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</pre><pre class="rust"><code><span class="doccomment">//! This mod provides the logic for the inner tree structure of the CancellationToken.
//!
//! CancellationTokens are only light handles with references to TreeNode.
//! All the logic is actually implemented in the TreeNode.
//!
//! A TreeNode is part of the cancellation tree and may have one parent and an arbitrary number of
//! children.
//!
//! A TreeNode can receive the request to perform a cancellation through a CancellationToken.
//! This cancellation request will cancel the node and all of its descendants.
//!
//! As soon as a node cannot get cancelled any more (because it was already cancelled or it has no
//! more CancellationTokens pointing to it any more), it gets removed from the tree, to keep the
//! tree as small as possible.
//!
//! # Invariants
//!
//! Those invariants shall be true at any time.
//!
//! 1. A node that has no parents and no handles can no longer be cancelled.
//! This is important during both cancellation and refcounting.
//!
//! 2. If node B *is* or *was* a child of node A, then node B was created *after* node A.
//! This is important for deadlock safety, as it is used for lock order.
//! Node B can only become the child of node A in two ways:
//! - being created with `child_node()`, in which case it is trivially true that
//! node A already existed when node B was created
//! - being moved A-&gt;C-&gt;B to A-&gt;B because node C was removed in `decrease_handle_refcount()`
//! or `cancel()`. In this case the invariant still holds, as B was younger than C, and C
//! was younger than A, therefore B is also younger than A.
//!
//! 3. If two nodes are both unlocked and node A is the parent of node B, then node B is a child of
//! node A. It is important to always restore that invariant before dropping the lock of a node.
//!
//! # Deadlock safety
//!
//! We always lock in the order of creation time. We can prove this through invariant #2.
//! Specifically, through invariant #2, we know that we always have to lock a parent
//! before its child.
//!
</span><span class="kw">use </span><span class="kw">crate</span>::loom::sync::{Arc, Mutex, MutexGuard};
<span class="doccomment">/// A node of the cancellation tree structure
///
/// The actual data it holds is wrapped inside a mutex for synchronization.
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">struct </span>TreeNode {
inner: Mutex&lt;Inner&gt;,
waker: tokio::sync::Notify,
}
<span class="kw">impl </span>TreeNode {
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>new() -&gt; <span class="self">Self </span>{
<span class="self">Self </span>{
inner: Mutex::new(Inner {
parent: <span class="prelude-val">None</span>,
parent_idx: <span class="number">0</span>,
children: <span class="macro">vec!</span>[],
is_cancelled: <span class="bool-val">false</span>,
num_handles: <span class="number">1</span>,
}),
waker: tokio::sync::Notify::new(),
}
}
<span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>notified(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; tokio::sync::futures::Notified&lt;<span class="lifetime">&#39;_</span>&gt; {
<span class="self">self</span>.waker.notified()
}
}
<span class="doccomment">/// The data contained inside a TreeNode.
///
/// This struct exists so that the data of the node can be wrapped
/// in a Mutex.
</span><span class="kw">struct </span>Inner {
parent: <span class="prelude-ty">Option</span>&lt;Arc&lt;TreeNode&gt;&gt;,
parent_idx: usize,
children: Vec&lt;Arc&lt;TreeNode&gt;&gt;,
is_cancelled: bool,
num_handles: usize,
}
<span class="doccomment">/// Returns whether or not the node is cancelled
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>is_cancelled(node: <span class="kw-2">&amp;</span>Arc&lt;TreeNode&gt;) -&gt; bool {
node.inner.lock().unwrap().is_cancelled
}
<span class="doccomment">/// Creates a child node
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>child_node(parent: <span class="kw-2">&amp;</span>Arc&lt;TreeNode&gt;) -&gt; Arc&lt;TreeNode&gt; {
<span class="kw">let </span><span class="kw-2">mut </span>locked_parent = parent.inner.lock().unwrap();
<span class="comment">// Do not register as child if we are already cancelled.
// Cancelled trees can never be uncancelled and therefore
// need no connection to parents or children any more.
