blob: c89838fe84ac2d06f2daecca54e00411e7638268 [file] [log] [blame]
/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include <utility>
#include <math.h>
#include "core/css/constants_name.h"
#include "core/render/node/render_scroller.h"
namespace WeexCore {
std::map<std::string, std::string> *RenderScroller::GetDefaultStyle() {
std::map<std::string, std::string> *style =
new std::map<std::string, std::string>();
bool is_vertical = true;
RenderObject *parent = static_cast<RenderObject *>(getParent());
if (parent != nullptr) {
if (parent->GetAttr(SCROLL_DIRECTION) == HORIZONTAL) {
is_vertical = false;
}
}
std::string prop = is_vertical ? HEIGHT : WIDTH;
if (prop == HEIGHT && isnan(getStyleHeight()) && !this->is_set_flex_) {
style->insert(std::pair<std::string, std::string>(FLEX, "1"));
} else if (prop == WIDTH && isnan(getStyleWidth()) && !this->is_set_flex_) {
style->insert(std::pair<std::string, std::string>(FLEX, "1"));
}
return style;
}
void RenderScroller::set_flex(const float flex) {
this->is_set_flex_ = true;
WXCoreLayoutNode::set_flex(flex);
}
void RenderScroller::onLayout(const float left, const float top, const float right, const float bottom,
WXCoreLayoutNode *const absoulteItem, WXCoreFlexLine *const flexLine) {
// In scroller only use left to right direction to caculate children frame
this->setLayoutDirection(kDirectionLTR);
RenderObject::onLayout(left, top, right, bottom, absoulteItem, flexLine);
}
} // namespace WeexCore