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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `/root/.cargo/registry/src/github.com-1ecc6299db9ec823/crossbeam-utils-0.8.15/src/thread.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>thread.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" href="../../normalize.css"><link rel="stylesheet" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" href="../../ayu.css" disabled><link rel="stylesheet" href="../../dark.css" disabled><link rel="stylesheet" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script defer src="../../source-script.js"></script><script defer src="../../source-files.js"></script><script defer src="../../main.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"></head><body class="rustdoc source"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><a class="sidebar-logo" href="../../crossbeam_utils/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div></a></nav><main><div class="width-limiter"><nav class="sub"><a class="sub-logo-container" href="../../crossbeam_utils/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></div></form></nav><section id="main-content" class="content"><div class="example-wrap"><pre class="src-line-numbers"><span id="1">1</span>
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</pre><pre class="rust"><code><span class="doccomment">//! Threads that can borrow variables from the stack.
//!
//! Create a scope when spawned threads need to access variables on the stack:
//!
//! ```
//! use crossbeam_utils::thread;
//!
//! let people = vec![
//! &quot;Alice&quot;.to_string(),
//! &quot;Bob&quot;.to_string(),
//! &quot;Carol&quot;.to_string(),
//! ];
//!
//! thread::scope(|s| {
//! for person in &amp;people {
//! s.spawn(move |_| {
//! println!(&quot;Hello, {}!&quot;, person);
//! });
//! }
//! }).unwrap();
//! ```
//!
//! # Why scoped threads?
//!
//! Suppose we wanted to re-write the previous example using plain threads:
//!
//! ```compile_fail,E0597
//! use std::thread;
//!
//! let people = vec![
//! &quot;Alice&quot;.to_string(),
//! &quot;Bob&quot;.to_string(),
//! &quot;Carol&quot;.to_string(),
//! ];
//!
//! let mut threads = Vec::new();
//!
//! for person in &amp;people {
//! threads.push(thread::spawn(move || {
//! println!(&quot;Hello, {}!&quot;, person);
//! }));
//! }
//!
//! for thread in threads {
//! thread.join().unwrap();
//! }
//! ```
//!
//! This doesn&#39;t work because the borrow checker complains about `people` not living long enough:
//!
//! ```text
//! error[E0597]: `people` does not live long enough
//! --&gt; src/main.rs:12:20
//! |
//! 12 | for person in &amp;people {
//! | ^^^^^^ borrowed value does not live long enough
//! ...
//! 21 | }
//! | - borrowed value only lives until here
//! |
//! = note: borrowed value must be valid for the static lifetime...
//! ```
//!
//! The problem here is that spawned threads are not allowed to borrow variables on stack because
//! the compiler cannot prove they will be joined before `people` is destroyed.
//!
//! Scoped threads are a mechanism to guarantee to the compiler that spawned threads will be joined
//! before the scope ends.
//!
//! # How scoped threads work
//!
//! If a variable is borrowed by a thread, the thread must complete before the variable is
//! destroyed. Threads spawned using [`std::thread::spawn`] can only borrow variables with the
//! `&#39;static` lifetime because the borrow checker cannot be sure when the thread will complete.
//!
//! A scope creates a clear boundary between variables outside the scope and threads inside the
//! scope. Whenever a scope spawns a thread, it promises to join the thread before the scope ends.
//! This way we guarantee to the borrow checker that scoped threads only live within the scope and
//! can safely access variables outside it.
//!
//! # Nesting scoped threads
//!
//! Sometimes scoped threads need to spawn more threads within the same scope. This is a little
//! tricky because argument `s` lives *inside* the invocation of `thread::scope()` and as such
//! cannot be borrowed by scoped threads:
//!
//! ```compile_fail,E0373,E0521
//! use crossbeam_utils::thread;
//!
//! thread::scope(|s| {
//! s.spawn(|_| {
//! // Not going to compile because we&#39;re trying to borrow `s`,
//! // which lives *inside* the scope! :(
//! s.spawn(|_| println!(&quot;nested thread&quot;));
//! });
//! });
//! ```
//!
//! Fortunately, there is a solution. Every scoped thread is passed a reference to its scope as an
//! argument, which can be used for spawning nested threads:
//!
//! ```
//! use crossbeam_utils::thread;
//!
//! thread::scope(|s| {
//! // Note the `|s|` here.
