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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `/root/.cargo/registry/src/github.com-1ecc6299db9ec823/aho-corasick-1.0.2/src/automaton.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>automaton.rs - source</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" href="../../normalize.css"><link rel="stylesheet" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" href="../../ayu.css" disabled><link rel="stylesheet" href="../../dark.css" disabled><link rel="stylesheet" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script defer src="../../source-script.js"></script><script defer src="../../source-files.js"></script><script defer src="../../main.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"></head><body class="rustdoc source"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><a class="sidebar-logo" href="../../aho_corasick/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div></a></nav><main><div class="width-limiter"><nav class="sub"><a class="sub-logo-container" href="../../aho_corasick/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></div></form></nav><section id="main-content" class="content"><div class="example-wrap"><pre class="src-line-numbers"><span id="1">1</span>
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</pre><pre class="rust"><code><span class="doccomment">/*!
Provides [`Automaton`] trait for abstracting over Aho-Corasick automata.
The `Automaton` trait provides a way to write generic code over any
Aho-Corasick automaton. It also provides access to lower level APIs that
permit walking the state transitions of an Aho-Corasick automaton manually.
*/
</span><span class="kw">use </span>alloc::{string::String, vec::Vec};
<span class="kw">use </span><span class="kw">crate</span>::util::{
error::MatchError,
primitives::PatternID,
search::{Anchored, Input, Match, MatchKind, Span},
};
<span class="kw">pub use </span><span class="kw">crate</span>::util::{
prefilter::{Candidate, Prefilter},
primitives::{StateID, StateIDError},
};
<span class="doccomment">/// We seal the `Automaton` trait for now. It&#39;s a big trait, and it&#39;s
/// conceivable that I might want to add new required methods, and sealing the
/// trait permits doing that in a backwards compatible fashion. On other the
/// hand, if you have a solid use case for implementing the trait yourself,
/// please file an issue and we can discuss it. This was *mostly* done as a
/// conservative step.
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">mod </span>private {
<span class="kw">pub trait </span>Sealed {}
}
<span class="kw">impl </span>private::Sealed <span class="kw">for </span><span class="kw">crate</span>::nfa::noncontiguous::NFA {}
<span class="kw">impl </span>private::Sealed <span class="kw">for </span><span class="kw">crate</span>::nfa::contiguous::NFA {}
<span class="kw">impl </span>private::Sealed <span class="kw">for </span><span class="kw">crate</span>::dfa::DFA {}
<span class="kw">impl</span>&lt;<span class="lifetime">&#39;a</span>, T: private::Sealed + <span class="question-mark">?</span>Sized&gt; private::Sealed <span class="kw">for </span><span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span>T {}
<span class="doccomment">/// A trait that abstracts over Aho-Corasick automata.
///
/// This trait primarily exists for niche use cases such as:
///
/// * Using an NFA or DFA directly, bypassing the top-level
/// [`AhoCorasick`](crate::AhoCorasick) searcher. Currently, these include
/// [`noncontiguous::NFA`](crate::nfa::noncontiguous::NFA),
/// [`contiguous::NFA`](crate::nfa::contiguous::NFA) and
/// [`dfa::DFA`](crate::dfa::DFA).
/// * Implementing your own custom search routine by walking the automaton
/// yourself. This might be useful for implementing search on non-contiguous
/// strings or streams.
///
/// For most use cases, it is not expected that users will need
/// to use or even know about this trait. Indeed, the top level
/// [`AhoCorasick`](crate::AhoCorasick) searcher does not expose any details
/// about this trait, nor does it implement it itself.
///
/// Note that this trait defines a number of default methods, such as
/// [`Automaton::try_find`] and [`Automaton::try_find_iter`], which implement
/// higher level search routines in terms of the lower level automata API.
///
/// # Sealed
///
/// Currently, this trait is sealed. That means users of this crate can write
/// generic routines over this trait but cannot implement it themselves. This
/// restriction may be lifted in the future, but sealing the trait permits
/// adding new required methods in a backwards compatible fashion.
///
/// # Special states
///
/// This trait encodes a notion of &quot;special&quot; states in an automaton. Namely,
/// a state is treated as special if it is a dead, match or start state:
///
/// * A dead state is a state that cannot be left once entered. All transitions
/// on a dead state lead back to itself. The dead state is meant to be treated
/// as a sentinel indicating that the search should stop and return a match if
/// one has been found, and nothing otherwise.
/// * A match state is a state that indicates one or more patterns have
/// matched. Depending on the [`MatchKind`] of the automaton, a search may
/// stop once a match is seen, or it may continue looking for matches until
/// it enters a dead state or sees the end of the haystack.
/// * A start state is a state that a search begins in. It is useful to know
/// when a search enters a start state because it may mean that a prefilter can
/// be used to skip ahead and quickly look for candidate matches. Unlike dead
/// and match states, it is never necessary to explicitly handle start states
/// for correctness. Indeed, in this crate, implementations of `Automaton`
/// will only treat start states as &quot;special&quot; when a prefilter is enabled and
/// active. Otherwise, treating it as special has no purpose and winds up
/// slowing down the overall search because it results in ping-ponging between
/// the main state transition and the &quot;special&quot; state logic.
///
/// Since checking whether a state is special by doing three different
/// checks would be too expensive inside a fast search loop, the
/// [`Automaton::is_special`] method is provided for quickly checking whether
/// the state is special. The `Automaton::is_dead`, `Automaton::is_match` and
/// `Automaton::is_start` predicates can then be used to determine which kind
/// of special state it is.
///
/// # Panics
///
/// Most of the APIs on this trait should panic or give incorrect results
/// if invalid inputs are given to it. For example, `Automaton::next_state`
/// has unspecified behavior if the state ID given to it is not a valid
/// state ID for the underlying automaton. Valid state IDs can only be
/// retrieved in one of two ways: calling `Automaton::start_state` or calling
/// `Automaton::next_state` with a valid state ID.
///
/// # Safety
///
/// This trait is not safe to implement so that code may rely on the
/// correctness of implementations of this trait to avoid undefined behavior.
/// The primary correctness guarantees are:
///
/// * `Automaton::start_state` always returns a valid state ID or an error or
/// panics.
/// * `Automaton::next_state`, when given a valid state ID, always returns
/// a valid state ID for all values of `anchored` and `byte`, or otherwise
/// panics.
///
/// In general, the rest of the methods on `Automaton` need to uphold their
/// contracts as well. For example, `Automaton::is_dead` should only returns
/// true if the given state ID is actually a dead state.