</span><span class="kw">if </span>locked_parent.is_cancelled {
<span class="kw">return </span>Arc::new(TreeNode {
inner: Mutex::new(Inner {
parent: <span class="prelude-val">None</span>,
parent_idx: <span class="number">0</span>,
children: <span class="macro">vec!</span>[],
is_cancelled: <span class="bool-val">true</span>,
num_handles: <span class="number">1</span>,
}),
waker: tokio::sync::Notify::new(),
});
}
<span class="kw">let </span>child = Arc::new(TreeNode {
inner: Mutex::new(Inner {
parent: <span class="prelude-val">Some</span>(parent.clone()),
parent_idx: locked_parent.children.len(),
children: <span class="macro">vec!</span>[],
is_cancelled: <span class="bool-val">false</span>,
num_handles: <span class="number">1</span>,
}),
waker: tokio::sync::Notify::new(),
});
locked_parent.children.push(child.clone());
child
}
<span class="doccomment">/// Disconnects the given parent from all of its children.
///
/// Takes a reference to [Inner] to make sure the parent is already locked.
</span><span class="kw">fn </span>disconnect_children(node: <span class="kw-2">&amp;mut </span>Inner) {
<span class="kw">for </span>child <span class="kw">in </span>std::mem::take(<span class="kw-2">&amp;mut </span>node.children) {
<span class="kw">let </span><span class="kw-2">mut </span>locked_child = child.inner.lock().unwrap();
locked_child.parent_idx = <span class="number">0</span>;
locked_child.parent = <span class="prelude-val">None</span>;
}
}
<span class="doccomment">/// Figures out the parent of the node and locks the node and its parent atomically.
///
/// The basic principle of preventing deadlocks in the tree is
/// that we always lock the parent first, and then the child.
/// For more info look at *deadlock safety* and *invariant #2*.
///
/// Sadly, it&#39;s impossible to figure out the parent of a node without
/// locking it. To then achieve locking order consistency, the node
/// has to be unlocked before the parent gets locked.
/// This leaves a small window where we already assume that we know the parent,
/// but neither the parent nor the node is locked. Therefore, the parent could change.
///
/// To prevent that this problem leaks into the rest of the code, it is abstracted
/// in this function.
///
/// The locked child and optionally its locked parent, if a parent exists, get passed
/// to the `func` argument via (node, None) or (node, Some(parent)).
</span><span class="kw">fn </span>with_locked_node_and_parent&lt;F, Ret&gt;(node: <span class="kw-2">&amp;</span>Arc&lt;TreeNode&gt;, func: F) -&gt; Ret
<span class="kw">where
</span>F: FnOnce(MutexGuard&lt;<span class="lifetime">&#39;_</span>, Inner&gt;, <span class="prelude-ty">Option</span>&lt;MutexGuard&lt;<span class="lifetime">&#39;_</span>, Inner&gt;&gt;) -&gt; Ret,
{
<span class="kw">use </span>std::sync::TryLockError;
<span class="kw">let </span><span class="kw-2">mut </span>locked_node = node.inner.lock().unwrap();
<span class="comment">// Every time this fails, the number of ancestors of the node decreases,
// so the loop must succeed after a finite number of iterations.
</span><span class="kw">loop </span>{
<span class="comment">// Look up the parent of the currently locked node.
</span><span class="kw">let </span>potential_parent = <span class="kw">match </span>locked_node.parent.as_ref() {
<span class="prelude-val">Some</span>(potential_parent) =&gt; potential_parent.clone(),
<span class="prelude-val">None </span>=&gt; <span class="kw">return </span>func(locked_node, <span class="prelude-val">None</span>),
};
<span class="comment">// Lock the parent. This may require unlocking the child first.
</span><span class="kw">let </span>locked_parent = <span class="kw">match </span>potential_parent.inner.try_lock() {
<span class="prelude-val">Ok</span>(locked_parent) =&gt; locked_parent,
<span class="prelude-val">Err</span>(TryLockError::WouldBlock) =&gt; {
drop(locked_node);
<span class="comment">// Deadlock safety:
//
// Due to invariant #2, the potential parent must come before
// the child in the creation order. Therefore, we can safely
// lock the child while holding the parent lock.
</span><span class="kw">let </span>locked_parent = potential_parent.inner.lock().unwrap();
locked_node = node.inner.lock().unwrap();
locked_parent
}
<span class="prelude-val">Err</span>(TryLockError::Poisoned(err)) =&gt; <span class="prelude-val">Err</span>(err).unwrap(),
};
<span class="comment">// If we unlocked the child, then the parent may have changed. Check
// that we still have the right parent.
