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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include "JSObject.h"
#include <wtf/HashMap.h>
namespace JSC {
class TrackedReferences;
class PropertyCondition {
public:
enum Kind {
Presence,
Absence,
AbsenceOfSetter,
Equivalence // An adaptive watchpoint on this will be a pair of watchpoints, and when the structure transitions, we will set the replacement watchpoint on the new structure.
};
PropertyCondition()
: m_uid(nullptr)
, m_kind(Presence)
{
memset(&u, 0, sizeof(u));
}
PropertyCondition(WTF::HashTableDeletedValueType)
: m_uid(nullptr)
, m_kind(Absence)
{
memset(&u, 0, sizeof(u));
}
static PropertyCondition presenceWithoutBarrier(UniquedStringImpl* uid, PropertyOffset offset, unsigned attributes)
{
PropertyCondition result;
result.m_uid = uid;
result.m_kind = Presence;
result.u.presence.offset = offset;
result.u.presence.attributes = attributes;
return result;
}
static PropertyCondition presence(
VM&, JSCell*, UniquedStringImpl* uid, PropertyOffset offset, unsigned attributes)
{
return presenceWithoutBarrier(uid, offset, attributes);
}
// NOTE: The prototype is the storedPrototype not the prototypeForLookup.
static PropertyCondition absenceWithoutBarrier(UniquedStringImpl* uid, JSObject* prototype)
{
PropertyCondition result;
result.m_uid = uid;
result.m_kind = Absence;
result.u.absence.prototype = prototype;
return result;
}
static PropertyCondition absence(
VM& vm, JSCell* owner, UniquedStringImpl* uid, JSObject* prototype)
{
if (owner)
vm.heap.writeBarrier(owner);
return absenceWithoutBarrier(uid, prototype);
}
static PropertyCondition absenceOfSetterWithoutBarrier(
UniquedStringImpl* uid, JSObject* prototype)
{
PropertyCondition result;
result.m_uid = uid;
result.m_kind = AbsenceOfSetter;
result.u.absence.prototype = prototype;
return result;
}
static PropertyCondition absenceOfSetter(
VM& vm, JSCell* owner, UniquedStringImpl* uid, JSObject* prototype)
{
if (owner)
vm.heap.writeBarrier(owner);
return absenceOfSetterWithoutBarrier(uid, prototype);
}
static PropertyCondition equivalenceWithoutBarrier(
UniquedStringImpl* uid, JSValue value)
{
PropertyCondition result;
result.m_uid = uid;
result.m_kind = Equivalence;
result.u.equivalence.value = JSValue::encode(value);
return result;
}
static PropertyCondition equivalence(
VM& vm, JSCell* owner, UniquedStringImpl* uid, JSValue value)
{
if (value.isCell() && owner)
vm.heap.writeBarrier(owner);
return equivalenceWithoutBarrier(uid, value);
}
explicit operator bool() const { return m_uid || m_kind != Presence; }
Kind kind() const { return m_kind; }
UniquedStringImpl* uid() const { return m_uid; }
bool hasOffset() const { return !!*this && m_kind == Presence; };
PropertyOffset offset() const
{
ASSERT(hasOffset());
return u.presence.offset;
}
bool hasAttributes() const { return !!*this && m_kind == Presence; };
unsigned attributes() const
{
ASSERT(hasAttributes());
return u.presence.attributes;
}
bool hasPrototype() const { return !!*this && (m_kind == Absence || m_kind == AbsenceOfSetter); }
JSObject* prototype() const
{
ASSERT(hasPrototype());
return u.absence.prototype;
}
bool hasRequiredValue() const { return !!*this && m_kind == Equivalence; }
JSValue requiredValue() const
{
ASSERT(hasRequiredValue());
return JSValue::decode(u.equivalence.value);
}
void dumpInContext(PrintStream&, DumpContext*) const;
void dump(PrintStream&) const;
unsigned hash() const
{
unsigned result = WTF::PtrHash<UniquedStringImpl*>::hash(m_uid) + static_cast<unsigned>(m_kind);
switch (m_kind) {
case Presence:
result ^= u.presence.offset;
result ^= u.presence.attributes;
break;
case Absence:
case AbsenceOfSetter:
result ^= WTF::PtrHash<JSObject*>::hash(u.absence.prototype);
break;
case Equivalence:
result ^= EncodedJSValueHash::hash(u.equivalence.value);
break;
}
return result;
}
bool operator==(const PropertyCondition& other) const
{
if (m_uid != other.m_uid)
return false;
if (m_kind != other.m_kind)
return false;
switch (m_kind) {
case Presence:
return u.presence.offset == other.u.presence.offset
&& u.presence.attributes == other.u.presence.attributes;
case Absence:
case AbsenceOfSetter:
return u.absence.prototype == other.u.absence.prototype;
case Equivalence:
return u.equivalence.value == other.u.equivalence.value;
}
RELEASE_ASSERT_NOT_REACHED();
return false;
}
bool isHashTableDeletedValue() const
{
return !m_uid && m_kind == Absence;
}
// Two conditions are compatible if they are identical or if they speak of different uids. If
// false is returned, you have to decide how to resolve the conflict - for example if there is
// a Presence and an Equivalence then in some cases you'll want the more general of the two
// while in other cases you'll want the more specific of the two. This will also return false
// for contradictions, like Presence and Absence on the same uid. By convention, invalid
// conditions aren't compatible with anything.