///
/// Note that currently this crate does not rely on the safety property defined
/// here to avoid undefined behavior. Instead, this was done to make it
/// _possible_ to do in the future.
///
/// # Example
///
/// This example shows how one might implement a basic but correct search
/// routine. We keep things simple by not using prefilters or worrying about
/// anchored searches, but do make sure our search is correct for all possible
/// [`MatchKind`] semantics. (The comments in the code below note the parts
/// that are needed to support certain `MatchKind` semantics.)
///
/// ```
/// use aho_corasick::{
/// automaton::Automaton,
/// nfa::noncontiguous::NFA,
/// Anchored, Match, MatchError, MatchKind,
/// };
///
/// // Run an unanchored search for &#39;aut&#39; in &#39;haystack&#39;. Return the first match
/// // seen according to the automaton&#39;s match semantics. This returns an error
/// // if the given automaton does not support unanchored searches.
/// fn find&lt;A: Automaton&gt;(
/// aut: A,
/// haystack: &amp;[u8],
/// ) -&gt; Result&lt;Option&lt;Match&gt;, MatchError&gt; {
/// let mut sid = aut.start_state(Anchored::No)?;
/// let mut at = 0;
/// let mut mat = None;
/// let get_match = |sid, at| {
/// let pid = aut.match_pattern(sid, 0);
/// let len = aut.pattern_len(pid);
/// Match::new(pid, (at - len)..at)
/// };
/// // Start states can be match states!
/// if aut.is_match(sid) {
/// mat = Some(get_match(sid, at));
/// // Standard semantics require matches to be reported as soon as
/// // they&#39;re seen. Otherwise, we continue until we see a dead state
/// // or the end of the haystack.
/// if matches!(aut.match_kind(), MatchKind::Standard) {
/// return Ok(mat);
/// }
/// }
/// while at &lt; haystack.len() {
/// sid = aut.next_state(Anchored::No, sid, haystack[at]);
/// if aut.is_special(sid) {
/// if aut.is_dead(sid) {
/// return Ok(mat);
/// } else if aut.is_match(sid) {
/// mat = Some(get_match(sid, at + 1));
/// // As above, standard semantics require that we return
/// // immediately once a match is found.
/// if matches!(aut.match_kind(), MatchKind::Standard) {
/// return Ok(mat);
/// }
/// }
/// }
/// at += 1;
/// }
/// Ok(mat)
/// }
///
/// // Show that it works for standard searches.
/// let nfa = NFA::new(&amp;[&quot;samwise&quot;, &quot;sam&quot;]).unwrap();
/// assert_eq!(Some(Match::must(1, 0..3)), find(&amp;nfa, b&quot;samwise&quot;)?);
///
/// // But also works when using leftmost-first. Notice how the match result
/// // has changed!
/// let nfa = NFA::builder()
/// .match_kind(MatchKind::LeftmostFirst)
/// .build(&amp;[&quot;samwise&quot;, &quot;sam&quot;])
/// .unwrap();
/// assert_eq!(Some(Match::must(0, 0..7)), find(&amp;nfa, b&quot;samwise&quot;)?);
///
/// # Ok::&lt;(), Box&lt;dyn std::error::Error&gt;&gt;(())
/// ```
</span><span class="kw">pub unsafe trait </span>Automaton: private::Sealed {
<span class="doccomment">/// Returns the starting state for the given anchor mode.
///
/// Upon success, the state ID returned is guaranteed to be valid for
/// this automaton.
///
/// # Errors
///
/// This returns an error when the given search configuration is not
/// supported by the underlying automaton. For example, if the underlying
/// automaton only supports unanchored searches but the given configuration
/// was set to an anchored search, then this must return an error.
</span><span class="kw">fn </span>start_state(<span class="kw-2">&amp;</span><span class="self">self</span>, anchored: Anchored) -&gt; <span class="prelude-ty">Result</span>&lt;StateID, MatchError&gt;;
<span class="doccomment">/// Performs a state transition from `sid` for `byte` and returns the next
/// state.
///
/// `anchored` should be [`Anchored::Yes`] when executing an anchored
/// search and [`Anchored::No`] otherwise. For some implementations of
/// `Automaton`, it is required to know whether the search is anchored
/// or not in order to avoid following failure transitions. Other
/// implementations may ignore `anchored` altogether and depend on
/// `Automaton::start_state` returning a state that walks a different path
/// through the automaton depending on whether the search is anchored or
/// not.
///
/// # Panics
///
/// This routine may panic or return incorrect results when the given state
/// ID is invalid. A state ID is valid if and only if:
///
/// 1. It came from a call to `Automaton::start_state`, or
/// 2. It came from a previous call to `Automaton::next_state` with a
/// valid state ID.
///
/// Implementations must treat all possible values of `byte` as valid.
///
/// Implementations may panic on unsupported values of `anchored`, but are
/// not required to do so.
</span><span class="kw">fn </span>next_state(
<span class="kw-2">&amp;</span><span class="self">self</span>,
anchored: Anchored,
sid: StateID,
byte: u8,
) -&gt; StateID;
<span class="doccomment">/// Returns true if the given ID represents a &quot;special&quot; state. A special
/// state is a dead, match or start state.
///
/// Note that implementations may choose to return false when the given ID
/// corresponds to a start state. Namely, it always correct to treat start
/// states as non-special. Implementations must return true for states that
/// are dead or contain matches.
///
/// This has unspecified behavior when given an invalid state ID.
</span><span class="kw">fn </span>is_special(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; bool;
<span class="doccomment">/// Returns true if the given ID represents a dead state.
///
/// A dead state is a type of &quot;sink&quot; in a finite state machine. It
/// corresponds to a state whose transitions all loop back to itself. That
/// is, once entered, it can never be left. In practice, it serves as a
/// sentinel indicating that the search should terminate.
///
/// This has unspecified behavior when given an invalid state ID.
</span><span class="kw">fn </span>is_dead(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; bool;
<span class="doccomment">/// Returns true if the given ID represents a match state.
///
/// A match state is always associated with one or more pattern IDs that
/// matched at the position in the haystack when the match state was
/// entered. When a match state is entered, the match semantics dictate
/// whether it should be returned immediately (for `MatchKind::Standard`)
/// or if the search should continue (for `MatchKind::LeftmostFirst` and
/// `MatchKind::LeftmostLongest`) until a dead state is seen or the end of
/// the haystack has been reached.
///
/// This has unspecified behavior when given an invalid state ID.
