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#region Copyright & License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
namespace log4net.Core
{
/// <summary>
/// An evaluator that triggers after specified number of seconds.
/// </summary>
/// <remarks>
/// <para>
/// This evaluator will trigger if the specified time period
/// <see cref="Interval"/> has passed since last check.
/// </para>
/// </remarks>
/// <author>Robert Sevcik</author>
public class TimeEvaluator : ITriggeringEventEvaluator
{
/// <summary>
/// The time threshold for triggering in seconds. Zero means it won't trigger at all.
/// </summary>
private int m_interval;
/// <summary>
/// The UTC time of last check. This gets updated when the object is created and when the evaluator triggers.
/// </summary>
private DateTime m_lastTimeUtc;
/// <summary>
/// The default time threshold for triggering in seconds. Zero means it won't trigger at all.
/// </summary>
const int DEFAULT_INTERVAL = 0;
/// <summary>
/// Create a new evaluator using the <see cref="DEFAULT_INTERVAL"/> time threshold in seconds.
/// </summary>
/// <remarks>
/// <para>
/// Create a new evaluator using the <see cref="DEFAULT_INTERVAL"/> time threshold in seconds.
/// </para>
/// <para>
/// This evaluator will trigger if the specified time period
/// <see cref="Interval"/> has passed since last check.
/// </para>
/// </remarks>
public TimeEvaluator()
: this(DEFAULT_INTERVAL)
{
}
/// <summary>
/// Create a new evaluator using the specified time threshold in seconds.
/// </summary>
/// <param name="interval">
/// The time threshold in seconds to trigger after.
/// Zero means it won't trigger at all.
/// </param>
/// <remarks>
/// <para>
/// Create a new evaluator using the specified time threshold in seconds.
/// </para>
/// <para>
/// This evaluator will trigger if the specified time period
/// <see cref="Interval"/> has passed since last check.
/// </para>
/// </remarks>
public TimeEvaluator(int interval)
{
m_interval = interval;
m_lastTimeUtc = DateTime.UtcNow;
}
/// <summary>
/// The time threshold in seconds to trigger after
/// </summary>
/// <value>
/// The time threshold in seconds to trigger after.
/// Zero means it won't trigger at all.
/// </value>
/// <remarks>
/// <para>
/// This evaluator will trigger if the specified time period
/// <see cref="Interval"/> has passed since last check.
/// </para>
/// </remarks>
public int Interval
{
get { return m_interval; }
set { m_interval = value; }
}
/// <summary>
/// Is this <paramref name="loggingEvent"/> the triggering event?
/// </summary>
/// <param name="loggingEvent">The event to check</param>
/// <returns>This method returns <c>true</c>, if the specified time period
/// <see cref="Interval"/> has passed since last check..
/// Otherwise it returns <c>false</c></returns>
/// <remarks>
/// <para>
/// This evaluator will trigger if the specified time period
/// <see cref="Interval"/> has passed since last check.
/// </para>
/// </remarks>
public bool IsTriggeringEvent(LoggingEvent loggingEvent)
{
if (loggingEvent == null)
{
throw new ArgumentNullException("loggingEvent");
}
// disable the evaluator if threshold is zero
if (m_interval == 0) return false;
lock (this) // avoid triggering multiple times
{
TimeSpan passed = DateTime.UtcNow.Subtract(m_lastTimeUtc);
if (passed.TotalSeconds > m_interval)
{
m_lastTimeUtc = DateTime.UtcNow;
return true;
}
else
{
return false;
}
}
}
}
}