
/// The zero-based index of the first occurrence of <paramref name="item"/>
/// in the entire <c>LevelCollection</c>, if found; otherwise, -1.
/// </returns>
public virtual int IndexOf(Level item)
{
for (int i = 0; i != Count; ++i)
{
if (_array[i].Equals(item))
{
return i;
}
}
return -1;
}
/// <summary>
/// Inserts an element into the <c>LevelCollection</c> at the specified index.
/// </summary>
/// <param name="index">The zero-based index at which <paramref name="item"/> should be inserted.</param>
/// <param name="item">The <see cref="Level"/> to insert.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="index"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="index"/> is equal to or greater than <see cref="Count"/>.</para>
/// </exception>
public virtual void Insert(int index, Level item)
{
ValidateIndex(index, true); // throws
if (Count == _array.Length)
{
EnsureCapacity(Count + 1);
}
if (index < Count)
{
Array.Copy(_array, index, _array, index + 1, Count - index);
}
_array[index] = item;
Count++;
_version++;
}
/// <summary>
/// Removes the first occurrence of a specific <see cref="Level"/> from the <c>LevelCollection</c>.
/// </summary>
/// <param name="item">The <see cref="Level"/> to remove from the <c>LevelCollection</c>.</param>
/// <exception cref="ArgumentException">
/// The specified <see cref="Level"/> was not found in the <c>LevelCollection</c>.
/// </exception>
public virtual void Remove(Level item)
{
int i = IndexOf(item);
if (i < 0)
{
throw new ArgumentException("Cannot remove the specified item because it was not found in the specified Collection.");
}
++_version;
RemoveAt(i);
}
/// <summary>
/// Removes the element at the specified index of the <c>LevelCollection</c>.
/// </summary>
/// <param name="index">The zero-based index of the element to remove.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="index"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="index"/> is equal to or greater than <see cref="Count"/>.</para>
/// </exception>
public virtual void RemoveAt(int index)
{
ValidateIndex(index); // throws
Count--;
if (index < Count)
{
Array.Copy(_array, index + 1, _array, index, Count - index);
}
// We can't set the deleted entry equal to null, because it might be a value type.
// Instead, we'll create an empty single-element array of the right type and copy it
// over the entry we want to erase.
Level[] temp = new Level[1];
Array.Copy(temp, 0, _array, Count, 1);
_version++;
}
/// <summary>
/// Gets a value indicating whether the collection has a fixed size.
/// </summary>
/// <value>true if the collection has a fixed size; otherwise, false. The default is false</value>
public virtual bool IsFixedSize => false;
/// <summary>
/// Gets a value indicating whether the IList is read-only.
/// </summary>
/// <value>true if the collection is read-only; otherwise, false. The default is false</value>
public virtual bool IsReadOnly => false;
/// <summary>
/// Returns an enumerator that can iterate through the <c>LevelCollection</c>.
/// </summary>
/// <returns>An <see cref="Enumerator"/> for the entire <c>LevelCollection</c>.</returns>
public virtual ILevelCollectionEnumerator GetEnumerator() => new Enumerator(this);
/// <summary>
/// Gets or sets the number of elements the <c>LevelCollection</c> can contain.
/// </summary>
public virtual int Capacity
{
get => _array.Length;
set
{
if (value < Count)
{
value = Count;
}
if (value != _array.Length)
{
if (value > 0)
{
Level[] temp = new Level[value];
Array.Copy(_array, 0, temp, 0, Count);
_array = temp;
}
else
{
_array = new Level[DefaultCapacity];
}
}
}
}
/// <summary>
/// Adds the elements of another <c>LevelCollection</c> to the current <c>LevelCollection</c>.
/// </summary>
/// <param name="collection">The <c>LevelCollection</c> whose elements should be added to the end of the current <c>LevelCollection</c>.</param>
/// <returns>The new <see cref="Count"/> of the <c>LevelCollection</c>.</returns>
public virtual int AddRange(LevelCollection collection)
{
if (Count + collection.EnsureNotNull().Count >= _array.Length)
{
EnsureCapacity(Count + collection.Count);
}
Array.Copy(collection._array, 0, _array, Count, collection.Count);
Count += collection.Count;
_version++;
return Count;
}
/// <summary>
/// Adds the elements of a <see cref="Level"/> array to the current <c>LevelCollection</c>.
/// </summary>
/// <param name="array">The <see cref="Level"/> array whose elements should be added to the end of the <c>LevelCollection</c>.</param>
/// <returns>The new <see cref="Count"/> of the <c>LevelCollection</c>.</returns>
public virtual int AddRange(Level[] array)
{
if (Count + array.EnsureNotNull().Length >= _array.Length)
{
EnsureCapacity(Count + array.Length);
}
Array.Copy(array, 0, _array, Count, array.Length);
Count += array.Length;
_version++;
return Count;
}
/// <summary>
/// Adds the elements of a <see cref="Level"/> collection to the current <c>LevelCollection</c>.