</span><span class="kw">fn </span>is_match(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; bool;
<span class="doccomment">/// Returns true if the given ID represents a start state.
///
/// While it is never incorrect to ignore start states during a search
/// (except for the start of the search of course), knowing whether one has
/// entered a start state can be useful for certain classes of performance
/// optimizations. For example, if one is in a start state, it may be legal
/// to try to skip ahead and look for match candidates more quickly than
/// would otherwise be accomplished by walking the automaton.
///
/// Implementations of `Automaton` in this crate &quot;unspecialize&quot; start
/// states when a prefilter is not active or enabled. In this case, it
/// is possible for `Automaton::is_special(sid)` to return false while
/// `Automaton::is_start(sid)` returns true.
///
/// This has unspecified behavior when given an invalid state ID.
</span><span class="kw">fn </span>is_start(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; bool;
<span class="doccomment">/// Returns the match semantics that this automaton was built with.
</span><span class="kw">fn </span>match_kind(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; MatchKind;
<span class="doccomment">/// Returns the total number of matches for the given state ID.
///
/// This has unspecified behavior if the given ID does not refer to a match
/// state.
</span><span class="kw">fn </span>match_len(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; usize;
<span class="doccomment">/// Returns the pattern ID for the match state given by `sid` at the
/// `index` given.
///
/// Typically, `index` is only ever greater than `0` when implementing an
/// overlapping search. Otherwise, it&#39;s likely that your search only cares
/// about reporting the first pattern ID in a match state.
///
/// This has unspecified behavior if the given ID does not refer to a match
/// state, or if the index is greater than or equal to the total number of
/// matches in this match state.
</span><span class="kw">fn </span>match_pattern(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID, index: usize) -&gt; PatternID;
<span class="doccomment">/// Returns the total number of patterns compiled into this automaton.
</span><span class="kw">fn </span>patterns_len(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; usize;
<span class="doccomment">/// Returns the length of the pattern for the given ID.
///
/// This has unspecified behavior when given an invalid pattern
/// ID. A pattern ID is valid if and only if it is less than
/// `Automaton::patterns_len`.
</span><span class="kw">fn </span>pattern_len(<span class="kw-2">&amp;</span><span class="self">self</span>, pid: PatternID) -&gt; usize;
<span class="doccomment">/// Returns the length, in bytes, of the shortest pattern in this
/// automaton.
</span><span class="kw">fn </span>min_pattern_len(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; usize;
<span class="doccomment">/// Returns the length, in bytes, of the longest pattern in this automaton.
</span><span class="kw">fn </span>max_pattern_len(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; usize;
<span class="doccomment">/// Returns the heap memory usage, in bytes, used by this automaton.
</span><span class="kw">fn </span>memory_usage(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; usize;
<span class="doccomment">/// Returns a prefilter, if available, that can be used to accelerate
/// searches for this automaton.
///
/// The typical way this is used is when the start state is entered during
/// a search. When that happens, one can use a prefilter to skip ahead and
/// look for candidate matches without having to walk the automaton on the
/// bytes between candidates.
///
/// Typically a prefilter is only available when there are a small (&lt;100)
/// number of patterns built into the automaton.
</span><span class="kw">fn </span>prefilter(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;<span class="kw-2">&amp;</span>Prefilter&gt;;
<span class="doccomment">/// Executes a non-overlapping search with this automaton using the given
/// configuration.
///
/// See
/// [`AhoCorasick::try_find`](crate::AhoCorasick::try_find)
/// for more documentation and examples.
</span><span class="kw">fn </span>try_find(
<span class="kw-2">&amp;</span><span class="self">self</span>,
input: <span class="kw-2">&amp;</span>Input&lt;<span class="lifetime">&#39;_</span>&gt;,
) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;Match&gt;, MatchError&gt; {
try_find_fwd(<span class="kw-2">&amp;</span><span class="self">self</span>, input)
}
<span class="doccomment">/// Executes a overlapping search with this automaton using the given
/// configuration.
///
/// See
/// [`AhoCorasick::try_find_overlapping`](crate::AhoCorasick::try_find_overlapping)
/// for more documentation and examples.
</span><span class="kw">fn </span>try_find_overlapping(
<span class="kw-2">&amp;</span><span class="self">self</span>,
input: <span class="kw-2">&amp;</span>Input&lt;<span class="lifetime">&#39;_</span>&gt;,
state: <span class="kw-2">&amp;mut </span>OverlappingState,
) -&gt; <span class="prelude-ty">Result</span>&lt;(), MatchError&gt; {
try_find_overlapping_fwd(<span class="kw-2">&amp;</span><span class="self">self</span>, input, state)
}
<span class="doccomment">/// Returns an iterator of non-overlapping matches with this automaton
/// using the given configuration.
///
/// See
/// [`AhoCorasick::try_find_iter`](crate::AhoCorasick::try_find_iter)
/// for more documentation and examples.
</span><span class="kw">fn </span>try_find_iter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>&gt;(
<span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span><span class="self">self</span>,
input: Input&lt;<span class="lifetime">&#39;h</span>&gt;,
) -&gt; <span class="prelude-ty">Result</span>&lt;FindIter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, <span class="self">Self</span>&gt;, MatchError&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
{
FindIter::new(<span class="self">self</span>, input)
}
<span class="doccomment">/// Returns an iterator of overlapping matches with this automaton
/// using the given configuration.
///
/// See
/// [`AhoCorasick::try_find_overlapping_iter`](crate::AhoCorasick::try_find_overlapping_iter)
/// for more documentation and examples.
</span><span class="kw">fn </span>try_find_overlapping_iter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>&gt;(
<span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span><span class="self">self</span>,
input: Input&lt;<span class="lifetime">&#39;h</span>&gt;,
) -&gt; <span class="prelude-ty">Result</span>&lt;FindOverlappingIter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, <span class="self">Self</span>&gt;, MatchError&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
{
<span class="kw">if </span>!<span class="self">self</span>.match_kind().is_standard() {
<span class="kw">return </span><span class="prelude-val">Err</span>(MatchError::unsupported_overlapping(
<span class="self">self</span>.match_kind(),
));
}
<span class="comment">// We might consider lifting this restriction. The reason why I added
// it was to ban the combination of &quot;anchored search&quot; and &quot;overlapping
// iteration.&quot; The match semantics aren&#39;t totally clear in that case.
// Should we allow *any* matches that are adjacent to *any* previous
// match? Or only following the most recent one? Or only matches
// that start at the beginning of the search? We might also elect to
// just keep this restriction in place, as callers should be able to
// implement it themselves if they want to.
