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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#ifndef Locker_h
#define Locker_h
#include <wtf/Assertions.h>
#include <wtf/Noncopyable.h>
namespace WTF {
enum NoLockingNecessaryTag { NoLockingNecessary };
class AbstractLocker {
WTF_MAKE_NONCOPYABLE(AbstractLocker);
public:
AbstractLocker(NoLockingNecessaryTag)
{
}
protected:
AbstractLocker()
{
}
};
template <typename T> class Locker : public AbstractLocker {
public:
explicit Locker(T& lockable) : m_lockable(&lockable) { lock(); }
explicit Locker(T* lockable) : m_lockable(lockable) { lock(); }
// You should be wary of using this constructor. It's only applicable
// in places where there is a locking protocol for a particular object
// but it's not necessary to engage in that protocol yet. For example,
// this often happens when an object is newly allocated and it can not
// be accessed concurrently.
Locker(NoLockingNecessaryTag) : m_lockable(nullptr) { }
Locker(int) = delete;
~Locker()
{
if (m_lockable)
m_lockable->unlock();
}
static Locker tryLock(T& lockable)
{
Locker result(NoLockingNecessary);
if (lockable.tryLock()) {
result.m_lockable = &lockable;
return result;
}
return result;
}
explicit operator bool() const { return !!m_lockable; }
void unlockEarly()
{
m_lockable->unlock();
m_lockable = 0;
}
// It's great to be able to pass lockers around. It enables custom locking adaptors like
// JSC::LockDuringMarking.
Locker(Locker&& other)
: m_lockable(other.m_lockable)
{
other.m_lockable = nullptr;
}
Locker& operator=(Locker&& other)
{
if (m_lockable)
m_lockable->unlock();
m_lockable = other.m_lockable;
other.m_lockable = nullptr;
return *this;
}
private:
void lock()
{
if (m_lockable)
m_lockable->lock();
}
T* m_lockable;
};
// Use this lock scope like so:
// auto locker = holdLock(lock);
template<typename LockType>
Locker<LockType> holdLock(LockType& lock)
{
return Locker<LockType>(lock);
}
template<typename LockType>
Locker<LockType> tryHoldLock(LockType& lock)
{
return Locker<LockType>::tryLock(lock);
}
}
using WTF::AbstractLocker;
using WTF::Locker;
using WTF::NoLockingNecessaryTag;
using WTF::NoLockingNecessary;
using WTF::holdLock;
#endif