| /** |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| */ |
| #pragma once |
| |
| #include <wtf/Noncopyable.h> |
| #include <wtf/StdLibExtras.h> |
| |
| namespace WTF { |
| |
| // SetForScope<> is useful for setting a variable to a new value only within a |
| // particular scope. An SetForScope<> object changes a variable to its original |
| // value upon destruction, making it an alternative to writing "var = false;" |
| // or "var = oldVal;" at all of a block's exit points. |
| // |
| // This should be obvious, but note that an SetForScope<> instance should have a |
| // shorter lifetime than its scopedVariable, to prevent invalid memory writes |
| // when the SetForScope<> object is destroyed. |
| |
| template<typename T> |
| class SetForScope { |
| WTF_MAKE_NONCOPYABLE(SetForScope); |
| public: |
| SetForScope(T& scopedVariable) |
| : m_scopedVariable(scopedVariable) |
| , m_originalValue(scopedVariable) |
| { |
| } |
| template<typename U> |
| SetForScope(T& scopedVariable, U&& newValue) |
| : SetForScope(scopedVariable) |
| { |
| m_scopedVariable = std::forward<U>(newValue); |
| } |
| |
| ~SetForScope() |
| { |
| m_scopedVariable = WTFMove(m_originalValue); |
| } |
| |
| private: |
| T& m_scopedVariable; |
| T m_originalValue; |
| }; |
| |
| } |
| |
| using WTF::SetForScope; |