</span><span class="kw">if </span>input.get_anchored().is_anchored() {
<span class="kw">return </span><span class="prelude-val">Err</span>(MatchError::invalid_input_anchored());
}
<span class="kw">let _ </span>= <span class="self">self</span>.start_state(input.get_anchored())<span class="question-mark">?</span>;
<span class="kw">let </span>state = OverlappingState::start();
<span class="prelude-val">Ok</span>(FindOverlappingIter { aut: <span class="self">self</span>, input, state })
}
<span class="doccomment">/// Replaces all non-overlapping matches in `haystack` with
/// strings from `replace_with` depending on the pattern that
/// matched. The `replace_with` slice must have length equal to
/// `Automaton::patterns_len`.
///
/// See
/// [`AhoCorasick::try_replace_all`](crate::AhoCorasick::try_replace_all)
/// for more documentation and examples.
</span><span class="kw">fn </span>try_replace_all&lt;B&gt;(
<span class="kw-2">&amp;</span><span class="self">self</span>,
haystack: <span class="kw-2">&amp;</span>str,
replace_with: <span class="kw-2">&amp;</span>[B],
) -&gt; <span class="prelude-ty">Result</span>&lt;String, MatchError&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
B: AsRef&lt;str&gt;,
{
<span class="macro">assert_eq!</span>(
replace_with.len(),
<span class="self">self</span>.patterns_len(),
<span class="string">&quot;replace_all requires a replacement for every pattern \
in the automaton&quot;
</span>);
<span class="kw">let </span><span class="kw-2">mut </span>dst = String::with_capacity(haystack.len());
<span class="self">self</span>.try_replace_all_with(haystack, <span class="kw-2">&amp;mut </span>dst, |mat, <span class="kw">_</span>, dst| {
dst.push_str(replace_with[mat.pattern()].as_ref());
<span class="bool-val">true
</span>})<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(dst)
}
<span class="doccomment">/// Replaces all non-overlapping matches in `haystack` with
/// strings from `replace_with` depending on the pattern that
/// matched. The `replace_with` slice must have length equal to
/// `Automaton::patterns_len`.
///
/// See
/// [`AhoCorasick::try_replace_all_bytes`](crate::AhoCorasick::try_replace_all_bytes)
/// for more documentation and examples.
</span><span class="kw">fn </span>try_replace_all_bytes&lt;B&gt;(
<span class="kw-2">&amp;</span><span class="self">self</span>,
haystack: <span class="kw-2">&amp;</span>[u8],
replace_with: <span class="kw-2">&amp;</span>[B],
) -&gt; <span class="prelude-ty">Result</span>&lt;Vec&lt;u8&gt;, MatchError&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
B: AsRef&lt;[u8]&gt;,
{
<span class="macro">assert_eq!</span>(
replace_with.len(),
<span class="self">self</span>.patterns_len(),
<span class="string">&quot;replace_all requires a replacement for every pattern \
in the automaton&quot;
</span>);
<span class="kw">let </span><span class="kw-2">mut </span>dst = Vec::with_capacity(haystack.len());
<span class="self">self</span>.try_replace_all_with_bytes(haystack, <span class="kw-2">&amp;mut </span>dst, |mat, <span class="kw">_</span>, dst| {
dst.extend(replace_with[mat.pattern()].as_ref());
<span class="bool-val">true
</span>})<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(dst)
}
<span class="doccomment">/// Replaces all non-overlapping matches in `haystack` by calling the
/// `replace_with` closure given.
///
/// See
/// [`AhoCorasick::try_replace_all_with`](crate::AhoCorasick::try_replace_all_with)
/// for more documentation and examples.
</span><span class="kw">fn </span>try_replace_all_with&lt;F&gt;(
<span class="kw-2">&amp;</span><span class="self">self</span>,
haystack: <span class="kw-2">&amp;</span>str,
dst: <span class="kw-2">&amp;mut </span>String,
<span class="kw-2">mut </span>replace_with: F,
) -&gt; <span class="prelude-ty">Result</span>&lt;(), MatchError&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
F: FnMut(<span class="kw-2">&amp;</span>Match, <span class="kw-2">&amp;</span>str, <span class="kw-2">&amp;mut </span>String) -&gt; bool,
{
<span class="kw">let </span><span class="kw-2">mut </span>last_match = <span class="number">0</span>;
<span class="kw">for </span>m <span class="kw">in </span><span class="self">self</span>.try_find_iter(Input::new(haystack))<span class="question-mark">? </span>{
<span class="comment">// Since there are no restrictions on what kinds of patterns are
// in an Aho-Corasick automaton, we might get matches that split
// a codepoint, or even matches of a partial codepoint. When that
// happens, we just skip the match.
</span><span class="kw">if </span>!haystack.is_char_boundary(m.start())
|| !haystack.is_char_boundary(m.end())
{
<span class="kw">continue</span>;
}
dst.push_str(<span class="kw-2">&amp;</span>haystack[last_match..m.start()]);
last_match = m.end();
<span class="kw">if </span>!replace_with(<span class="kw-2">&amp;</span>m, <span class="kw-2">&amp;</span>haystack[m.start()..m.end()], dst) {
<span class="kw">break</span>;
};
}
dst.push_str(<span class="kw-2">&amp;</span>haystack[last_match..]);
<span class="prelude-val">Ok</span>(())
}
<span class="doccomment">/// Replaces all non-overlapping matches in `haystack` by calling the
/// `replace_with` closure given.
///
/// See
/// [`AhoCorasick::try_replace_all_with_bytes`](crate::AhoCorasick::try_replace_all_with_bytes)
/// for more documentation and examples.
</span><span class="kw">fn </span>try_replace_all_with_bytes&lt;F&gt;(
<span class="kw-2">&amp;</span><span class="self">self</span>,
haystack: <span class="kw-2">&amp;</span>[u8],
dst: <span class="kw-2">&amp;mut </span>Vec&lt;u8&gt;,
<span class="kw-2">mut </span>replace_with: F,
) -&gt; <span class="prelude-ty">Result</span>&lt;(), MatchError&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
F: FnMut(<span class="kw-2">&amp;</span>Match, <span class="kw-2">&amp;</span>[u8], <span class="kw-2">&amp;mut </span>Vec&lt;u8&gt;) -&gt; bool,
{
<span class="kw">let </span><span class="kw-2">mut </span>last_match = <span class="number">0</span>;
<span class="kw">for </span>m <span class="kw">in </span><span class="self">self</span>.try_find_iter(Input::new(haystack))<span class="question-mark">? </span>{
dst.extend(<span class="kw-2">&amp;</span>haystack[last_match..m.start()]);
last_match = m.end();
<span class="kw">if </span>!replace_with(<span class="kw-2">&amp;</span>m, <span class="kw-2">&amp;</span>haystack[m.start()..m.end()], dst) {
<span class="kw">break</span>;
};
}
dst.extend(<span class="kw-2">&amp;</span>haystack[last_match..]);
<span class="prelude-val">Ok</span>(())
}
<span class="doccomment">/// Returns an iterator of non-overlapping matches with this automaton
/// from the stream given.
