| /* |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| */ |
| |
| #import "WXComponent+BoxShadow.h" |
| #import "WXBoxShadow.h" |
| #import "WXConvert.h" |
| #import "WXUtility.h" |
| #import "WXComponent_internal.h" |
| #import "UIBezierPath+Weex.h" |
| #import "WXRoundedRect.h" |
| |
| @implementation WXComponent (BoxShadow) |
| |
| |
| - (WXBoxShadow *_Nullable)getViewBoxShadow:(UIView *_Nullable)view |
| { |
| WXBoxShadow *boxShadow = [WXBoxShadow new]; |
| boxShadow.shadowColor = [UIColor colorWithCGColor:view.layer.shadowColor]; |
| boxShadow.shadowOffset = view.layer.shadowOffset; |
| boxShadow.shadowRadius = view.layer.shadowRadius; |
| boxShadow.shadowOpacity = view.layer.shadowOpacity; |
| return boxShadow; |
| } |
| |
| - (void)resetViewLayer |
| { |
| UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRect:self.view.bounds]; |
| self.view.layer.masksToBounds = NO; |
| self.view.layer.shadowColor = _originalBoxShadow.shadowColor.CGColor; |
| self.view.layer.shadowOffset = _originalBoxShadow.shadowOffset; |
| self.view.layer.shadowRadius = _originalBoxShadow.shadowRadius; |
| self.view.layer.shadowOpacity = _originalBoxShadow.shadowOpacity; |
| self.view.layer.shadowPath = shadowPath.CGPath; |
| |
| |
| if (_lastBoxShadow.isInset) { |
| if (_lastBoxShadow.innerLayer) { |
| [_lastBoxShadow.innerLayer removeFromSuperlayer]; |
| } |
| } |
| } |
| |
| // if not equal return NO, if equal return YES |
| - (BOOL)equalBoxShadow:(WXBoxShadow *_Nullable)boxShadow withBoxShadow:(WXBoxShadow *_Nullable)compareBoxShadow |
| { |
| if(!compareBoxShadow && !boxShadow) { |
| return YES; |
| } else if (CGColorEqualToColor(boxShadow.shadowColor.CGColor,compareBoxShadow.shadowColor.CGColor) && |
| CGSizeEqualToSize(boxShadow.shadowOffset,compareBoxShadow.shadowOffset) && |
| WXFloatEqual(boxShadow.shadowRadius,compareBoxShadow.shadowRadius)&& (boxShadow.isInset == compareBoxShadow.isInset)) |
| { |
| return YES; |
| } |
| return NO; |
| |
| } |
| |
| - (void)configBoxShadow:(WXBoxShadow *_Nullable)boxShadow |
| { |
| if (!_originalBoxShadow) { |
| _originalBoxShadow = [self getViewBoxShadow:self.view]; |
| } |
| if (!boxShadow && !_lastBoxShadow) { |
| return; |
| } |
| [self resetViewLayer]; |
| if (!boxShadow) { |
| return; |
| } |
| WXRoundedRect *borderRect = [[WXRoundedRect alloc] initWithRect:self.view.bounds topLeft:_borderTopLeftRadius topRight:_borderTopRightRadius bottomLeft:_borderBottomLeftRadius bottomRight:_borderBottomRightRadius]; |
| // here is computed radii, do not use original style |
| WXRadii *radii = borderRect.radii; |
| CGFloat topLeft = radii.topLeft, topRight = radii.topRight, bottomLeft = radii.bottomLeft, bottomRight = radii.bottomRight; |
| UIBezierPath *shadowPath = [UIBezierPath wx_bezierPathWithRoundedRect:self.view.bounds topLeft:topLeft topRight:topRight bottomLeft:bottomLeft bottomRight:bottomRight]; |
| if (boxShadow.isInset) { |
| if (boxShadow.innerLayer) { |
| boxShadow.innerLayer.frame = self.view.bounds; |
| if (![boxShadow.innerLayer superlayer] ){ |
| self.view.layer.masksToBounds = YES; |
| [self.view.layer addSublayer:boxShadow.innerLayer]; |
| } |
| } |
| } else { |
| self.view.layer.masksToBounds = NO; |
| self.view.layer.shadowColor = boxShadow.shadowColor.CGColor; |
| self.view.layer.shadowOffset = boxShadow.shadowOffset; |
| self.view.layer.shadowRadius = boxShadow.shadowRadius; |
| self.view.layer.shadowOpacity = boxShadow.shadowOpacity; |
| self.view.layer.shadowPath = shadowPath.CGPath; |
| } |
| } |
| |
| @end |