| // Licensed to the Apache Software Foundation (ASF) under one |
| // or more contributor license agreements. See the NOTICE file |
| // distributed with this work for additional information |
| // regarding copyright ownership. The ASF licenses this file |
| // to you under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in compliance |
| // with the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, |
| // software distributed under the License is distributed on an |
| // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| // KIND, either express or implied. See the License for the |
| // specific language governing permissions and limitations |
| // under the License. |
| #pragma once |
| |
| #include <functional> |
| #include <vector> |
| |
| #include "kudu/gutil/ref_counted.h" |
| #include "kudu/util/memory/arena.h" |
| |
| namespace kudu { |
| |
| class RowBlockRefCounted; |
| |
| // Handles the memory allocated alongside a RowBlock for variable-length |
| // cells. |
| // |
| // When scanning rows into a RowBlock, the rows may contain variable-length |
| // data (eg BINARY columns). In this case, the data cannot be inlined directly |
| // into the columnar data arrays that are part of the RowBlock and instead need |
| // to be allocated out of a separate Arena. This class wraps that Arena. |
| // |
| // In some cases (eg "plain" or "dictionary" encodings), the underlying blocks may contain |
| // string data in a non-encoded form. In that case, instead of copying strings, we can |
| // refer to the strings within those data blocks themselves, and hold a reference to |
| // the underlying block. This class holds those reference counts as well. |
| struct RowBlockMemory { |
| Arena arena; |
| |
| explicit RowBlockMemory(int arena_size = 32 * 1024) : arena(arena_size) {} |
| ~RowBlockMemory() { Reset(); } |
| |
| void Reset() { |
| arena.Reset(); |
| for (auto& f : to_release_) { |
| f(); |
| } |
| to_release_.clear(); |
| } |
| |
| // Retain a reference, typically to a BlockHandle. This is templatized to avoid |
| // a circular dependency between kudu/common/ and kudu/cfile/ |
| template<class T> |
| void RetainReference(const scoped_refptr<T>& item) { |
| // TODO(todd) if this ever ends up being a hot code path, we could |
| // probably optimize by having a small hashset of pointers. If an |
| // element is already in the set, we don't need to add a second copy. |
| T* raw = item.get(); |
| raw->AddRef(); |
| to_release_.emplace_back([=]() { raw->Release(); }); |
| } |
| |
| private: |
| std::vector<std::function<void()>> to_release_; |
| }; |
| |
| } // namespace kudu |