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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H
#define _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H
#include <log4cxx/appenderskeleton.h>
#include <log4cxx/helpers/socket.h>
#include <log4cxx/helpers/thread.h>
#include <log4cxx/helpers/objectoutputstream.h>
namespace log4cxx
{
namespace net
{
/**
* Abstract base class for SocketAppender and XMLSocketAppender
*/
class LOG4CXX_EXPORT SocketAppenderSkeleton : public AppenderSkeleton
{
private:
/**
host name
*/
LogString remoteHost;
/**
IP address
*/
helpers::InetAddressPtr address;
int port;
int reconnectionDelay;
bool locationInfo;
public:
SocketAppenderSkeleton(int defaultPort, int reconnectionDelay);
~SocketAppenderSkeleton();
/**
Connects to remote server at <code>address</code> and <code>port</code>.
*/
SocketAppenderSkeleton(helpers::InetAddressPtr address, int port, int reconnectionDelay);
/**
Connects to remote server at <code>host</code> and <code>port</code>.
*/
SocketAppenderSkeleton(const LogString& host, int port, int reconnectionDelay);
/**
Connect to the specified <b>RemoteHost</b> and <b>Port</b>.
*/
void activateOptions(log4cxx::helpers::Pool& p);
void close();
/**
* This appender does not use a layout. Hence, this method
* returns <code>false</code>.
*
*/
bool requiresLayout() const
{ return false; }
/**
* The <b>RemoteHost</b> option takes a string value which should be
* the host name of the server where a
* Apache Chainsaw or compatible is running.
* */
inline void setRemoteHost(const LogString& host)
{ address = helpers::InetAddress::getByName(host);
remoteHost.assign(host); }
/**
Returns value of the <b>RemoteHost</b> option.
*/
inline const LogString& getRemoteHost() const
{ return remoteHost; }
/**
The <b>Port</b> option takes a positive integer representing
the port where the server is waiting for connections.
*/
void setPort(int port1)
{ this->port = port1; }
/**
Returns value of the <b>Port</b> option.
*/
int getPort() const
{ return port; }
/**
The <b>LocationInfo</b> option takes a boolean value. If true,
the information sent to the remote host will include location
information. By default no location information is sent to the server.
*/
void setLocationInfo(bool locationInfo1)
{ this->locationInfo = locationInfo1; }
/**
Returns value of the <b>LocationInfo</b> option.
*/
bool getLocationInfo() const
{ return locationInfo; }
/**
The <b>ReconnectionDelay</b> option takes a positive integer
representing the number of milliseconds to wait between each
failed connection attempt to the server. The default value of
this option is 30000 which corresponds to 30 seconds.
<p>Setting this option to zero turns off reconnection
capability.
*/
void setReconnectionDelay(int reconnectionDelay1)
{ this->reconnectionDelay = reconnectionDelay1; }
/**
Returns value of the <b>ReconnectionDelay</b> option.
*/
int getReconnectionDelay() const
{ return reconnectionDelay; }
void fireConnector();
void setOption(const LogString& option,
const LogString& value);
protected:
virtual void setSocket(log4cxx::helpers::SocketPtr& socket, log4cxx::helpers::Pool& p) = 0;
virtual void cleanUp(log4cxx::helpers::Pool& p) = 0;
virtual int getDefaultDelay() const = 0;
virtual int getDefaultPort() const = 0;
private:
void connect(log4cxx::helpers::Pool& p);
/**
The Connector will reconnect when the server becomes available
again. It does this by attempting to open a new connection every
<code>reconnectionDelay</code> milliseconds.
<p>It stops trying whenever a connection is established. It will
restart to try reconnect to the server when previously open
connection is droppped.
*/
helpers::Thread thread;
static void* LOG4CXX_THREAD_FUNC monitor(apr_thread_t* thread, void* data);
SocketAppenderSkeleton(const SocketAppenderSkeleton&);
SocketAppenderSkeleton& operator=(const SocketAppenderSkeleton&);
}; // class SocketAppenderSkeleton
} // namespace net
} // namespace log4cxx
#endif // _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H