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/*
* Copyright (C) 2013-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "DFGPlan.h"
#include "DFGThreadData.h"
#include <wtf/AutomaticThread.h>
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/HashMap.h>
#include <wtf/Lock.h>
#include <wtf/Noncopyable.h>
namespace JSC {
class SlotVisitor;
namespace DFG {
#if ENABLE(DFG_JIT)
class Worklist : public RefCounted<Worklist> {
public:
enum State { NotKnown, Compiling, Compiled };
~Worklist();
static Ref<Worklist> create(CString worklistName, unsigned numberOfThreads, int relativePriority = 0);
void enqueue(Ref<Plan>&&);
// This is equivalent to:
// worklist->waitUntilAllPlansForVMAreReady(vm);
// worklist->completeAllReadyPlansForVM(vm);
void completeAllPlansForVM(VM&);
template<typename Func>
void iterateCodeBlocksForGC(VM&, const Func&);
void waitUntilAllPlansForVMAreReady(VM&);
State completeAllReadyPlansForVM(VM&, CompilationKey = CompilationKey());
void removeAllReadyPlansForVM(VM&);
State compilationState(CompilationKey);
size_t queueLength();
void suspendAllThreads();
void resumeAllThreads();
bool isActiveForVM(VM&) const;
// Only called on the main thread after suspending all threads.
void visitWeakReferences(SlotVisitor&);
void removeDeadPlans(VM&);
void removeNonCompilingPlansForVM(VM&);
void dump(PrintStream&) const;
private:
Worklist(CString worklistName);
void finishCreation(unsigned numberOfThreads, int);
class ThreadBody;
friend class ThreadBody;
void runThread(ThreadData*);
static void threadFunction(void* argument);
void removeAllReadyPlansForVM(VM&, Vector<RefPtr<Plan>, 8>&);
void dump(const AbstractLocker&, PrintStream&) const;
CString m_threadName;
// Used to inform the thread about what work there is left to do.
Deque<RefPtr<Plan>> m_queue;
// Used to answer questions about the current state of a code block. This
// is particularly great for the cti_optimize OSR slow path, which wants
// to know: did I get here because a better version of me just got
// compiled?
typedef HashMap<CompilationKey, RefPtr<Plan>> PlanMap;
PlanMap m_plans;
// Used to quickly find which plans have been compiled and are ready to
// be completed.
Vector<RefPtr<Plan>, 16> m_readyPlans;
Lock m_suspensionLock;
Box<Lock> m_lock;
RefPtr<AutomaticThreadCondition> m_planEnqueued;
Condition m_planCompiled;
Vector<std::unique_ptr<ThreadData>> m_threads;
unsigned m_numberOfActiveThreads;
};
// For DFGMode compilations.
Worklist& ensureGlobalDFGWorklist();
Worklist* existingGlobalDFGWorklistOrNull();
// For FTLMode and FTLForOSREntryMode compilations.
Worklist& ensureGlobalFTLWorklist();
Worklist* existingGlobalFTLWorklistOrNull();
Worklist& ensureGlobalWorklistFor(CompilationMode);
// Simplify doing things for all worklists.
unsigned numberOfWorklists();
Worklist& ensureWorklistForIndex(unsigned index);
Worklist* existingWorklistForIndexOrNull(unsigned index);
Worklist& existingWorklistForIndex(unsigned index);
#endif // ENABLE(DFG_JIT)
void completeAllPlansForVM(VM&);
void markCodeBlocks(VM&, SlotVisitor&);
template<typename Func>
void iterateCodeBlocksForGC(VM&, const Func&);
} } // namespace JSC::DFG