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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `/root/.cargo/registry/src/github.com-1ecc6299db9ec823/crossbeam-channel-0.5.8/src/lib.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>lib.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" href="../../normalize.css"><link rel="stylesheet" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" href="../../ayu.css" disabled><link rel="stylesheet" href="../../dark.css" disabled><link rel="stylesheet" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script defer src="../../source-script.js"></script><script defer src="../../source-files.js"></script><script defer src="../../main.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"></head><body class="rustdoc source"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><a class="sidebar-logo" href="../../crossbeam_channel/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div></a></nav><main><div class="width-limiter"><nav class="sub"><a class="sub-logo-container" href="../../crossbeam_channel/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></div></form></nav><section id="main-content" class="content"><div class="example-wrap"><pre class="src-line-numbers"><span id="1">1</span>
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</pre><pre class="rust"><code><span class="doccomment">//! Multi-producer multi-consumer channels for message passing.
//!
//! This crate is an alternative to [`std::sync::mpsc`] with more features and better performance.
//!
//! # Hello, world!
//!
//! ```
//! use crossbeam_channel::unbounded;
//!
//! // Create a channel of unbounded capacity.
//! let (s, r) = unbounded();
//!
//! // Send a message into the channel.
//! s.send(&quot;Hello, world!&quot;).unwrap();
//!
//! // Receive the message from the channel.
//! assert_eq!(r.recv(), Ok(&quot;Hello, world!&quot;));
//! ```
//!
//! # Channel types
//!
//! Channels can be created using two functions:
//!
//! * [`bounded`] creates a channel of bounded capacity, i.e. there is a limit to how many messages
//! it can hold at a time.
//!
//! * [`unbounded`] creates a channel of unbounded capacity, i.e. it can hold any number of
//! messages at a time.
//!
//! Both functions return a [`Sender`] and a [`Receiver`], which represent the two opposite sides
//! of a channel.
//!
//! Creating a bounded channel:
//!
//! ```
//! use crossbeam_channel::bounded;
//!
//! // Create a channel that can hold at most 5 messages at a time.
//! let (s, r) = bounded(5);
//!
//! // Can send only 5 messages without blocking.
//! for i in 0..5 {
//! s.send(i).unwrap();
//! }
//!
//! // Another call to `send` would block because the channel is full.
//! // s.send(5).unwrap();
//! ```
//!
//! Creating an unbounded channel:
//!
//! ```
//! use crossbeam_channel::unbounded;
//!
//! // Create an unbounded channel.
//! let (s, r) = unbounded();
//!
//! // Can send any number of messages into the channel without blocking.
//! for i in 0..1000 {
//! s.send(i).unwrap();
//! }
//! ```
//!
//! A special case is zero-capacity channel, which cannot hold any messages. Instead, send and
//! receive operations must appear at the same time in order to pair up and pass the message over:
//!
//! ```
//! use std::thread;
//! use crossbeam_channel::bounded;
//!
//! // Create a zero-capacity channel.
//! let (s, r) = bounded(0);
//!
//! // Sending blocks until a receive operation appears on the other side.
//! thread::spawn(move || s.send(&quot;Hi!&quot;).unwrap());
//!
//! // Receiving blocks until a send operation appears on the other side.
//! assert_eq!(r.recv(), Ok(&quot;Hi!&quot;));
//! ```
//!
//! # Sharing channels
//!
//! Senders and receivers can be cloned and sent to other threads:
//!
//! ```
//! use std::thread;
//! use crossbeam_channel::bounded;
//!
//! let (s1, r1) = bounded(0);
//! let (s2, r2) = (s1.clone(), r1.clone());
//!
//! // Spawn a thread that receives a message and then sends one.
//! thread::spawn(move || {
//! r2.recv().unwrap();
//! s2.send(2).unwrap();
//! });
//!
//! // Send a message and then receive one.
//! s1.send(1).unwrap();
//! r1.recv().unwrap();
//! ```
//!
//! Note that cloning only creates a new handle to the same sending or receiving side. It does not
//! create a separate stream of messages in any way:
//!
//! ```
//! use crossbeam_channel::unbounded;
//!
//! let (s1, r1) = unbounded();
//! let (s2, r2) = (s1.clone(), r1.clone());
//! let (s3, r3) = (s2.clone(), r2.clone());
//!
//! s1.send(10).unwrap();
//! s2.send(20).unwrap();
//! s3.send(30).unwrap();
//!
//! assert_eq!(r3.recv(), Ok(10));
//! assert_eq!(r1.recv(), Ok(20));
//! assert_eq!(r2.recv(), Ok(30));
//! ```
//!