/// </summary>
/// <param name="collection">The <see cref="Level"/> collection whose elements should be added to the end of the <c>LevelCollection</c>.</param>
/// <returns>The new <see cref="Count"/> of the <c>LevelCollection</c>.</returns>
public virtual int AddRange(ICollection collection)
{
if (Count + collection.EnsureNotNull().Count >= _array.Length)
{
EnsureCapacity(Count + collection.Count);
}
foreach (object item in collection)
{
Add((Level)item);
}
return Count;
}
/// <summary>
/// Sets the capacity to the actual number of elements.
/// </summary>
public virtual void TrimToSize() => Capacity = Count;
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="i"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="i"/> is equal to or greater than <see cref="Count"/>.</para>
/// </exception>
private void ValidateIndex(int i) => ValidateIndex(i, false);
/// <exception cref="ArgumentOutOfRangeException">
/// <para><paramref name="i"/> is less than zero</para>
/// <para>-or-</para>
/// <para><paramref name="i"/> is equal to or greater than <see cref="Count"/>.</para>
/// </exception>
private void ValidateIndex(int i, bool allowEqualEnd)
{
int max = allowEqualEnd ? Count : (Count - 1);
if (i < 0 || i > max)
{
throw SystemInfo.CreateArgumentOutOfRangeException(nameof(i), i,
$"Index was out of range. Must be non-negative and less than the size of the collection. [{i}] Specified argument was out of the range of valid values.");
}
}
private void EnsureCapacity(int min)
{
int newCapacity = (_array.Length == 0) ? DefaultCapacity : _array.Length * 2;
if (newCapacity < min)
{
newCapacity = min;
}
Capacity = newCapacity;
}
void ICollection.CopyTo(Array array, int start) => Array.Copy(_array, 0, array, start, Count);
object? IList.this[int i]
{
get => this[i];
set => this[i] = value.EnsureIs<Level>();
}
int IList.Add(object? x) => Add(x.EnsureIs<Level>());
bool IList.Contains(object? x) => Contains(x.EnsureIs<Level>());
int IList.IndexOf(object? x) => IndexOf(x.EnsureIs<Level>());
void IList.Insert(int pos, object? x) => Insert(pos, x.EnsureIs<Level>());
void IList.Remove(object? x) => Remove(x.EnsureIs<Level>());
void IList.RemoveAt(int pos) => RemoveAt(pos);
IEnumerator IEnumerable.GetEnumerator() => (IEnumerator)GetEnumerator();
/// <summary>
/// Supports simple iteration over a <see cref="LevelCollection"/>.
/// </summary>
private sealed class Enumerator : IEnumerator, ILevelCollectionEnumerator
{
private readonly LevelCollection _collection;
private int _index;
private readonly int _version;
/// <summary>
/// Initializes a new instance of the <c>Enumerator</c> class.
/// </summary>
/// <param name="tc"></param>
internal Enumerator(LevelCollection tc)
{
_collection = tc;
_index = -1;
_version = tc._version;
}
/// <summary>
/// Gets the current element in the collection.
/// </summary>
public Level Current => _collection[_index];
/// <summary>
/// Advances the enumerator to the next element in the collection.
/// </summary>
/// <returns>
/// <c>true</c> if the enumerator was successfully advanced to the next element;
/// <c>false</c> if the enumerator has passed the end of the collection.
/// </returns>
/// <exception cref="InvalidOperationException">
/// The collection was modified after the enumerator was created.
/// </exception>
public bool MoveNext()
{
if (_version != _collection._version)
{
throw new InvalidOperationException("Collection was modified; enumeration operation may not execute.");
}
++_index;
return _index < _collection.Count;
}
/// <summary>
/// Sets the enumerator to its initial position, before the first element in the collection.
/// </summary>
public void Reset() => _index = -1;
object IEnumerator.Current => Current;
}
private sealed class ReadOnlyLevelCollection : LevelCollection
{
private readonly LevelCollection _collection;
internal ReadOnlyLevelCollection(LevelCollection list) : base(Tag.Default) => _collection = list;
public override void CopyTo(Level[] array) => _collection.CopyTo(array);
public override void CopyTo(Level[] array, int start) => _collection.CopyTo(array, start);
public override int Count => _collection.Count;
public override bool IsSynchronized => _collection.IsSynchronized;
public override object SyncRoot => _collection.SyncRoot;
public override Level this[int i]
{
get => _collection[i];
set => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
}
public override int Add(Level x) => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
public override void Clear() => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
public override bool Contains(Level x) => _collection.Contains(x);
public override int IndexOf(Level x) => _collection.IndexOf(x);
public override void Insert(int pos, Level x) => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
public override void Remove(Level x) => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
public override void RemoveAt(int pos) => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
public override bool IsFixedSize => true;
public override bool IsReadOnly => true;
public override ILevelCollectionEnumerator GetEnumerator() => _collection.GetEnumerator();
// (just to mimic some nice features of ArrayList)
public override int Capacity
{
get => _collection.Capacity;
set => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
}
public override int AddRange(LevelCollection x) => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
public override int AddRange(Level[] x) => throw SystemInfo.CreateReadOnlyCollectionNotModifiableException();
}
}