</span><span class="kw">if let </span><span class="prelude-val">Some</span>(actual_parent) = locked_node.parent.as_ref() {
<span class="kw">if </span>Arc::ptr_eq(actual_parent, <span class="kw-2">&amp;</span>potential_parent) {
<span class="kw">return </span>func(locked_node, <span class="prelude-val">Some</span>(locked_parent));
}
}
}
}
<span class="doccomment">/// Moves all children from `node` to `parent`.
///
/// `parent` MUST have been a parent of the node when they both got locked,
/// otherwise there is a potential for a deadlock as invariant #2 would be violated.
///
/// To acquire the locks for node and parent, use [with_locked_node_and_parent].
</span><span class="kw">fn </span>move_children_to_parent(node: <span class="kw-2">&amp;mut </span>Inner, parent: <span class="kw-2">&amp;mut </span>Inner) {
<span class="comment">// Pre-allocate in the parent, for performance
</span>parent.children.reserve(node.children.len());
<span class="kw">for </span>child <span class="kw">in </span>std::mem::take(<span class="kw-2">&amp;mut </span>node.children) {
{
<span class="kw">let </span><span class="kw-2">mut </span>child_locked = child.inner.lock().unwrap();
child_locked.parent = node.parent.clone();
child_locked.parent_idx = parent.children.len();
}
parent.children.push(child);
}
}
<span class="doccomment">/// Removes a child from the parent.
///
/// `parent` MUST be the parent of `node`.
/// To acquire the locks for node and parent, use [with_locked_node_and_parent].
</span><span class="kw">fn </span>remove_child(parent: <span class="kw-2">&amp;mut </span>Inner, <span class="kw-2">mut </span>node: MutexGuard&lt;<span class="lifetime">&#39;_</span>, Inner&gt;) {
<span class="comment">// Query the position from where to remove a node
</span><span class="kw">let </span>pos = node.parent_idx;
node.parent = <span class="prelude-val">None</span>;
node.parent_idx = <span class="number">0</span>;
<span class="comment">// Unlock node, so that only one child at a time is locked.
// Otherwise we would violate the lock order (see &#39;deadlock safety&#39;) as we
// don&#39;t know the creation order of the child nodes
</span>drop(node);
<span class="comment">// If `node` is the last element in the list, we don&#39;t need any swapping
</span><span class="kw">if </span>parent.children.len() == pos + <span class="number">1 </span>{
parent.children.pop().unwrap();
} <span class="kw">else </span>{
<span class="comment">// If `node` is not the last element in the list, we need to
// replace it with the last element
</span><span class="kw">let </span>replacement_child = parent.children.pop().unwrap();
replacement_child.inner.lock().unwrap().parent_idx = pos;
parent.children[pos] = replacement_child;
}
<span class="kw">let </span>len = parent.children.len();
<span class="kw">if </span><span class="number">4 </span>* len &lt;= parent.children.capacity() {
parent.children.shrink_to(<span class="number">2 </span>* len);
}
}
<span class="doccomment">/// Increases the reference count of handles.
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>increase_handle_refcount(node: <span class="kw-2">&amp;</span>Arc&lt;TreeNode&gt;) {
<span class="kw">let </span><span class="kw-2">mut </span>locked_node = node.inner.lock().unwrap();
<span class="comment">// Once no handles are left over, the node gets detached from the tree.
// There should never be a new handle once all handles are dropped.
</span><span class="macro">assert!</span>(locked_node.num_handles &gt; <span class="number">0</span>);
locked_node.num_handles += <span class="number">1</span>;
}
<span class="doccomment">/// Decreases the reference count of handles.
///
/// Once no handle is left, we can remove the node from the
/// tree and connect its parent directly to its children.
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>decrease_handle_refcount(node: <span class="kw-2">&amp;</span>Arc&lt;TreeNode&gt;) {
<span class="kw">let </span>num_handles = {
<span class="kw">let </span><span class="kw-2">mut </span>locked_node = node.inner.lock().unwrap();
locked_node.num_handles -= <span class="number">1</span>;
locked_node.num_handles
};
<span class="kw">if </span>num_handles == <span class="number">0 </span>{
with_locked_node_and_parent(node, |<span class="kw-2">mut </span>node, parent| {
<span class="comment">// Remove the node from the tree
</span><span class="kw">match </span>parent {
<span class="prelude-val">Some</span>(<span class="kw-2">mut </span>parent) =&gt; {
<span class="comment">// As we want to remove ourselves from the tree,
// we have to move the children to the parent, so that
// they still receive the cancellation event without us.