///
/// See
/// [`AhoCorasick::try_stream_find_iter`](crate::AhoCorasick::try_stream_find_iter)
/// for more documentation and examples.
</span><span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)]
</span><span class="kw">fn </span>try_stream_find_iter&lt;<span class="lifetime">&#39;a</span>, R: std::io::Read&gt;(
<span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span><span class="self">self</span>,
rdr: R,
) -&gt; <span class="prelude-ty">Result</span>&lt;StreamFindIter&lt;<span class="lifetime">&#39;a</span>, <span class="self">Self</span>, R&gt;, MatchError&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
{
<span class="prelude-val">Ok</span>(StreamFindIter { it: StreamChunkIter::new(<span class="self">self</span>, rdr)<span class="question-mark">? </span>})
}
<span class="doccomment">/// Replaces all non-overlapping matches in `rdr` with strings from
/// `replace_with` depending on the pattern that matched, and writes the
/// result to `wtr`. The `replace_with` slice must have length equal to
/// `Automaton::patterns_len`.
///
/// See
/// [`AhoCorasick::try_stream_replace_all`](crate::AhoCorasick::try_stream_replace_all)
/// for more documentation and examples.
</span><span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)]
</span><span class="kw">fn </span>try_stream_replace_all&lt;R, W, B&gt;(
<span class="kw-2">&amp;</span><span class="self">self</span>,
rdr: R,
wtr: W,
replace_with: <span class="kw-2">&amp;</span>[B],
) -&gt; std::io::Result&lt;()&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
R: std::io::Read,
W: std::io::Write,
B: AsRef&lt;[u8]&gt;,
{
<span class="macro">assert_eq!</span>(
replace_with.len(),
<span class="self">self</span>.patterns_len(),
<span class="string">&quot;streaming replace_all requires a replacement for every pattern \
in the automaton&quot;</span>,
);
<span class="self">self</span>.try_stream_replace_all_with(rdr, wtr, |mat, <span class="kw">_</span>, wtr| {
wtr.write_all(replace_with[mat.pattern()].as_ref())
})
}
<span class="doccomment">/// Replaces all non-overlapping matches in `rdr` by calling the
/// `replace_with` closure given and writing the result to `wtr`.
///
/// See
/// [`AhoCorasick::try_stream_replace_all_with`](crate::AhoCorasick::try_stream_replace_all_with)
/// for more documentation and examples.
</span><span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)]
</span><span class="kw">fn </span>try_stream_replace_all_with&lt;R, W, F&gt;(
<span class="kw-2">&amp;</span><span class="self">self</span>,
rdr: R,
<span class="kw-2">mut </span>wtr: W,
<span class="kw-2">mut </span>replace_with: F,
) -&gt; std::io::Result&lt;()&gt;
<span class="kw">where
</span><span class="self">Self</span>: Sized,
R: std::io::Read,
W: std::io::Write,
F: FnMut(<span class="kw-2">&amp;</span>Match, <span class="kw-2">&amp;</span>[u8], <span class="kw-2">&amp;mut </span>W) -&gt; std::io::Result&lt;()&gt;,
{
<span class="kw">let </span><span class="kw-2">mut </span>it = StreamChunkIter::new(<span class="self">self</span>, rdr).map_err(|e| {
<span class="kw">let </span>kind = std::io::ErrorKind::Other;
std::io::Error::new(kind, e)
})<span class="question-mark">?</span>;
<span class="kw">while let </span><span class="prelude-val">Some</span>(result) = it.next() {
<span class="kw">let </span>chunk = result<span class="question-mark">?</span>;
<span class="kw">match </span>chunk {
StreamChunk::NonMatch { bytes, .. } =&gt; {
wtr.write_all(bytes)<span class="question-mark">?</span>;
}
StreamChunk::Match { bytes, mat } =&gt; {
replace_with(<span class="kw-2">&amp;</span>mat, bytes, <span class="kw-2">&amp;mut </span>wtr)<span class="question-mark">?</span>;
}
}
}
<span class="prelude-val">Ok</span>(())
}
}
<span class="comment">// SAFETY: This just defers to the underlying &#39;AcAutomaton&#39; and thus inherits
// its safety properties.
</span><span class="kw">unsafe impl</span>&lt;<span class="lifetime">&#39;a</span>, A: Automaton + <span class="question-mark">?</span>Sized&gt; Automaton <span class="kw">for </span><span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span>A {
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>start_state(<span class="kw-2">&amp;</span><span class="self">self</span>, anchored: Anchored) -&gt; <span class="prelude-ty">Result</span>&lt;StateID, MatchError&gt; {
(<span class="kw-2">**</span><span class="self">self</span>).start_state(anchored)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>next_state(
<span class="kw-2">&amp;</span><span class="self">self</span>,
anchored: Anchored,
sid: StateID,
byte: u8,
) -&gt; StateID {
(<span class="kw-2">**</span><span class="self">self</span>).next_state(anchored, sid, byte)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>is_special(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; bool {
(<span class="kw-2">**</span><span class="self">self</span>).is_special(sid)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>is_dead(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; bool {
(<span class="kw-2">**</span><span class="self">self</span>).is_dead(sid)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>is_match(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; bool {
(<span class="kw-2">**</span><span class="self">self</span>).is_match(sid)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>is_start(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; bool {
(<span class="kw-2">**</span><span class="self">self</span>).is_start(sid)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>match_kind(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; MatchKind {
(<span class="kw-2">**</span><span class="self">self</span>).match_kind()
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>match_len(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID) -&gt; usize {
(<span class="kw-2">**</span><span class="self">self</span>).match_len(sid)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>match_pattern(<span class="kw-2">&amp;</span><span class="self">self</span>, sid: StateID, index: usize) -&gt; PatternID {
(<span class="kw-2">**</span><span class="self">self</span>).match_pattern(sid, index)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>patterns_len(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; usize {
(<span class="kw-2">**</span><span class="self">self</span>).patterns_len()
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>pattern_len(<span class="kw-2">&amp;</span><span class="self">self</span>, pid: PatternID) -&gt; usize {
(<span class="kw-2">**</span><span class="self">self</span>).pattern_len(pid)
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>min_pattern_len(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; usize {
(<span class="kw-2">**</span><span class="self">self</span>).min_pattern_len()
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>max_pattern_len(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; usize {
(<span class="kw-2">**</span><span class="self">self</span>).max_pattern_len()
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>memory_usage(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; usize {
(<span class="kw-2">**</span><span class="self">self</span>).memory_usage()
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>prefilter(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;<span class="kw-2">&amp;</span>Prefilter&gt; {
(<span class="kw-2">**</span><span class="self">self</span>).prefilter()
}
}
<span class="doccomment">/// Represents the current state of an overlapping search.