//! It&#39;s also possible to share senders and receivers by reference:
//!
//! ```
//! use crossbeam_channel::bounded;
//! use crossbeam_utils::thread::scope;
//!
//! let (s, r) = bounded(0);
//!
//! scope(|scope| {
//! // Spawn a thread that receives a message and then sends one.
//! scope.spawn(|_| {
//! r.recv().unwrap();
//! s.send(2).unwrap();
//! });
//!
//! // Send a message and then receive one.
//! s.send(1).unwrap();
//! r.recv().unwrap();
//! }).unwrap();
//! ```
//!
//! # Disconnection
//!
//! When all senders or all receivers associated with a channel get dropped, the channel becomes
//! disconnected. No more messages can be sent, but any remaining messages can still be received.
//! Send and receive operations on a disconnected channel never block.
//!
//! ```
//! use crossbeam_channel::{unbounded, RecvError};
//!
//! let (s, r) = unbounded();
//! s.send(1).unwrap();
//! s.send(2).unwrap();
//! s.send(3).unwrap();
//!
//! // The only sender is dropped, disconnecting the channel.
//! drop(s);
//!
//! // The remaining messages can be received.
//! assert_eq!(r.recv(), Ok(1));
//! assert_eq!(r.recv(), Ok(2));
//! assert_eq!(r.recv(), Ok(3));
//!
//! // There are no more messages in the channel.
//! assert!(r.is_empty());
//!
//! // Note that calling `r.recv()` does not block.
//! // Instead, `Err(RecvError)` is returned immediately.
//! assert_eq!(r.recv(), Err(RecvError));
//! ```
//!
//! # Blocking operations
//!
//! Send and receive operations come in three flavors:
//!
//! * Non-blocking (returns immediately with success or failure).
//! * Blocking (waits until the operation succeeds or the channel becomes disconnected).
//! * Blocking with a timeout (blocks only for a certain duration of time).
//!
//! A simple example showing the difference between non-blocking and blocking operations:
//!
//! ```
//! use crossbeam_channel::{bounded, RecvError, TryRecvError};
//!
//! let (s, r) = bounded(1);
//!
//! // Send a message into the channel.
//! s.send(&quot;foo&quot;).unwrap();
//!
//! // This call would block because the channel is full.
//! // s.send(&quot;bar&quot;).unwrap();
//!
//! // Receive the message.
//! assert_eq!(r.recv(), Ok(&quot;foo&quot;));
//!
//! // This call would block because the channel is empty.
//! // r.recv();
//!
//! // Try receiving a message without blocking.
//! assert_eq!(r.try_recv(), Err(TryRecvError::Empty));
//!
//! // Disconnect the channel.
//! drop(s);
//!
//! // This call doesn&#39;t block because the channel is now disconnected.
//! assert_eq!(r.recv(), Err(RecvError));
//! ```
//!
//! # Iteration
//!
//! Receivers can be used as iterators. For example, method [`iter`] creates an iterator that
//! receives messages until the channel becomes empty and disconnected. Note that iteration may
//! block waiting for next message to arrive.
//!
//! ```
//! use std::thread;
//! use crossbeam_channel::unbounded;
//!
//! let (s, r) = unbounded();
//!
//! thread::spawn(move || {
//! s.send(1).unwrap();
//! s.send(2).unwrap();
//! s.send(3).unwrap();
//! drop(s); // Disconnect the channel.
//! });
//!
//! // Collect all messages from the channel.
//! // Note that the call to `collect` blocks until the sender is dropped.
//! let v: Vec&lt;_&gt; = r.iter().collect();
//!
//! assert_eq!(v, [1, 2, 3]);
//! ```
//!
//! A non-blocking iterator can be created using [`try_iter`], which receives all available
//! messages without blocking:
//!
//! ```
//! use crossbeam_channel::unbounded;
//!
//! let (s, r) = unbounded();
//! s.send(1).unwrap();
//! s.send(2).unwrap();
//! s.send(3).unwrap();
//! // No need to drop the sender.
//!
//! // Receive all messages currently in the channel.
//! let v: Vec&lt;_&gt; = r.try_iter().collect();
//!
//! assert_eq!(v, [1, 2, 3]);
//! ```
//!
//! # Selection
//!
//! The [`select!`] macro allows you to define a set of channel operations, wait until any one of
//! them becomes ready, and finally execute it. If multiple operations are ready at the same time,
//! a random one among them is selected.
//!
//! It is also possible to define a `default` case that gets executed if none of the operations are
//! ready, either right away or for a certain duration of time.
//!
