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// Copyright 2014 Cloudera, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef KUDU_CLIENT_TABLE_INTERNAL_H
#define KUDU_CLIENT_TABLE_INTERNAL_H
#include <string>
#include "kudu/common/partition.h"
#include "kudu/client/client.h"
namespace kudu {
namespace client {
class KuduTable::Data {
public:
Data(const std::tr1::shared_ptr<KuduClient>& client,
const std::string& name,
const std::string& table_id,
const KuduSchema& schema,
const PartitionSchema& partition_schema);
~Data();
Status Open();
std::tr1::shared_ptr<KuduClient> client_;
std::string name_;
const std::string id_;
// TODO: figure out how we deal with a schema change from the client perspective.
// Do we make them call a RefreshSchema() method? Or maybe reopen the table and get
// a new KuduTable instance (which would simplify the object lifecycle a little?)
const KuduSchema schema_;
const PartitionSchema partition_schema_;
DISALLOW_COPY_AND_ASSIGN(Data);
};
} // namespace client
} // namespace kudu
#endif