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/*
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "JSCell.h"
#include "Watchpoint.h"
#include "WriteBarrier.h"
namespace JSC {
// Allocate one of these if you'd like to infer a constant value. Writes to the value should use
// notifyWrite(). So long as exactly one value had ever been written and invalidate() has never been
// called, and you register a watchpoint, you can rely on the inferredValue() being the one true
// value.
//
// Commonly used for inferring singletons - in that case each allocation does notifyWrite(). But you
// can use it for other things as well.
class InferredValue : public JSCell {
public:
typedef JSCell Base;
static InferredValue* create(VM&);
static const bool needsDestruction = true;
static void destroy(JSCell*);
static Structure* createStructure(VM&, JSGlobalObject*, JSValue prototype);
static void visitChildren(JSCell*, SlotVisitor&);
DECLARE_INFO;
// For the purpose of deciding whether or not to watch this variable, you only need
// to inspect inferredValue(). If this returns something other than the empty
// value, then it means that at all future safepoints, this watchpoint set will be
// in one of these states:
//
// IsWatched: in this case, the variable's value must still be the
// inferredValue.
//
// IsInvalidated: in this case the variable's value may be anything but you'll
// either notice that it's invalidated and not install the watchpoint, or
// you will have been notified that the watchpoint was fired.
JSValue inferredValue() { return m_value.get(); }
// Forwards some WatchpointSet methods.
WatchpointState state() const { return m_set.state(); }
bool isStillValid() const { return m_set.isStillValid(); }
bool hasBeenInvalidated() const { return m_set.hasBeenInvalidated(); }
void add(Watchpoint* watchpoint) { m_set.add(watchpoint); }
void notifyWrite(VM& vm, JSValue value, const FireDetail& detail)
{
if (LIKELY(m_set.stateOnJSThread() == IsInvalidated))
return;
notifyWriteSlow(vm, value, detail);
}
void notifyWrite(VM& vm, JSValue value, const char* reason)
{
if (LIKELY(m_set.stateOnJSThread() == IsInvalidated))
return;
notifyWriteSlow(vm, value, reason);
}
void invalidate(VM& vm, const FireDetail& detail)
{
m_value.clear();
m_set.invalidate(vm, detail);
}
static const unsigned StructureFlags = StructureIsImmortal | Base::StructureFlags;
// We could have used Weak<>. But we want arbitrary JSValues, not just cells. It's also somewhat
// convenient to have eager notification of death.
//
// Also note that this should be a private class, but it isn't because Windows.
class ValueCleanup : public UnconditionalFinalizer {
WTF_MAKE_FAST_ALLOCATED;
public:
ValueCleanup(InferredValue*);
virtual ~ValueCleanup();
protected:
void finalizeUnconditionally() override;
private:
InferredValue* m_owner;
};
private:
InferredValue(VM&);
~InferredValue();
JS_EXPORT_PRIVATE void notifyWriteSlow(VM&, JSValue, const FireDetail&);
JS_EXPORT_PRIVATE void notifyWriteSlow(VM&, JSValue, const char* reason);
friend class ValueCleanup;
InlineWatchpointSet m_set;
WriteBarrier<Unknown> m_value;
std::unique_ptr<ValueCleanup> m_cleanup;
};
// FIXME: We could have an InlineInferredValue, which only allocates the InferredValue object when
// a notifyWrite() transitions us towards watching, and then clears the reference (allowing the object
// to die) when we get invalidated.
} // namespace JSC