//! An operation is considered to be ready if it doesn&#39;t have to block. Note that it is ready even
//! when it will simply return an error because the channel is disconnected.
//!
//! An example of receiving a message from two channels:
//!
//! ```
//! use std::thread;
//! use std::time::Duration;
//! use crossbeam_channel::{select, unbounded};
//!
//! let (s1, r1) = unbounded();
//! let (s2, r2) = unbounded();
//!
//! thread::spawn(move || s1.send(10).unwrap());
//! thread::spawn(move || s2.send(20).unwrap());
//!
//! // At most one of these two receive operations will be executed.
//! select! {
//! recv(r1) -&gt; msg =&gt; assert_eq!(msg, Ok(10)),
//! recv(r2) -&gt; msg =&gt; assert_eq!(msg, Ok(20)),
//! default(Duration::from_secs(1)) =&gt; println!(&quot;timed out&quot;),
//! }
//! ```
//!
//! If you need to select over a dynamically created list of channel operations, use [`Select`]
//! instead. The [`select!`] macro is just a convenience wrapper around [`Select`].
//!
//! # Extra channels
//!
//! Three functions can create special kinds of channels, all of which return just a [`Receiver`]
//! handle:
//!
//! * [`after`] creates a channel that delivers a single message after a certain duration of time.
//! * [`tick`] creates a channel that delivers messages periodically.
//! * [`never`](never()) creates a channel that never delivers messages.
//!
//! These channels are very efficient because messages get lazily generated on receive operations.
//!
//! An example that prints elapsed time every 50 milliseconds for the duration of 1 second:
//!
//! ```
//! use std::time::{Duration, Instant};
//! use crossbeam_channel::{after, select, tick};
//!
//! let start = Instant::now();
//! let ticker = tick(Duration::from_millis(50));
//! let timeout = after(Duration::from_secs(1));
//!
//! loop {
//! select! {
//! recv(ticker) -&gt; _ =&gt; println!(&quot;elapsed: {:?}&quot;, start.elapsed()),
//! recv(timeout) -&gt; _ =&gt; break,
//! }
//! }
//! ```
//!
//! [`send`]: Sender::send
//! [`recv`]: Receiver::recv
//! [`iter`]: Receiver::iter
//! [`try_iter`]: Receiver::try_iter
</span><span class="attribute">#![doc(test(
no_crate_inject,
attr(
deny(warnings, rust_2018_idioms),
allow(dead_code, unused_assignments, unused_variables)
)
))]
#![warn(
missing_docs,
missing_debug_implementations,
rust_2018_idioms,
unreachable_pub
)]
#![cfg_attr(not(feature = <span class="string">&quot;std&quot;</span>), no_std)]
</span><span class="kw">use </span>cfg_if::cfg_if;
<span class="macro">cfg_if! </span>{
<span class="kw">if </span><span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)] </span>{
<span class="kw">mod </span>channel;
<span class="kw">mod </span>context;
<span class="kw">mod </span>counter;
<span class="kw">mod </span>err;
<span class="kw">mod </span>flavors;
<span class="kw">mod </span>select;
<span class="kw">mod </span>select_macro;
<span class="kw">mod </span>utils;
<span class="kw">mod </span>waker;
<span class="doccomment">/// Crate internals used by the `select!` macro.
</span><span class="attribute">#[doc(hidden)]
</span><span class="kw">pub mod </span>internal {
<span class="kw">pub use </span><span class="kw">crate</span>::select::SelectHandle;
<span class="kw">pub use </span><span class="kw">crate</span>::select::{select, select_timeout, try_select};
}
<span class="kw">pub use </span><span class="kw">crate</span>::channel::{after, at, never, tick};
<span class="kw">pub use </span><span class="kw">crate</span>::channel::{bounded, unbounded};
<span class="kw">pub use </span><span class="kw">crate</span>::channel::{IntoIter, Iter, TryIter};
<span class="kw">pub use </span><span class="kw">crate</span>::channel::{Receiver, Sender};
<span class="kw">pub use </span><span class="kw">crate</span>::select::{Select, SelectedOperation};
<span class="kw">pub use </span><span class="kw">crate</span>::err::{ReadyTimeoutError, SelectTimeoutError, TryReadyError, TrySelectError};
<span class="kw">pub use </span><span class="kw">crate</span>::err::{RecvError, RecvTimeoutError, TryRecvError};
<span class="kw">pub use </span><span class="kw">crate</span>::err::{SendError, SendTimeoutError, TrySendError};
}
}
</code></pre></div>
</section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="crossbeam_channel" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.66.0-nightly (5c8bff74b 2022-10-21)" ></div></body></html>