///
/// This is used for overlapping searches since they need to know something
/// about the previous search. For example, when multiple patterns match at the
/// same position, this state tracks the last reported pattern so that the next
/// search knows whether to report another matching pattern or continue with
/// the search at the next position. Additionally, it also tracks which state
/// the last search call terminated in and the current offset of the search
/// in the haystack.
///
/// This type provides limited introspection capabilities. The only thing a
/// caller can do is construct it and pass it around to permit search routines
/// to use it to track state, and to ask whether a match has been found.
///
/// Callers should always provide a fresh state constructed via
/// [`OverlappingState::start`] when starting a new search. That same state
/// should be reused for subsequent searches on the same `Input`. The state
/// given will advance through the haystack itself. Callers can detect the end
/// of a search when neither an error nor a match is returned.
///
/// # Example
///
/// This example shows how to manually iterate over all overlapping matches. If
/// you need this, you might consider using
/// [`AhoCorasick::find_overlapping_iter`](crate::AhoCorasick::find_overlapping_iter)
/// instead, but this shows how to correctly use an `OverlappingState`.
///
/// ```
/// use aho_corasick::{
/// automaton::OverlappingState,
/// AhoCorasick, Input, Match,
/// };
///
/// let patterns = &amp;[&quot;append&quot;, &quot;appendage&quot;, &quot;app&quot;];
/// let haystack = &quot;append the app to the appendage&quot;;
///
/// let ac = AhoCorasick::new(patterns).unwrap();
/// let mut state = OverlappingState::start();
/// let mut matches = vec![];
///
/// loop {
/// ac.find_overlapping(haystack, &amp;mut state);
/// let mat = match state.get_match() {
/// None =&gt; break,
/// Some(mat) =&gt; mat,
/// };
/// matches.push(mat);
/// }
/// let expected = vec![
/// Match::must(2, 0..3),
/// Match::must(0, 0..6),
/// Match::must(2, 11..14),
/// Match::must(2, 22..25),
/// Match::must(0, 22..28),
/// Match::must(1, 22..31),
/// ];
/// assert_eq!(expected, matches);
/// ```
</span><span class="attribute">#[derive(Clone, Debug)]
</span><span class="kw">pub struct </span>OverlappingState {
<span class="doccomment">/// The match reported by the most recent overlapping search to use this
/// state.
///
/// If a search does not find any matches, then it is expected to clear
/// this value.
</span>mat: <span class="prelude-ty">Option</span>&lt;Match&gt;,
<span class="doccomment">/// The state ID of the state at which the search was in when the call
/// terminated. When this is a match state, `last_match` must be set to a
/// non-None value.
///
/// A `None` value indicates the start state of the corresponding
/// automaton. We cannot use the actual ID, since any one automaton may
/// have many start states, and which one is in use depends on search-time
/// factors (such as whether the search is anchored or not).
</span>id: <span class="prelude-ty">Option</span>&lt;StateID&gt;,
<span class="doccomment">/// The position of the search.
///
/// When `id` is None (i.e., we are starting a search), this is set to
/// the beginning of the search as given by the caller regardless of its
/// current value. Subsequent calls to an overlapping search pick up at
/// this offset.
</span>at: usize,
<span class="doccomment">/// The index into the matching patterns of the next match to report if the
/// current state is a match state. Note that this may be 1 greater than
/// the total number of matches to report for the current match state. (In
/// which case, no more matches should be reported at the current position
/// and the search should advance to the next position.)
</span>next_match_index: <span class="prelude-ty">Option</span>&lt;usize&gt;,
}
<span class="kw">impl </span>OverlappingState {
<span class="doccomment">/// Create a new overlapping state that begins at the start state.
</span><span class="kw">pub fn </span>start() -&gt; OverlappingState {
OverlappingState { mat: <span class="prelude-val">None</span>, id: <span class="prelude-val">None</span>, at: <span class="number">0</span>, next_match_index: <span class="prelude-val">None </span>}
}
<span class="doccomment">/// Return the match result of the most recent search to execute with this
/// state.
///
/// Every search will clear this result automatically, such that if no
/// match is found, this will always correctly report `None`.
</span><span class="kw">pub fn </span>get_match(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;Match&gt; {
<span class="self">self</span>.mat
}
}
<span class="doccomment">/// An iterator of non-overlapping matches in a particular haystack.
///
/// This iterator yields matches according to the [`MatchKind`] used by this
/// automaton.
///
/// This iterator is constructed via the [`Automaton::try_find_iter`] method.
///
/// The type variable `A` refers to the implementation of the [`Automaton`]
/// trait used to execute the search.
///
/// The lifetime `&#39;a` refers to the lifetime of the [`Automaton`]
/// implementation.
///
/// The lifetime `&#39;h` refers to the lifetime of the haystack being searched.
</span><span class="attribute">#[derive(Debug)]
</span><span class="kw">pub struct </span>FindIter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A&gt; {
<span class="doccomment">/// The automaton used to drive the search.
</span>aut: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span>A,
<span class="doccomment">/// The input parameters to give to each search call.
///
/// The start position of the search is mutated during iteration.
</span>input: Input&lt;<span class="lifetime">&#39;h</span>&gt;,
<span class="doccomment">/// Records the end offset of the most recent match. This is necessary to
/// handle a corner case for preventing empty matches from overlapping with
/// the ending bounds of a prior match.
