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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include <limits>
#include <wtf/Assertions.h>
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/Lock.h>
#include <wtf/Noncopyable.h>
#include <wtf/Optional.h>
#include <wtf/Threading.h>
namespace WTF {
template<typename DataType>
class CrossThreadQueue {
WTF_MAKE_NONCOPYABLE(CrossThreadQueue);
public:
CrossThreadQueue() = default;
void append(DataType&&);
DataType waitForMessage();
std::optional<DataType> tryGetMessage();
bool isKilled() const { return false; }
private:
mutable Lock m_lock;
Condition m_condition;
Deque<DataType> m_queue;
};
template<typename DataType>
void CrossThreadQueue<DataType>::append(DataType&& message)
{
LockHolder lock(m_lock);
m_queue.append(WTFMove(message));
m_condition.notifyOne();
}
template<typename DataType>
DataType CrossThreadQueue<DataType>::waitForMessage()
{
LockHolder lock(m_lock);
auto found = m_queue.end();
while (found == m_queue.end()) {
found = m_queue.begin();
if (found != m_queue.end())
break;
m_condition.wait(m_lock);
}
return m_queue.takeFirst();
}
template<typename DataType>
std::optional<DataType> CrossThreadQueue<DataType>::tryGetMessage()
{
LockHolder lock(m_lock);
if (m_queue.isEmpty())
return { };
return m_queue.takeFirst();
}
} // namespace WTF
using WTF::CrossThreadQueue;