bool isCompatibleWith(const PropertyCondition& other) const
{
if (!*this || !other)
return false;
return *this == other || uid() != other.uid();
}
// Checks if the object's structure claims that the property won't be intercepted.
bool isStillValidAssumingImpurePropertyWatchpoint(Structure*, JSObject* base = nullptr) const;
// Returns true if we need an impure property watchpoint to ensure validity even if
// isStillValidAccordingToStructure() returned true.
bool validityRequiresImpurePropertyWatchpoint(Structure*) const;
// Checks if the condition is still valid right now for the given object and structure.
// May conservatively return false, if the object and structure alone don't guarantee the
// condition. This happens for an Absence condition on an object that may have impure
// properties. If the object is not supplied, then a "true" return indicates that checking if
// an object has the given structure guarantees the condition still holds. If an object is
// supplied, then you may need to use some other watchpoints on the object to guarantee the
// condition in addition to the structure check.
bool isStillValid(Structure*, JSObject* base = nullptr) const;
// In some cases, the condition is not watchable, but could be made watchable by enabling the
// appropriate watchpoint. For example, replacement watchpoints are enabled only when some
// access is cached on the property in some structure. This is mainly to save space for
// dictionary properties or properties that never get very hot. But, it's always safe to
// enable watching, provided that this is called from the main thread.
enum WatchabilityEffort {
// This is the default. It means that we don't change the state of any Structure or
// object, and implies that if the property happens not to be watchable then we don't make
// it watchable. This is mandatory if calling from a JIT thread. This is also somewhat
// preferable when first deciding whether to watch a condition for the first time (i.e.
// not from a watchpoint fire that causes us to see if we should adapt), since a
// watchpoint not being initialized for watching implies that maybe we don't know enough
// yet to make it profitable to watch -- as in, the thing being watched may not have
// stabilized yet. We prefer to only assume that a condition will hold if it has been
// known to hold for a while already.
MakeNoChanges,
// Do what it takes to ensure that the property can be watched, if doing so has no
// user-observable effect. For now this just means that we will ensure that a property
// replacement watchpoint is enabled if it hadn't been enabled already. Do not use this
// from JIT threads, since the act of enabling watchpoints is not thread-safe.
EnsureWatchability
};
// This means that it's still valid and we could enforce validity by setting a transition
// watchpoint on the structure and possibly an impure property watchpoint.
bool isWatchableAssumingImpurePropertyWatchpoint(
Structure*, JSObject* base = nullptr, WatchabilityEffort = MakeNoChanges) const;
// This means that it's still valid and we could enforce validity by setting a transition
// watchpoint on the structure.
bool isWatchable(
Structure*, JSObject* base = nullptr, WatchabilityEffort = MakeNoChanges) const;
bool watchingRequiresStructureTransitionWatchpoint() const
{
// Currently, this is required for all of our conditions.
return !!*this;
}
bool watchingRequiresReplacementWatchpoint() const
{
return !!*this && m_kind == Equivalence;
}
// This means that the objects involved in this are still live.
bool isStillLive() const;
void validateReferences(const TrackedReferences&) const;
static bool isValidValueForAttributes(VM&, JSValue, unsigned attributes);
bool isValidValueForPresence(VM&, JSValue) const;
PropertyCondition attemptToMakeEquivalenceWithoutBarrier(VM&, JSObject* base) const;
private:
bool isWatchableWhenValid(Structure*, WatchabilityEffort) const;
UniquedStringImpl* m_uid;
Kind m_kind;
union {
struct {
PropertyOffset offset;
unsigned attributes;
} presence;
struct {
JSObject* prototype;
} absence;
struct {
EncodedJSValue value;
} equivalence;
} u;
};
struct PropertyConditionHash {
static unsigned hash(const PropertyCondition& key) { return key.hash(); }
static bool equal(
const PropertyCondition& a, const PropertyCondition& b)
{
return a == b;
}
static const bool safeToCompareToEmptyOrDeleted = true;
};
} // namespace JSC
namespace WTF {
void printInternal(PrintStream&, JSC::PropertyCondition::Kind);
template<typename T> struct DefaultHash;
template<> struct DefaultHash<JSC::PropertyCondition> {
typedef JSC::PropertyConditionHash Hash;
};
template<typename T> struct HashTraits;
template<> struct HashTraits<JSC::PropertyCondition> : SimpleClassHashTraits<JSC::PropertyCondition> { };
} // namespace WTF