// Moving them does not violate invariant #1.
</span>move_children_to_parent(<span class="kw-2">&amp;mut </span>node, <span class="kw-2">&amp;mut </span>parent);
<span class="comment">// Remove the node from the parent
</span>remove_child(<span class="kw-2">&amp;mut </span>parent, node);
}
<span class="prelude-val">None </span>=&gt; {
<span class="comment">// Due to invariant #1, we can assume that our
// children can no longer be cancelled through us.
// (as we now have neither a parent nor handles)
// Therefore we can disconnect them.
</span>disconnect_children(<span class="kw-2">&amp;mut </span>node);
}
}
});
}
}
<span class="doccomment">/// Cancels a node and its children.
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>cancel(node: <span class="kw-2">&amp;</span>Arc&lt;TreeNode&gt;) {
<span class="kw">let </span><span class="kw-2">mut </span>locked_node = node.inner.lock().unwrap();
<span class="kw">if </span>locked_node.is_cancelled {
<span class="kw">return</span>;
}
<span class="comment">// One by one, adopt grandchildren and then cancel and detach the child
</span><span class="kw">while let </span><span class="prelude-val">Some</span>(child) = locked_node.children.pop() {
<span class="comment">// This can&#39;t deadlock because the mutex we are already
// holding is the parent of child.
</span><span class="kw">let </span><span class="kw-2">mut </span>locked_child = child.inner.lock().unwrap();
<span class="comment">// Detach the child from node
// No need to modify node.children, as the child already got removed with `.pop`
</span>locked_child.parent = <span class="prelude-val">None</span>;
locked_child.parent_idx = <span class="number">0</span>;
<span class="comment">// If child is already cancelled, detaching is enough
</span><span class="kw">if </span>locked_child.is_cancelled {
<span class="kw">continue</span>;
}
<span class="comment">// Cancel or adopt grandchildren
</span><span class="kw">while let </span><span class="prelude-val">Some</span>(grandchild) = locked_child.children.pop() {
<span class="comment">// This can&#39;t deadlock because the two mutexes we are already
// holding is the parent and grandparent of grandchild.
</span><span class="kw">let </span><span class="kw-2">mut </span>locked_grandchild = grandchild.inner.lock().unwrap();
<span class="comment">// Detach the grandchild
</span>locked_grandchild.parent = <span class="prelude-val">None</span>;
locked_grandchild.parent_idx = <span class="number">0</span>;
<span class="comment">// If grandchild is already cancelled, detaching is enough
</span><span class="kw">if </span>locked_grandchild.is_cancelled {
<span class="kw">continue</span>;
}
<span class="comment">// For performance reasons, only adopt grandchildren that have children.
// Otherwise, just cancel them right away, no need for another iteration.
</span><span class="kw">if </span>locked_grandchild.children.is_empty() {
<span class="comment">// Cancel the grandchild
</span>locked_grandchild.is_cancelled = <span class="bool-val">true</span>;
locked_grandchild.children = Vec::new();
drop(locked_grandchild);
grandchild.waker.notify_waiters();
} <span class="kw">else </span>{
<span class="comment">// Otherwise, adopt grandchild
</span>locked_grandchild.parent = <span class="prelude-val">Some</span>(node.clone());
locked_grandchild.parent_idx = locked_node.children.len();
drop(locked_grandchild);
locked_node.children.push(grandchild);
}
}
<span class="comment">// Cancel the child
</span>locked_child.is_cancelled = <span class="bool-val">true</span>;
locked_child.children = Vec::new();
drop(locked_child);
child.waker.notify_waiters();
<span class="comment">// Now the child is cancelled and detached and all its children are adopted.
// Just continue until all (including adopted) children are cancelled and detached.
</span>}
<span class="comment">// Cancel the node itself.
</span>locked_node.is_cancelled = <span class="bool-val">true</span>;
locked_node.children = Vec::new();
drop(locked_node);
node.waker.notify_waiters();
}
</code></pre></div>
</section></div></main><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="tokio_util" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.66.0-nightly (5c8bff74b 2022-10-21)" ></div></body></html>