blob: e9649a8ed163cf01b71ab672b54b4d757ce5b0a5 [file] [log] [blame]
/*
* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2003-2017 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#pragma once
#include "MachineContext.h"
#include "PlatformThread.h"
#include "RegisterState.h"
#include <wtf/Lock.h>
#include <wtf/Noncopyable.h>
#include <wtf/ScopedLambda.h>
#include <wtf/ThreadSpecific.h>
#if USE(PTHREADS) && !OS(WINDOWS) && !OS(DARWIN)
#include <semaphore.h>
#include <signal.h>
// Using signal.h didn't make mcontext_t and ucontext_t available on FreeBSD.
// This bug has been fixed in FreeBSD 11.0-CURRENT, so this workaround can be
// removed after FreeBSD 10.x goes EOL.
// https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=207079
#if OS(FREEBSD)
#include <ucontext.h>
#endif
#endif
namespace JSC {
class CodeBlockSet;
class ConservativeRoots;
class Heap;
class JITStubRoutineSet;
struct CurrentThreadState {
void* stackOrigin { nullptr };
void* stackTop { nullptr };
RegisterState* registerState { nullptr };
};
class MachineThreads {
WTF_MAKE_NONCOPYABLE(MachineThreads);
public:
MachineThreads();
~MachineThreads();
void gatherConservativeRoots(ConservativeRoots&, JITStubRoutineSet&, CodeBlockSet&, CurrentThreadState*);
JS_EXPORT_PRIVATE void addCurrentThread(); // Only needs to be called by clients that can use the same heap from multiple threads.
class Thread {
WTF_MAKE_FAST_ALLOCATED;
Thread(const PlatformThread& platThread, void* base, void* end);
public:
~Thread();
static Thread* createForCurrentThread();
struct Registers {
void* stackPointer() const;
#if ENABLE(SAMPLING_PROFILER)
void* framePointer() const;
void* instructionPointer() const;
void* llintPC() const;
#endif // ENABLE(SAMPLING_PROFILER)
#if OS(DARWIN) || OS(WINDOWS)
using PlatformRegisters = MachineContext::PlatformRegisters;
#elif (OS(FREEBSD) || defined(__GLIBC__)) && ENABLE(JIT)
using PlatformRegisters = mcontext_t;
#elif USE(PTHREADS)
struct PlatformRegisters {
pthread_attr_t attribute;
};
#else
#error Need a thread register struct for this platform
#endif
PlatformRegisters regs;
};
bool operator==(const PlatformThread& other) const;
bool operator!=(const PlatformThread& other) const { return !(*this == other); }
bool suspend();
void resume();
size_t getRegisters(Registers&);
void freeRegisters(Registers&);
std::pair<void*, size_t> captureStack(void* stackTop);
Thread* next;
PlatformThread platformThread;
void* stackBase;
void* stackEnd;
#if OS(WINDOWS)
HANDLE platformThreadHandle;
#elif USE(PTHREADS) && !OS(DARWIN)
sem_t semaphoreForSuspendResume;
mcontext_t suspendedMachineContext;
int suspendCount { 0 };
std::atomic<bool> suspended { false };
#endif
};
Lock& getLock() { return m_registeredThreadsMutex; }
Thread* threadsListHead(const AbstractLocker&) const { ASSERT(m_registeredThreadsMutex.isLocked()); return m_registeredThreads; }
Thread* machineThreadForCurrentThread();
void setTimerThread();
private:
void gatherFromCurrentThread(ConservativeRoots&, JITStubRoutineSet&, CodeBlockSet&, CurrentThreadState&);
void tryCopyOtherThreadStack(Thread*, void*, size_t capacity, size_t*);
bool tryCopyOtherThreadStacks(const AbstractLocker&, void*, size_t capacity, size_t*);
static void THREAD_SPECIFIC_CALL removeThread(void*);
template<typename PlatformThread>
void removeThreadIfFound(PlatformThread);
PlatformThread m_timer_thread;
Lock m_registeredThreadsMutex;
Thread* m_registeredThreads;
WTF::ThreadSpecificKey m_threadSpecificForMachineThreads;
};
#define DECLARE_AND_COMPUTE_CURRENT_THREAD_STATE(stateName) \
CurrentThreadState stateName; \
stateName.stackTop = &stateName; \
stateName.stackOrigin = wtfThreadData().stack().origin(); \
ALLOCATE_AND_GET_REGISTER_STATE(stateName ## _registerState); \
stateName.registerState = &stateName ## _registerState
// The return value is meaningless. We just use it to suppress tail call optimization.
int callWithCurrentThreadState(const ScopedLambda<void(CurrentThreadState&)>&);
} // namespace JSC