blob: 662d3e4cc08256991d6e3ccf56694b3306d26273 [file] [log] [blame]
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#ifndef KUDU_RPC_TRANSFER_H
#define KUDU_RPC_TRANSFER_H
#include <boost/function.hpp>
#include <boost/intrusive/list.hpp>
#include <boost/utility.hpp>
#include <gflags/gflags.h>
#include <set>
#include <stdint.h>
#include <string>
#include <vector>
#include "kudu/rpc/rpc_header.pb.h"
#include "kudu/util/net/sockaddr.h"
#include "kudu/util/status.h"
DECLARE_int32(rpc_max_message_size);
namespace google {
namespace protobuf {
class Message;
} // namespace protobuf
} // namespace google
namespace kudu {
class Socket;
namespace rpc {
class Messenger;
struct TransferCallbacks;
// This class is used internally by the RPC layer to represent an inbound
// transfer in progress.
//
// Inbound Transfer objects are created by a Connection receiving data. When the
// message is fully received, it is either parsed as a call, or a call response,
// and the InboundTransfer object itself is handed off.
class InboundTransfer {
public:
InboundTransfer();
// read from the socket into our buffer
Status ReceiveBuffer(Socket &socket);
// Return true if any bytes have yet been sent.
bool TransferStarted() const;
// Return true if the entire transfer has been sent.
bool TransferFinished() const;
Slice data() const {
return Slice(buf_);
}
// Return a string indicating the status of this transfer (number of bytes received, etc)
// suitable for logging.
std::string StatusAsString() const;
private:
Status ProcessInboundHeader();
faststring buf_;
int32_t total_length_;
int32_t cur_offset_;
DISALLOW_COPY_AND_ASSIGN(InboundTransfer);
};
// When the connection wants to send data, it creates an OutboundTransfer object
// to encompass it. This sits on a queue within the Connection, so that each time
// the Connection wakes up with a writable socket, it consumes more bytes off
// the next pending transfer in the queue.
//
// Upon completion of the transfer, a callback is triggered.
class OutboundTransfer : public boost::intrusive::list_base_hook<> {
public:
enum { kMaxPayloadSlices = 10 };
// Create a new transfer. The 'payload' slices will be concatenated and
// written to the socket. When the transfer completes or errors, the
// appropriate method of 'callbacks' is invoked.
//
// Does not take ownership of the callbacks object or the underlying
// memory of the slices. The slices must remain valid until the callback
// is triggered.
//
// When the transfer starts, the required features are checked against the set
// of features which the server supports. The check is delayed until just
// before the transfer starts because it depends on the negotiation with the
// server being complete. The call_id allows the call to be canceled if
// required features are not supported.
//
// NOTE: 'payload' is currently restricted to a maximum of kMaxPayloadSlices
// slices.
OutboundTransfer(int32_t call_id,
const std::vector<Slice> &payload,
std::set<RpcFeatureFlag> required_features,
TransferCallbacks *callbacks);
// Destruct the transfer. A transfer object should never be deallocated
// before it has either (a) finished transferring, or (b) been Abort()ed.
~OutboundTransfer();
// Abort the current transfer, with the given status.
// This triggers TransferCallbacks::NotifyTransferAborted.
void Abort(const Status &status);
// send from our buffers into the sock
Status SendBuffer(Socket &socket);
// Return true if any bytes have yet been sent.
bool TransferStarted() const;
// Return true if the entire transfer has been sent.
bool TransferFinished() const;
const std::set<RpcFeatureFlag>& required_features() const {
return required_features_;
}
// Return the total number of bytes to be sent (including those already sent)
int32_t TotalLength() const;
std::string HexDump() const;
int32_t call_id() const {
return call_id_;
}
private:
// Slices to send. Uses an array here instead of a vector to avoid an expensive
// vector construction (improved performance a couple percent).
Slice payload_slices_[kMaxPayloadSlices];
size_t n_payload_slices_;
// The current slice that is being sent.
int32_t cur_slice_idx_;
// The number of bytes in the above slice which has already been sent.
int32_t cur_offset_in_slice_;
std::set<RpcFeatureFlag> required_features_;
TransferCallbacks *callbacks_;
int32_t call_id_;
bool aborted_;
DISALLOW_COPY_AND_ASSIGN(OutboundTransfer);
};
// Callbacks made after a transfer completes.
struct TransferCallbacks {
public:
virtual ~TransferCallbacks();
// The transfer finished successfully.
virtual void NotifyTransferFinished() = 0;
// The transfer was aborted (e.g because the connection died or an error occurred).
virtual void NotifyTransferAborted(const Status &status) = 0;
};
} // namespace rpc
} // namespace kudu
#endif