</span>last_match_end: <span class="prelude-ty">Option</span>&lt;usize&gt;,
}
<span class="kw">impl</span>&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A: Automaton&gt; FindIter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A&gt; {
<span class="doccomment">/// Creates a new non-overlapping iterator. If the given automaton would
/// return an error on a search with the given input configuration, then
/// that error is returned here.
</span><span class="kw">fn </span>new(
aut: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span>A,
input: Input&lt;<span class="lifetime">&#39;h</span>&gt;,
) -&gt; <span class="prelude-ty">Result</span>&lt;FindIter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A&gt;, MatchError&gt; {
<span class="comment">// The only way this search can fail is if we cannot retrieve the start
// state. e.g., Asking for an anchored search when only unanchored
// searches are supported.
</span><span class="kw">let _ </span>= aut.start_state(input.get_anchored())<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(FindIter { aut, input, last_match_end: <span class="prelude-val">None </span>})
}
<span class="doccomment">/// Executes a search and returns a match if one is found.
///
/// This does not advance the input forward. It just executes a search
/// based on the current configuration/offsets.
</span><span class="kw">fn </span>search(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;Match&gt; {
<span class="comment">// The unwrap is OK here because we check at iterator construction time
// that no subsequent search call (using the same configuration) will
// ever return an error.
</span><span class="self">self</span>.aut
.try_find(<span class="kw-2">&amp;</span><span class="self">self</span>.input)
.expect(<span class="string">&quot;already checked that no match error can occur&quot;</span>)
}
<span class="doccomment">/// Handles the special case of an empty match by ensuring that 1) the
/// iterator always advances and 2) empty matches never overlap with other
/// matches.
///
/// (1) is necessary because we principally make progress by setting the
/// starting location of the next search to the ending location of the last
/// match. But if a match is empty, then this results in a search that does
/// not advance and thus does not terminate.
///
/// (2) is not strictly necessary, but makes intuitive sense and matches
/// the presiding behavior of most general purpose regex engines.
/// (Obviously this crate isn&#39;t a regex engine, but we choose to match
/// their semantics.) The &quot;intuitive sense&quot; here is that we want to report
/// NON-overlapping matches. So for example, given the patterns &#39;a&#39; and
/// &#39;&#39; (an empty string) against the haystack &#39;a&#39;, without the special
/// handling, you&#39;d get the matches [0, 1) and [1, 1), where the latter
/// overlaps with the end bounds of the former.
///
/// Note that we mark this cold and forcefully prevent inlining because
/// handling empty matches like this is extremely rare and does require
/// quite a bit of code, comparatively. Keeping this code out of the main
/// iterator function keeps it smaller and more amenable to inlining
/// itself.
</span><span class="attribute">#[cold]
#[inline(never)]
</span><span class="kw">fn </span>handle_overlapping_empty_match(
<span class="kw-2">&amp;mut </span><span class="self">self</span>,
<span class="kw-2">mut </span>m: Match,
) -&gt; <span class="prelude-ty">Option</span>&lt;Match&gt; {
<span class="macro">assert!</span>(m.is_empty());
<span class="kw">if </span><span class="prelude-val">Some</span>(m.end()) == <span class="self">self</span>.last_match_end {
<span class="self">self</span>.input.set_start(<span class="self">self</span>.input.start().checked_add(<span class="number">1</span>).unwrap());
m = <span class="self">self</span>.search()<span class="question-mark">?</span>;
}
<span class="prelude-val">Some</span>(m)
}
}
<span class="kw">impl</span>&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A: Automaton&gt; Iterator <span class="kw">for </span>FindIter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A&gt; {
<span class="kw">type </span>Item = Match;
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>next(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;Match&gt; {
<span class="kw">let </span><span class="kw-2">mut </span>m = <span class="self">self</span>.search()<span class="question-mark">?</span>;
<span class="kw">if </span>m.is_empty() {
m = <span class="self">self</span>.handle_overlapping_empty_match(m)<span class="question-mark">?</span>;
}
<span class="self">self</span>.input.set_start(m.end());
<span class="self">self</span>.last_match_end = <span class="prelude-val">Some</span>(m.end());
<span class="prelude-val">Some</span>(m)
}
}
<span class="doccomment">/// An iterator of overlapping matches in a particular haystack.
///
/// This iterator will report all possible matches in a particular haystack,
/// even when the matches overlap.
///
/// This iterator is constructed via the
/// [`Automaton::try_find_overlapping_iter`] method.
///
/// The type variable `A` refers to the implementation of the [`Automaton`]
/// trait used to execute the search.
///
/// The lifetime `&#39;a` refers to the lifetime of the [`Automaton`]
/// implementation.
///
/// The lifetime `&#39;h` refers to the lifetime of the haystack being searched.
</span><span class="attribute">#[derive(Debug)]
</span><span class="kw">pub struct </span>FindOverlappingIter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A&gt; {
aut: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span>A,
input: Input&lt;<span class="lifetime">&#39;h</span>&gt;,
state: OverlappingState,
}
<span class="kw">impl</span>&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A: Automaton&gt; Iterator <span class="kw">for </span>FindOverlappingIter&lt;<span class="lifetime">&#39;a</span>, <span class="lifetime">&#39;h</span>, A&gt; {
<span class="kw">type </span>Item = Match;
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>next(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;Match&gt; {
<span class="self">self</span>.aut
.try_find_overlapping(<span class="kw-2">&amp;</span><span class="self">self</span>.input, <span class="kw-2">&amp;mut </span><span class="self">self</span>.state)
.expect(<span class="string">&quot;already checked that no match error can occur here&quot;</span>);
<span class="self">self</span>.state.get_match()
}
}
<span class="doccomment">/// An iterator that reports matches in a stream.
///
/// This iterator yields elements of type `io::Result&lt;Match&gt;`, where an error
/// is reported if there was a problem reading from the underlying stream.
/// The iterator terminates only when the underlying stream reaches `EOF`.
///
/// This iterator is constructed via the [`Automaton::try_stream_find_iter`]
/// method.
///
/// The type variable `A` refers to the implementation of the [`Automaton`]
/// trait used to execute the search.
///
/// The type variable `R` refers to the `io::Read` stream that is being read
/// from.
///
/// The lifetime `&#39;a` refers to the lifetime of the [`Automaton`]
/// implementation.
