blob: 5819c378a947d084abdcf7fb1734d22110b4d7d9 [file] [log] [blame]
/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#ifndef BubbleSort_h
#define BubbleSort_h
namespace WTF {
// Why would you want to use bubble sort? When you know that your input is already mostly
// sorted! This sort is guaranteed stable (it won't reorder elements that were equal), it
// doesn't require any scratch memory, and is the fastest available sorting algorithm if your
// input already happens to be sorted. This sort is also likely to have competetive performance
// for small inputs, even if they are very unsorted.
// We use this sorting algorithm for compiler insertion sets. An insertion set is usually very
// nearly sorted. It shouldn't take more than a few bubbles to make it fully sorted. We made
// this decision deliberately. Here's the performance of the testb3 Complex(64, 384) benchmark
// with the Air::InsertionSet doing no sorting, std::stable_sorting, and bubbleSorting:
//
// no sort: 8.8222 +- 0.1911 ms.
// std::stable_sort: 9.0135 +- 0.1418 ms.
// bubbleSort: 8.8457 +- 0.1511 ms.
//
// Clearly, bubble sort is superior.
//
// Note that the critical piece here is that insertion sets tend to be small, they must be
// sorted, the sort must be stable, they are usually already sorted to begin with, and when they
// are unsorted it's usually because of a few out-of-place elements.
template<typename IteratorType, typename LessThan>
void bubbleSort(IteratorType begin, IteratorType end, const LessThan& lessThan)
{
for (;;) {
bool changed = false;
ASSERT(end >= begin);
size_t limit = end - begin;
for (size_t i = limit; i-- > 1;) {
if (lessThan(begin[i], begin[i - 1])) {
std::swap(begin[i], begin[i - 1]);
changed = true;
}
}
if (!changed)
return;
// After one run, the first element in the list is guaranteed to be the smallest.
begin++;
// Now go in the other direction. This eliminates most sorting pathologies.
changed = false;
ASSERT(end >= begin);
limit = end - begin;
for (size_t i = 1; i < limit; ++i) {
if (lessThan(begin[i], begin[i - 1])) {
std::swap(begin[i], begin[i - 1]);
changed = true;
}
}
if (!changed)
return;
// Now the last element is guaranteed to be the largest.
end--;
}
}
template<typename IteratorType>
void bubbleSort(IteratorType begin, IteratorType end)
{
bubbleSort(
begin, end,
[](auto& left, auto& right) {
return left < right;
});
}
} // namespace WTF
using WTF::bubbleSort;
#endif // BubbleSort_h