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/**
* \file
* <PRE>
* High performance base64 encoder / decoder
* Version 1.3 -- 17-Mar-2006
*
* Copyright &copy; 2005, 2006, Nick Galbreath -- nickg [at] modp [dot] com
* All rights reserved.
*
* http://modp.com/release/base64
*
* Released under bsd license. See modp_b64.c for details.
* </pre>
*
* The default implementation is the standard b64 encoding with padding.
* It's easy to change this to use "URL safe" characters and to remove
* padding. See the modp_b64.c source code for details.
*
*/
#include "./base64.h"
#include <string.h>
bool Base64Encode(const std::string &input, std::string *output) {
std::string temp;
temp.resize(modp_b64_encode_len(input.size())); // makes room for null byte
// null terminates result since result is base64 text!
int input_size = static_cast<int>(input.size());
int output_size = modp_b64_encode(&(temp[0]), input.data(), input_size);
if (output_size < 0)
return false;
temp.resize(output_size); // strips off null byte
output->swap(temp);
return true;
}
bool Base64Decode(const std::string &input, std::string *output) {
std::string temp;
temp.resize(modp_b64_decode_len(input.size()));
// does not null terminate result since result is binary data!
int input_size = static_cast<int>(input.size());
int output_size = modp_b64_decode(&(temp[0]), input.data(), input_size);
if (output_size < 0)
return false;
temp.resize(output_size);
output->swap(temp);
return true;
}