//! s.spawn(|s| {
//! // Yay, this works because we&#39;re using a fresh argument `s`! :)
//! s.spawn(|_| println!(&quot;nested thread&quot;));
//! });
//! }).unwrap();
//! ```
</span><span class="kw">use </span>std::fmt;
<span class="kw">use </span>std::io;
<span class="kw">use </span>std::marker::PhantomData;
<span class="kw">use </span>std::mem;
<span class="kw">use </span>std::panic;
<span class="kw">use </span>std::sync::{Arc, Mutex};
<span class="kw">use </span>std::thread;
<span class="kw">use </span><span class="kw">crate</span>::sync::WaitGroup;
<span class="kw">use </span>cfg_if::cfg_if;
<span class="kw">type </span>SharedVec&lt;T&gt; = Arc&lt;Mutex&lt;Vec&lt;T&gt;&gt;&gt;;
<span class="kw">type </span>SharedOption&lt;T&gt; = Arc&lt;Mutex&lt;<span class="prelude-ty">Option</span>&lt;T&gt;&gt;&gt;;
<span class="doccomment">/// Creates a new scope for spawning threads.
///
/// All child threads that haven&#39;t been manually joined will be automatically joined just before
/// this function invocation ends. If all joined threads have successfully completed, `Ok` is
/// returned with the return value of `f`. If any of the joined threads has panicked, an `Err` is
/// returned containing errors from panicked threads. Note that if panics are implemented by
/// aborting the process, no error is returned; see the notes of [std::panic::catch_unwind].
///
/// **Note:** Since Rust 1.63, this function is soft-deprecated in favor of the more efficient [`std::thread::scope`].
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
///
/// let var = vec![1, 2, 3];
///
/// thread::scope(|s| {
/// s.spawn(|_| {
/// println!(&quot;A child thread borrowing `var`: {:?}&quot;, var);
/// });
/// }).unwrap();
/// ```
</span><span class="kw">pub fn </span>scope&lt;<span class="lifetime">&#39;env</span>, F, R&gt;(f: F) -&gt; thread::Result&lt;R&gt;
<span class="kw">where
</span>F: FnOnce(<span class="kw-2">&amp;</span>Scope&lt;<span class="lifetime">&#39;env</span>&gt;) -&gt; R,
{
<span class="kw">let </span>wg = WaitGroup::new();
<span class="kw">let </span>scope = Scope::&lt;<span class="lifetime">&#39;env</span>&gt; {
handles: SharedVec::default(),
wait_group: wg.clone(),
_marker: PhantomData,
};
<span class="comment">// Execute the scoped function, but catch any panics.
</span><span class="kw">let </span>result = panic::catch_unwind(panic::AssertUnwindSafe(|| f(<span class="kw-2">&amp;</span>scope)));
<span class="comment">// Wait until all nested scopes are dropped.
</span>drop(scope.wait_group);
wg.wait();
<span class="comment">// Join all remaining spawned threads.
</span><span class="kw">let </span>panics: Vec&lt;<span class="kw">_</span>&gt; = scope
.handles
.lock()
.unwrap()
<span class="comment">// Filter handles that haven&#39;t been joined, join them, and collect errors.
</span>.drain(..)
.filter_map(|handle| handle.lock().unwrap().take())
.filter_map(|handle| handle.join().err())
.collect();
<span class="comment">// If `f` has panicked, resume unwinding.
// If any of the child threads have panicked, return the panic errors.
// Otherwise, everything is OK and return the result of `f`.
</span><span class="kw">match </span>result {
<span class="prelude-val">Err</span>(err) =&gt; panic::resume_unwind(err),
<span class="prelude-val">Ok</span>(res) =&gt; {
<span class="kw">if </span>panics.is_empty() {
<span class="prelude-val">Ok</span>(res)
} <span class="kw">else </span>{
<span class="prelude-val">Err</span>(Box::new(panics))
}
}
}
}
<span class="doccomment">/// A scope for spawning threads.
</span><span class="kw">pub struct </span>Scope&lt;<span class="lifetime">&#39;env</span>&gt; {
<span class="doccomment">/// The list of the thread join handles.
</span>handles: SharedVec&lt;SharedOption&lt;thread::JoinHandle&lt;()&gt;&gt;&gt;,
<span class="doccomment">/// Used to wait until all subscopes all dropped.
</span>wait_group: WaitGroup,
<span class="doccomment">/// Borrows data with invariant lifetime `&#39;env`.
