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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#pragma once
#include <cstddef>
#include <string>
#include "kudu/util/status.h"
namespace kudu {
namespace rpc {
// Client-side user credentials. Currently this is more-or-less a simple wrapper
// around a username string. However, we anticipate moving more credentials such as
// tokens into a per-Proxy structure rather than Messenger-wide, and this will
// be the place to store them.
class UserCredentials {
public:
// Real user.
bool has_real_user() const;
void set_real_user(std::string real_user);
const std::string& real_user() const { return real_user_; }
// Sets the real user to the currently logged in user.
Status SetLoggedInRealUser();
// Returns a string representation of the object.
std::string ToString() const;
std::size_t HashCode() const;
bool Equals(const UserCredentials& other) const;
private:
// Remember to update HashCode() and Equals() when new fields are added.
std::string real_user_;
};
} // namespace rpc
} // namespace kudu