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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
# Copyright 2018 Taobao (China) Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
#ifndef FLUTTER_UNICORN_RUNTIME_RUNTIME_OBJECT_H_
#define FLUTTER_UNICORN_RUNTIME_RUNTIME_OBJECT_H_
#include <string>
#include <vector>
#include "js_runtime/runtime/engine_context.h"
#include "js_runtime/runtime/runtime_values.h"
#include "JavaScriptCore/JSObjectRef.h"
namespace unicorn {
class RuntimeObject {
public:
explicit RuntimeObject(EngineContext* context, JSRunTimeContext js_ctx = nullptr)
: engine_context_(context) {
// if js_ctx is null, so we use global context
if (js_ctx == nullptr && engine_context_)
context_ = static_cast<JSRunTimeContext>(engine_context_->GetContext());
else
context_ = js_ctx;
}
virtual ~RuntimeObject();
virtual void SetEngineContext(EngineContext* context) {
engine_context_ = context;
if (context_ == nullptr && context)
context_ = static_cast<JSRunTimeContext>(engine_context_->GetContext());
}
virtual EngineContext* GetEngineContext() const { return engine_context_; }
virtual void SetParentJSClass(JSRunTimeClass parent_class);
virtual JSRunTimeClass ParentJSClass() { return parent_class_; }
virtual void SetJSClass(JSRunTimeClass class_ref) { class_ = class_ref; }
virtual JSRunTimeClass GetJSClass() { return class_; }
virtual void SetJSObject(JSRunTimeObject object) { object_ = object;}
virtual JSRunTimeObject GetJSObject() { return object_; }
virtual bool HasProperty(const std::string& name);
virtual void SetProperty(const std::string& name, JSRunTimeClass clz,
ScopeValues value);
virtual void SetProperty(const std::string& name, RuntimeObject* value);
virtual ScopeValues GetPropertyValue(const std::string& name);
virtual void GetPropertyNameArray(std::vector<std::string>& array);
virtual bool DeleteProperty(const std::string& name);
// this function is used after your member functuon called by javascript
// if you want to do something to the jsobject, please override this
// funciton
virtual void OnMethodCalledByJS() {}
private:
EngineContext* engine_context_;
JSRunTimeClass parent_class_{nullptr};
JSRunTimeClass class_{nullptr};
JSRunTimeObject object_{nullptr};
JSRunTimeContext context_{nullptr};
};
} // namespace unicorn
#endif // FLUTTER_UNICORN_RUNTIME_RUNTIME_OBJECT_H_