</span>_marker: PhantomData&lt;<span class="kw-2">&amp;</span><span class="lifetime">&#39;env </span><span class="kw-2">mut &amp;</span><span class="lifetime">&#39;env </span>()&gt;,
}
<span class="kw">unsafe impl </span>Sync <span class="kw">for </span>Scope&lt;<span class="lifetime">&#39;_</span>&gt; {}
<span class="kw">impl</span>&lt;<span class="lifetime">&#39;env</span>&gt; Scope&lt;<span class="lifetime">&#39;env</span>&gt; {
<span class="doccomment">/// Spawns a scoped thread.
///
/// This method is similar to the [`spawn`] function in Rust&#39;s standard library. The difference
/// is that this thread is scoped, meaning it&#39;s guaranteed to terminate before the scope exits,
/// allowing it to reference variables outside the scope.
///
/// The scoped thread is passed a reference to this scope as an argument, which can be used for
/// spawning nested threads.
///
/// The returned [handle](ScopedJoinHandle) can be used to manually
/// [join](ScopedJoinHandle::join) the thread before the scope exits.
///
/// This will create a thread using default parameters of [`ScopedThreadBuilder`], if you want to specify the
/// stack size or the name of the thread, use this API instead.
///
/// [`spawn`]: std::thread::spawn
///
/// # Panics
///
/// Panics if the OS fails to create a thread; use [`ScopedThreadBuilder::spawn`]
/// to recover from such errors.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
///
/// thread::scope(|s| {
/// let handle = s.spawn(|_| {
/// println!(&quot;A child thread is running&quot;);
/// 42
/// });
///
/// // Join the thread and retrieve its result.
/// let res = handle.join().unwrap();
/// assert_eq!(res, 42);
/// }).unwrap();
/// ```
</span><span class="kw">pub fn </span>spawn&lt;<span class="lifetime">&#39;scope</span>, F, T&gt;(<span class="kw-2">&amp;</span><span class="lifetime">&#39;scope </span><span class="self">self</span>, f: F) -&gt; ScopedJoinHandle&lt;<span class="lifetime">&#39;scope</span>, T&gt;
<span class="kw">where
</span>F: FnOnce(<span class="kw-2">&amp;</span>Scope&lt;<span class="lifetime">&#39;env</span>&gt;) -&gt; T,
F: Send + <span class="lifetime">&#39;env</span>,
T: Send + <span class="lifetime">&#39;env</span>,
{
<span class="self">self</span>.builder()
.spawn(f)
.expect(<span class="string">&quot;failed to spawn scoped thread&quot;</span>)
}
<span class="doccomment">/// Creates a builder that can configure a thread before spawning.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
///
/// thread::scope(|s| {
/// s.builder()
/// .spawn(|_| println!(&quot;A child thread is running&quot;))
/// .unwrap();
/// }).unwrap();
/// ```
</span><span class="kw">pub fn </span>builder&lt;<span class="lifetime">&#39;scope</span>&gt;(<span class="kw-2">&amp;</span><span class="lifetime">&#39;scope </span><span class="self">self</span>) -&gt; ScopedThreadBuilder&lt;<span class="lifetime">&#39;scope</span>, <span class="lifetime">&#39;env</span>&gt; {
ScopedThreadBuilder {
scope: <span class="self">self</span>,
builder: thread::Builder::new(),
}
}
}
<span class="kw">impl </span>fmt::Debug <span class="kw">for </span>Scope&lt;<span class="lifetime">&#39;_</span>&gt; {
<span class="kw">fn </span>fmt(<span class="kw-2">&amp;</span><span class="self">self</span>, f: <span class="kw-2">&amp;mut </span>fmt::Formatter&lt;<span class="lifetime">&#39;_</span>&gt;) -&gt; fmt::Result {
f.pad(<span class="string">&quot;Scope { .. }&quot;</span>)
}
}
<span class="doccomment">/// Configures the properties of a new thread.
///
/// The two configurable properties are:
///
/// - [`name`]: Specifies an [associated name for the thread][naming-threads].
/// - [`stack_size`]: Specifies the [desired stack size for the thread][stack-size].
///
/// The [`spawn`] method will take ownership of the builder and return an [`io::Result`] of the
/// thread handle with the given configuration.
