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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
# Copyright 2018 Taobao (China) Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
**/
#ifndef FLUTTER_UNICORN_RUNTIME_ENGINE_CONTEXT_H_
#define FLUTTER_UNICORN_RUNTIME_ENGINE_CONTEXT_H_
#include <cstdlib>
#include <memory>
#include <string>
#include "js_runtime/runtime/runtime_values.h"
namespace unicorn {
class RuntimeVM;
class EngineContextDelegate {
public:
virtual void OnEngineContextInitialized() = 0;
virtual void OnEngineContextFinalized() = 0;
};
class EngineContext {
public:
static EngineContext *CreateEngineContext(EngineContextDelegate *delegate,
RuntimeVM *vm, JSRunTimeClass globalClass);
virtual ~EngineContext() {}
virtual void InitializeContext(JSRunTimeClass globalObjectClass) = 0;
virtual void SetName(const std::string& name) = 0;
virtual std::string GetName() = 0;
virtual JSRunTimeObject GetGlobalObjectInContext() =0;
virtual void BindDataToObject(JSRunTimeObject targetObj,void* data) = 0;
virtual void removeObjectBindData(JSRunTimeObject targetObj) = 0;
virtual bool RunJavaScript(const std::string &script, std::string *exception) = 0;
virtual ScopeValues RunJavaScriptWithResult(const std::string &script, std::string *exception) = 0;
virtual JSRunTimeValue
callJavaScriptFunc(RuntimeObject *target, const std::string &name, std::vector<ScopeValues> &args,
std::string *exception) = 0;
virtual ScopeValues
CallJavaScriptFuncWithRuntimeValue(RuntimeObject *target, const std::string &name, std::vector<ScopeValues> &args,
std::string *exception) = 0;
virtual void ThrowJSError(const std::string &error) = 0;
virtual void ThrowException(const std::string &error) = 0;
virtual void *GetContext() const { return nullptr; }
virtual void SetGlobalPropertyValue(const std::string &property_id, ScopeValues value) = 0;
virtual ScopeValues GetGlobalProperty(std::string property_id) = 0;
virtual JSRunTimeValue GetPropertyValueFromObject(std::string property_id, JSRunTimeObject object) = 0;
virtual bool GetObjectPropertyNameArray(JSRunTimeObject object,std::vector<std::string> &nameArrays) = 0;
virtual bool setObjectValue(JSRunTimeObject targetObject, const std::string &key, JSRunTimeValue value) = 0;
/**
* @abstract The JSObject whose prototype you want to set.
* @param target the object you want change Prototype, if null,use globalObject
* @param value JSValue to set as the object's prototype. if null,use globalObjectValue
* @return success or false
*/
virtual bool SetObjectPrototypeFromValue(JSRunTimeObject target, JSValueRef value) = 0;
virtual JSRunTimeValue GetObjectPrototype(JSRunTimeObject referenceValue) = 0;
virtual JSRunTimeObject toObjectFromValue(JSRunTimeValue js_value) = 0;
};
} // namespace unicorn
#endif // FLUTTER_UNICORN_RUNTIME_ENGINE_CONTEXT_H_