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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#ifndef WorkQueue_h
#define WorkQueue_h
#include <functional>
#include <wtf/Forward.h>
#include <wtf/FunctionDispatcher.h>
#include <wtf/RefCounted.h>
#include <wtf/Seconds.h>
#include <wtf/Threading.h>
#if USE(COCOA_EVENT_LOOP)
#include <dispatch/dispatch.h>
#endif
#if USE(WINDOWS_EVENT_LOOP)
#include <wtf/Vector.h>
#endif
#if USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP)
#include <wtf/Condition.h>
#include <wtf/RunLoop.h>
#endif
namespace WTF {
class WorkQueue final : public FunctionDispatcher {
public:
enum class Type {
Serial,
Concurrent
};
enum class QOS {
UserInteractive,
UserInitiated,
Default,
Utility,
Background
};
WTF_EXPORT_PRIVATE static Ref<WorkQueue> create(const char* name, Type = Type::Serial, QOS = QOS::Default);
virtual ~WorkQueue();
WTF_EXPORT_PRIVATE void dispatch(Function<void()>&&) override;
WTF_EXPORT_PRIVATE void dispatchAfter(Seconds, Function<void()>&&);
WTF_EXPORT_PRIVATE static void concurrentApply(size_t iterations, const std::function<void(size_t index)>&);
#if USE(COCOA_EVENT_LOOP)
dispatch_queue_t dispatchQueue() const { return m_dispatchQueue; }
#elif USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP)
RunLoop& runLoop() const { return *m_runLoop; }
#endif
private:
explicit WorkQueue(const char* name, Type, QOS);
void platformInitialize(const char* name, Type, QOS);
void platformInvalidate();
#if USE(WINDOWS_EVENT_LOOP)
static void CALLBACK timerCallback(void* context, BOOLEAN timerOrWaitFired);
static DWORD WINAPI workThreadCallback(void* context);
bool tryRegisterAsWorkThread();
void unregisterAsWorkThread();
void performWorkOnRegisteredWorkThread();
#endif
#if USE(COCOA_EVENT_LOOP)
static void executeFunction(void*);
dispatch_queue_t m_dispatchQueue;
#elif USE(WINDOWS_EVENT_LOOP)
volatile LONG m_isWorkThreadRegistered;
Mutex m_functionQueueLock;
Vector<Function<void()>> m_functionQueue;
HANDLE m_timerQueue;
#elif USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP)
ThreadIdentifier m_workQueueThread;
Lock m_initializeRunLoopConditionMutex;
Condition m_initializeRunLoopCondition;
RunLoop* m_runLoop;
#endif
};
}
using WTF::WorkQueue;
#endif