///
/// The [`Scope::spawn`] method uses a builder with default configuration and unwraps its return
/// value. You may want to use this builder when you want to recover from a failure to launch a
/// thread.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
///
/// thread::scope(|s| {
/// s.builder()
/// .spawn(|_| println!(&quot;Running a child thread&quot;))
/// .unwrap();
/// }).unwrap();
/// ```
///
/// [`name`]: ScopedThreadBuilder::name
/// [`stack_size`]: ScopedThreadBuilder::stack_size
/// [`spawn`]: ScopedThreadBuilder::spawn
/// [`io::Result`]: std::io::Result
/// [naming-threads]: std::thread#naming-threads
/// [stack-size]: std::thread#stack-size
</span><span class="attribute">#[derive(Debug)]
</span><span class="kw">pub struct </span>ScopedThreadBuilder&lt;<span class="lifetime">&#39;scope</span>, <span class="lifetime">&#39;env</span>&gt; {
scope: <span class="kw-2">&amp;</span><span class="lifetime">&#39;scope </span>Scope&lt;<span class="lifetime">&#39;env</span>&gt;,
builder: thread::Builder,
}
<span class="kw">impl</span>&lt;<span class="lifetime">&#39;scope</span>, <span class="lifetime">&#39;env</span>&gt; ScopedThreadBuilder&lt;<span class="lifetime">&#39;scope</span>, <span class="lifetime">&#39;env</span>&gt; {
<span class="doccomment">/// Sets the name for the new thread.
///
/// The name must not contain null bytes (`\0`).
///
/// For more information about named threads, see [here][naming-threads].
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
/// use std::thread::current;
///
/// thread::scope(|s| {
/// s.builder()
/// .name(&quot;my thread&quot;.to_string())
/// .spawn(|_| assert_eq!(current().name(), Some(&quot;my thread&quot;)))
/// .unwrap();
/// }).unwrap();
/// ```
///
/// [naming-threads]: std::thread#naming-threads
</span><span class="kw">pub fn </span>name(<span class="kw-2">mut </span><span class="self">self</span>, name: String) -&gt; ScopedThreadBuilder&lt;<span class="lifetime">&#39;scope</span>, <span class="lifetime">&#39;env</span>&gt; {
<span class="self">self</span>.builder = <span class="self">self</span>.builder.name(name);
<span class="self">self
</span>}
<span class="doccomment">/// Sets the size of the stack for the new thread.
///
/// The stack size is measured in bytes.
///
/// For more information about the stack size for threads, see [here][stack-size].
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
///
/// thread::scope(|s| {
/// s.builder()
/// .stack_size(32 * 1024)
/// .spawn(|_| println!(&quot;Running a child thread&quot;))
/// .unwrap();
/// }).unwrap();
/// ```
///
/// [stack-size]: std::thread#stack-size
</span><span class="kw">pub fn </span>stack_size(<span class="kw-2">mut </span><span class="self">self</span>, size: usize) -&gt; ScopedThreadBuilder&lt;<span class="lifetime">&#39;scope</span>, <span class="lifetime">&#39;env</span>&gt; {
<span class="self">self</span>.builder = <span class="self">self</span>.builder.stack_size(size);
<span class="self">self
</span>}
<span class="doccomment">/// Spawns a scoped thread with this configuration.
///
/// The scoped thread is passed a reference to this scope as an argument, which can be used for
/// spawning nested threads.
///
/// The returned handle can be used to manually join the thread before the scope exits.
///
/// # Errors
///
/// Unlike the [`Scope::spawn`] method, this method yields an
/// [`io::Result`] to capture any failure to create the thread at
/// the OS level.
///
/// [`io::Result`]: std::io::Result
///
/// # Panics
///
/// Panics if a thread name was set and it contained null bytes.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
///
/// thread::scope(|s| {
/// let handle = s.builder()
/// .spawn(|_| {
/// println!(&quot;A child thread is running&quot;);
/// 42
/// })
/// .unwrap();
///
/// // Join the thread and retrieve its result.
/// let res = handle.join().unwrap();
/// assert_eq!(res, 42);
/// }).unwrap();
/// ```
</span><span class="kw">pub fn </span>spawn&lt;F, T&gt;(<span class="self">self</span>, f: F) -&gt; io::Result&lt;ScopedJoinHandle&lt;<span class="lifetime">&#39;scope</span>, T&gt;&gt;
<span class="kw">where
</span>F: FnOnce(<span class="kw-2">&amp;</span>Scope&lt;<span class="lifetime">&#39;env</span>&gt;) -&gt; T,
F: Send + <span class="lifetime">&#39;env</span>,
T: Send + <span class="lifetime">&#39;env</span>,
{
<span class="comment">// The result of `f` will be stored here.
