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#region Apache License
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion
using System;
using System.Collections;
using System.Globalization;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.IO;
using System.Threading;
#if NETSTANDARD1_3
using System.Threading.Tasks;
#endif
using log4net.Layout;
using log4net.Core;
using log4net.Util;
namespace log4net.Appender
{
/// <summary>
/// Appender that allows clients to connect via Telnet to receive log messages
/// </summary>
/// <remarks>
/// <para>
/// The TelnetAppender accepts socket connections and streams logging messages
/// back to the client.
/// The output is provided in a telnet-friendly way so that a log can be monitored
/// over a TCP/IP socket.
/// This allows simple remote monitoring of application logging.
/// </para>
/// <para>
/// The default <see cref="Port"/> is 23 (the telnet port).
/// </para>
/// </remarks>
/// <author>Keith Long</author>
/// <author>Nicko Cadell</author>
public class TelnetAppender : AppenderSkeleton
{
private SocketHandler m_handler;
private int m_listeningPort = 23;
#region Constructor
/// <summary>
/// Default constructor
/// </summary>
/// <remarks>
/// <para>
/// Default constructor
/// </para>
/// </remarks>
public TelnetAppender()
{
}
#endregion
#region Private Static Fields
/// <summary>
/// The fully qualified type of the TelnetAppender class.
/// </summary>
/// <remarks>
/// Used by the internal logger to record the Type of the
/// log message.
/// </remarks>
private readonly static Type declaringType = typeof(TelnetAppender);
#endregion Private Static Fields
/// <summary>
/// Gets or sets the TCP port number on which this <see cref="TelnetAppender"/> will listen for connections.
/// </summary>
/// <value>
/// An integer value in the range <see cref="IPEndPoint.MinPort" /> to <see cref="IPEndPoint.MaxPort" />
/// indicating the TCP port number on which this <see cref="TelnetAppender"/> will listen for connections.
/// </value>
/// <remarks>
/// <para>
/// The default value is 23 (the telnet port).
/// </para>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">The value specified is less than <see cref="IPEndPoint.MinPort" />
/// or greater than <see cref="IPEndPoint.MaxPort" />.</exception>
public int Port
{
get
{
return m_listeningPort;
}
set
{
if (value < IPEndPoint.MinPort || value > IPEndPoint.MaxPort)
{
throw log4net.Util.SystemInfo.CreateArgumentOutOfRangeException("value", (object)value,
"The value specified for Port is less than " +
IPEndPoint.MinPort.ToString(NumberFormatInfo.InvariantInfo) +
" or greater than " +
IPEndPoint.MaxPort.ToString(NumberFormatInfo.InvariantInfo) + ".");
}
else
{
m_listeningPort = value;
}
}
}
#region Override implementation of AppenderSkeleton
/// <summary>
/// Overrides the parent method to close the socket handler
/// </summary>
/// <remarks>
/// <para>
/// Closes all the outstanding connections.
/// </para>
/// </remarks>
protected override void OnClose()
{
base.OnClose();
if (m_handler != null)
{
m_handler.Dispose();
m_handler = null;
}
}
/// <summary>
/// This appender requires a <see cref="Layout"/> to be set.
/// </summary>
/// <value><c>true</c></value>
/// <remarks>
/// <para>
/// This appender requires a <see cref="Layout"/> to be set.
/// </para>
/// </remarks>
protected override bool RequiresLayout
{
get { return true; }
}
/// <summary>
/// Initialize the appender based on the options set.
/// </summary>
/// <remarks>
/// <para>
/// This is part of the <see cref="IOptionHandler"/> delayed object
/// activation scheme. The <see cref="ActivateOptions"/> method must
/// be called on this object after the configuration properties have
/// been set. Until <see cref="ActivateOptions"/> is called this
/// object is in an undefined state and must not be used.
/// </para>
/// <para>
/// If any of the configuration properties are modified then
/// <see cref="ActivateOptions"/> must be called again.
/// </para>
/// <para>
/// Create the socket handler and wait for connections
/// </para>
/// </remarks>
public override void ActivateOptions()
{
base.ActivateOptions();
try
{
LogLog.Debug(declaringType, "Creating SocketHandler to listen on port ["+m_listeningPort+"]");
m_handler = new SocketHandler(m_listeningPort);
}
catch(Exception ex)
{
LogLog.Error(declaringType, "Failed to create SocketHandler", ex);
throw;
}
}
/// <summary>
/// Writes the logging event to each connected client.
/// </summary>
/// <param name="loggingEvent">The event to log.</param>
/// <remarks>
/// <para>
/// Writes the logging event to each connected client.
/// </para>
/// </remarks>
protected override void Append(LoggingEvent loggingEvent)
{
if (m_handler != null && m_handler.HasConnections)
{
m_handler.Send(RenderLoggingEvent(loggingEvent));
}
}
#endregion
#region SocketHandler helper class
/// <summary>
/// Helper class to manage connected clients
/// </summary>
/// <remarks>
/// <para>
/// The SocketHandler class is used to accept connections from
/// clients. It is threaded so that clients can connect/disconnect
/// asynchronously.
/// </para>
/// </remarks>
protected class SocketHandler : IDisposable
{
private const int MAX_CONNECTIONS = 20;
private Socket m_serverSocket;
private ArrayList m_clients = new ArrayList();
/// <summary>
/// Class that represents a client connected to this handler
/// </summary>
/// <remarks>
/// <para>
/// Class that represents a client connected to this handler
/// </para>
/// </remarks>
protected class SocketClient : IDisposable
{
private Socket m_socket;
private StreamWriter m_writer;
/// <summary>
/// Create this <see cref="SocketClient"/> for the specified <see cref="Socket"/>
/// </summary>
/// <param name="socket">the client's socket</param>
/// <remarks>
/// <para>
/// Opens a stream writer on the socket.