</span><span class="kw">let </span>result = SharedOption::default();
<span class="comment">// Spawn the thread and grab its join handle and thread handle.
</span><span class="kw">let </span>(handle, thread) = {
<span class="kw">let </span>result = Arc::clone(<span class="kw-2">&amp;</span>result);
<span class="comment">// A clone of the scope that will be moved into the new thread.
</span><span class="kw">let </span>scope = Scope::&lt;<span class="lifetime">&#39;env</span>&gt; {
handles: Arc::clone(<span class="kw-2">&amp;</span><span class="self">self</span>.scope.handles),
wait_group: <span class="self">self</span>.scope.wait_group.clone(),
_marker: PhantomData,
};
<span class="comment">// Spawn the thread.
</span><span class="kw">let </span>handle = {
<span class="kw">let </span>closure = <span class="kw">move </span>|| {
<span class="comment">// Make sure the scope is inside the closure with the proper `&#39;env` lifetime.
</span><span class="kw">let </span>scope: Scope&lt;<span class="lifetime">&#39;env</span>&gt; = scope;
<span class="comment">// Run the closure.
</span><span class="kw">let </span>res = f(<span class="kw-2">&amp;</span>scope);
<span class="comment">// Store the result if the closure didn&#39;t panic.
</span><span class="kw-2">*</span>result.lock().unwrap() = <span class="prelude-val">Some</span>(res);
};
<span class="comment">// Allocate `closure` on the heap and erase the `&#39;env` bound.
</span><span class="kw">let </span>closure: Box&lt;<span class="kw">dyn </span>FnOnce() + Send + <span class="lifetime">&#39;env</span>&gt; = Box::new(closure);
<span class="kw">let </span>closure: Box&lt;<span class="kw">dyn </span>FnOnce() + Send + <span class="lifetime">&#39;static</span>&gt; =
<span class="kw">unsafe </span>{ mem::transmute(closure) };
<span class="comment">// Finally, spawn the closure.
</span><span class="self">self</span>.builder.spawn(closure)<span class="question-mark">?
</span>};
<span class="kw">let </span>thread = handle.thread().clone();
<span class="kw">let </span>handle = Arc::new(Mutex::new(<span class="prelude-val">Some</span>(handle)));
(handle, thread)
};
<span class="comment">// Add the handle to the shared list of join handles.
</span><span class="self">self</span>.scope.handles.lock().unwrap().push(Arc::clone(<span class="kw-2">&amp;</span>handle));
<span class="prelude-val">Ok</span>(ScopedJoinHandle {
handle,
result,
thread,
_marker: PhantomData,
})
}
}
<span class="kw">unsafe impl</span>&lt;T&gt; Send <span class="kw">for </span>ScopedJoinHandle&lt;<span class="lifetime">&#39;_</span>, T&gt; {}
<span class="kw">unsafe impl</span>&lt;T&gt; Sync <span class="kw">for </span>ScopedJoinHandle&lt;<span class="lifetime">&#39;_</span>, T&gt; {}
<span class="doccomment">/// A handle that can be used to join its scoped thread.
///
/// This struct is created by the [`Scope::spawn`] method and the
/// [`ScopedThreadBuilder::spawn`] method.
</span><span class="kw">pub struct </span>ScopedJoinHandle&lt;<span class="lifetime">&#39;scope</span>, T&gt; {
<span class="doccomment">/// A join handle to the spawned thread.
</span>handle: SharedOption&lt;thread::JoinHandle&lt;()&gt;&gt;,
<span class="doccomment">/// Holds the result of the inner closure.
</span>result: SharedOption&lt;T&gt;,
<span class="doccomment">/// A handle to the the spawned thread.
</span>thread: thread::Thread,
<span class="doccomment">/// Borrows the parent scope with lifetime `&#39;scope`.
</span>_marker: PhantomData&lt;<span class="kw-2">&amp;</span><span class="lifetime">&#39;scope </span>()&gt;,
}
<span class="kw">impl</span>&lt;T&gt; ScopedJoinHandle&lt;<span class="lifetime">&#39;_</span>, T&gt; {
<span class="doccomment">/// Waits for the thread to finish and returns its result.
///
/// If the child thread panics, an error is returned. Note that if panics are implemented by
/// aborting the process, no error is returned; see the notes of [std::panic::catch_unwind].