/// </para>
/// </remarks>
public SocketClient(Socket socket)
{
m_socket = socket;
try
{
m_writer = new StreamWriter(new NetworkStream(socket));
}
catch
{
Dispose();
throw;
}
}
/// <summary>
/// Write a string to the client
/// </summary>
/// <param name="message">string to send</param>
/// <remarks>
/// <para>
/// Write a string to the client
/// </para>
/// </remarks>
public void Send(String message)
{
m_writer.Write(message);
m_writer.Flush();
}
#region IDisposable Members
/// <summary>
/// Cleanup the clients connection
/// </summary>
/// <remarks>
/// <para>
/// Close the socket connection.
/// </para>
/// </remarks>
public void Dispose()
{
try
{
if (m_writer != null)
{
m_writer.Dispose();
m_writer = null;
}
}
catch { }
if (m_socket != null)
{
try
{
m_socket.Shutdown(SocketShutdown.Both);
}
catch { }
try
{
#if NET_4_0 || NETSTANDARD
m_socket.Dispose();
#else
m_socket.Close();
#endif
}
catch { }
m_socket = null;
}
}
#endregion
}
/// <summary>
/// Opens a new server port on <paramref ref="port"/>
/// </summary>
/// <param name="port">the local port to listen on for connections</param>
/// <remarks>
/// <para>
/// Creates a socket handler on the specified local server port.
/// </para>
/// </remarks>
public SocketHandler(int port)
{
m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
m_serverSocket.Listen(5);
AcceptConnection();
}
private void AcceptConnection()
{
#if NETSTANDARD1_3
m_serverSocket.AcceptAsync().ContinueWith(OnConnect, TaskScheduler.Default);
#else
m_serverSocket.BeginAccept(new AsyncCallback(OnConnect), null);
#endif
}
/// <summary>
/// Sends a string message to each of the connected clients
/// </summary>
/// <param name="message">the text to send</param>
/// <remarks>
/// <para>
/// Sends a string message to each of the connected clients
/// </para>
/// </remarks>
public void Send(String message)
{
ArrayList localClients = m_clients;
foreach (SocketClient client in localClients)
{
try
{
client.Send(message);
}
catch (Exception)
{
// The client has closed the connection, remove it from our list
client.Dispose();
RemoveClient(client);
}
}
}
/// <summary>
/// Add a client to the internal clients list
/// </summary>
/// <param name="client">client to add</param>
private void AddClient(SocketClient client)
{
lock(this)
{
ArrayList clientsCopy = (ArrayList)m_clients.Clone();
clientsCopy.Add(client);
m_clients = clientsCopy;
}
}
/// <summary>
/// Remove a client from the internal clients list
/// </summary>
/// <param name="client">client to remove</param>
private void RemoveClient(SocketClient client)
{
lock(this)
{
ArrayList clientsCopy = (ArrayList)m_clients.Clone();
clientsCopy.Remove(client);
m_clients = clientsCopy;
}
}
/// <summary>
/// Test if this handler has active connections
/// </summary>
/// <value>
/// <c>true</c> if this handler has active connections
/// </value>
/// <remarks>
/// <para>
/// This property will be <c>true</c> while this handler has
/// active connections, that is at least one connection that
/// the handler will attempt to send a message to.
/// </para>
/// </remarks>
public bool HasConnections
{
get
{
ArrayList localClients = m_clients;
return (localClients != null && localClients.Count > 0);
}
}
#if NETSTANDARD1_3
private void OnConnect(Task<Socket> acceptTask)
#else
/// <summary>
/// Callback used to accept a connection on the server socket
/// </summary>
/// <param name="asyncResult">The result of the asynchronous operation</param>
/// <remarks>
/// <para>
/// On connection adds to the list of connections
/// if there are two many open connections you will be disconnected
/// </para>
/// </remarks>
private void OnConnect(IAsyncResult asyncResult)
#endif
{
try
{
#if NETSTANDARD1_3
Socket socket = acceptTask.GetAwaiter().GetResult();
#else
// Block until a client connects
Socket socket = m_serverSocket.EndAccept(asyncResult);
#endif
LogLog.Debug(declaringType, "Accepting connection from ["+socket.RemoteEndPoint.ToString()+"]");
SocketClient client = new SocketClient(socket);
int currentActiveConnectionsCount = m_clients.Count;
if (currentActiveConnectionsCount < MAX_CONNECTIONS)
{
try
{
client.Send("TelnetAppender v1.0 (" + (currentActiveConnectionsCount + 1) + " active connections)\r\n\r\n");
AddClient(client);
}
catch
{
client.Dispose();
}
}
else
{
client.Send("Sorry - Too many connections.\r\n");
client.Dispose();
}
}
catch
{
}
finally
{
if (m_serverSocket != null)
{
AcceptConnection();
}
}
}
#region IDisposable Members
/// <summary>
/// Close all network connections
/// </summary>
/// <remarks>
/// <para>
/// Make sure we close all network connections
/// </para>
/// </remarks>
public void Dispose()
{
ArrayList localClients = m_clients;
foreach (SocketClient client in localClients)
{
client.Dispose();
}
m_clients.Clear();
Socket localSocket = m_serverSocket;
m_serverSocket = null;
try
{
localSocket.Shutdown(SocketShutdown.Both);
}
catch
{
}
try
{
#if NET_2_0
localSocket.Close();
#else
localSocket.Dispose();
#endif
}
catch
{
}
}
#endregion
}
#endregion
}
}