///
/// # Panics
///
/// This function may panic on some platforms if a thread attempts to join itself or otherwise
/// may create a deadlock with joining threads.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
///
/// thread::scope(|s| {
/// let handle1 = s.spawn(|_| println!(&quot;I&#39;m a happy thread :)&quot;));
/// let handle2 = s.spawn(|_| panic!(&quot;I&#39;m a sad thread :(&quot;));
///
/// // Join the first thread and verify that it succeeded.
/// let res = handle1.join();
/// assert!(res.is_ok());
///
/// // Join the second thread and verify that it panicked.
/// let res = handle2.join();
/// assert!(res.is_err());
/// }).unwrap();
/// ```
</span><span class="kw">pub fn </span>join(<span class="self">self</span>) -&gt; thread::Result&lt;T&gt; {
<span class="comment">// Take out the handle. The handle will surely be available because the root scope waits
// for nested scopes before joining remaining threads.
</span><span class="kw">let </span>handle = <span class="self">self</span>.handle.lock().unwrap().take().unwrap();
<span class="comment">// Join the thread and then take the result out of its inner closure.
</span>handle
.join()
.map(|()| <span class="self">self</span>.result.lock().unwrap().take().unwrap())
}
<span class="doccomment">/// Returns a handle to the underlying thread.
///
/// # Examples
///
/// ```
/// use crossbeam_utils::thread;
///
/// thread::scope(|s| {
/// let handle = s.spawn(|_| println!(&quot;A child thread is running&quot;));
/// println!(&quot;The child thread ID: {:?}&quot;, handle.thread().id());
/// }).unwrap();
/// ```
</span><span class="kw">pub fn </span>thread(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="kw-2">&amp;</span>thread::Thread {
<span class="kw-2">&amp;</span><span class="self">self</span>.thread
}
}
<span class="macro">cfg_if! </span>{
<span class="kw">if </span><span class="attribute">#[cfg(unix)] </span>{
<span class="kw">use </span>std::os::unix::thread::{JoinHandleExt, RawPthread};
<span class="kw">impl</span>&lt;T&gt; JoinHandleExt <span class="kw">for </span>ScopedJoinHandle&lt;<span class="lifetime">&#39;_</span>, T&gt; {
<span class="kw">fn </span>as_pthread_t(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; RawPthread {
<span class="comment">// Borrow the handle. The handle will surely be available because the root scope waits
// for nested scopes before joining remaining threads.
</span><span class="kw">let </span>handle = <span class="self">self</span>.handle.lock().unwrap();
handle.as_ref().unwrap().as_pthread_t()
}
<span class="kw">fn </span>into_pthread_t(<span class="self">self</span>) -&gt; RawPthread {
<span class="self">self</span>.as_pthread_t()
}
}
} <span class="kw">else if </span><span class="attribute">#[cfg(windows)] </span>{
<span class="kw">use </span>std::os::windows::io::{AsRawHandle, IntoRawHandle, RawHandle};
<span class="kw">impl</span>&lt;T&gt; AsRawHandle <span class="kw">for </span>ScopedJoinHandle&lt;<span class="lifetime">&#39;_</span>, T&gt; {
<span class="kw">fn </span>as_raw_handle(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; RawHandle {
<span class="comment">// Borrow the handle. The handle will surely be available because the root scope waits
// for nested scopes before joining remaining threads.
</span><span class="kw">let </span>handle = <span class="self">self</span>.handle.lock().unwrap();
handle.as_ref().unwrap().as_raw_handle()
}
}
<span class="kw">impl</span>&lt;T&gt; IntoRawHandle <span class="kw">for </span>ScopedJoinHandle&lt;<span class="lifetime">&#39;_</span>, T&gt; {
<span class="kw">fn </span>into_raw_handle(<span class="self">self</span>) -&gt; RawHandle {
<span class="self">self</span>.as_raw_handle()
}
}
}
}
<span class="kw">impl</span>&lt;T&gt; fmt::Debug <span class="kw">for </span>ScopedJoinHandle&lt;<span class="lifetime">&#39;_</span>, T&gt; {
<span class="kw">fn </span>fmt(<span class="kw-2">&amp;</span><span class="self">self</span>, f: <span class="kw-2">&amp;mut </span>fmt::Formatter&lt;<span class="lifetime">&#39;_</span>&gt;) -&gt; fmt::Result {
f.pad(<span class="string">&quot;ScopedJoinHandle { .. }&quot;</span>)
}
}
</code></pre></div>
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