</span><span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)]
#[derive(Debug)]
</span><span class="kw">pub struct </span>StreamFindIter&lt;<span class="lifetime">&#39;a</span>, A, R&gt; {
it: StreamChunkIter&lt;<span class="lifetime">&#39;a</span>, A, R&gt;,
}
<span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)]
</span><span class="kw">impl</span>&lt;<span class="lifetime">&#39;a</span>, A: Automaton, R: std::io::Read&gt; Iterator
<span class="kw">for </span>StreamFindIter&lt;<span class="lifetime">&#39;a</span>, A, R&gt;
{
<span class="kw">type </span>Item = std::io::Result&lt;Match&gt;;
<span class="kw">fn </span>next(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;std::io::Result&lt;Match&gt;&gt; {
<span class="kw">loop </span>{
<span class="kw">match </span><span class="self">self</span>.it.next() {
<span class="prelude-val">None </span>=&gt; <span class="kw">return </span><span class="prelude-val">None</span>,
<span class="prelude-val">Some</span>(<span class="prelude-val">Err</span>(err)) =&gt; <span class="kw">return </span><span class="prelude-val">Some</span>(<span class="prelude-val">Err</span>(err)),
<span class="prelude-val">Some</span>(<span class="prelude-val">Ok</span>(StreamChunk::NonMatch { .. })) =&gt; {}
<span class="prelude-val">Some</span>(<span class="prelude-val">Ok</span>(StreamChunk::Match { mat, .. })) =&gt; {
<span class="kw">return </span><span class="prelude-val">Some</span>(<span class="prelude-val">Ok</span>(mat));
}
}
}
}
}
<span class="doccomment">/// An iterator that reports matches in a stream.
///
/// (This doesn&#39;t actually implement the `Iterator` trait because it returns
/// something with a lifetime attached to a buffer it owns, but that&#39;s OK. It
/// still has a `next` method and is iterator-like enough to be fine.)
///
/// This iterator yields elements of type `io::Result&lt;StreamChunk&gt;`, where
/// an error is reported if there was a problem reading from the underlying
/// stream. The iterator terminates only when the underlying stream reaches
/// `EOF`.
///
/// The idea here is that each chunk represents either a match or a non-match,
/// and if you concatenated all of the chunks together, you&#39;d reproduce the
/// entire contents of the stream, byte-for-byte.
///
/// This chunk machinery is a bit complicated and it isn&#39;t strictly required
/// for a stream searcher that just reports matches. But we do need something
/// like this to deal with the &quot;replacement&quot; API, which needs to know which
/// chunks it can copy and which it needs to replace.
</span><span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)]
#[derive(Debug)]
</span><span class="kw">struct </span>StreamChunkIter&lt;<span class="lifetime">&#39;a</span>, A, R&gt; {
<span class="doccomment">/// The underlying automaton to do the search.
</span>aut: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span>A,
<span class="doccomment">/// The source of bytes we read from.
</span>rdr: R,
<span class="doccomment">/// A roll buffer for managing bytes from `rdr`. Basically, this is used
/// to handle the case of a match that is split by two different
/// calls to `rdr.read()`. This isn&#39;t strictly needed if all we needed to
/// do was report matches, but here we are reporting chunks of non-matches
/// and matches and in order to do that, we really just cannot treat our
/// stream as non-overlapping blocks of bytes. We need to permit some
/// overlap while we retain bytes from a previous `read` call in memory.
</span>buf: <span class="kw">crate</span>::util::buffer::Buffer,
<span class="doccomment">/// The unanchored starting state of this automaton.
</span>start: StateID,
<span class="doccomment">/// The state of the automaton.
</span>sid: StateID,
<span class="doccomment">/// The absolute position over the entire stream.
</span>absolute_pos: usize,
<span class="doccomment">/// The position we&#39;re currently at within `buf`.
</span>buffer_pos: usize,
<span class="doccomment">/// The buffer position of the end of the bytes that we last returned
/// to the caller. Basically, whenever we find a match, we look to see if
/// there is a difference between where the match started and the position
/// of the last byte we returned to the caller. If there&#39;s a difference,
/// then we need to return a &#39;NonMatch&#39; chunk.
</span>buffer_reported_pos: usize,
}
<span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)]
</span><span class="kw">impl</span>&lt;<span class="lifetime">&#39;a</span>, A: Automaton, R: std::io::Read&gt; StreamChunkIter&lt;<span class="lifetime">&#39;a</span>, A, R&gt; {
<span class="kw">fn </span>new(
aut: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a </span>A,
rdr: R,
) -&gt; <span class="prelude-ty">Result</span>&lt;StreamChunkIter&lt;<span class="lifetime">&#39;a</span>, A, R&gt;, MatchError&gt; {
<span class="comment">// This restriction is a carry-over from older versions of this crate.
// I didn&#39;t have the bandwidth to think through how to handle, say,
// leftmost-first or leftmost-longest matching, but... it should be
// possible? The main problem is that once you see a match state in
// leftmost-first semantics, you can&#39;t just stop at that point and
// report a match. You have to keep going until you either hit a dead
// state or EOF. So how do you know when you&#39;ll hit a dead state? Well,
// you don&#39;t. With Aho-Corasick, I believe you can put a bound on it
// and say, &quot;once a match has been seen, you&#39;ll need to scan forward at
// most N bytes&quot; where N=aut.max_pattern_len().
//
// Which is fine, but it does mean that state about whether we&#39;re still
// looking for a dead state or not needs to persist across buffer
// refills. Which this code doesn&#39;t really handle. It does preserve
// *some* state across buffer refills, basically ensuring that a match
// span is always in memory.
</span><span class="kw">if </span>!aut.match_kind().is_standard() {
<span class="kw">return </span><span class="prelude-val">Err</span>(MatchError::unsupported_stream(aut.match_kind()));
}
<span class="comment">// This is kind of a cop-out, but empty matches are SUPER annoying.
// If we know they can&#39;t happen (which is what we enforce here), then
// it makes a lot of logic much simpler. With that said, I&#39;m open to
// supporting this case, but we need to define proper semantics for it
// first. It wasn&#39;t totally clear to me what it should do at the time
// of writing, so I decided to just be conservative.
//
// It also seems like a very weird case to support anyway. Why search a
// stream if you&#39;re just going to get a match at every position?
//
// ¯\_(ツ)_/¯
</span><span class="kw">if </span>aut.min_pattern_len() == <span class="number">0 </span>{
<span class="kw">return </span><span class="prelude-val">Err</span>(MatchError::unsupported_empty());
}
<span class="kw">let </span>start = aut.start_state(Anchored::No)<span class="question-mark">?</span>;
<span class="prelude-val">Ok</span>(StreamChunkIter {
aut,
rdr,
buf: <span class="kw">crate</span>::util::buffer::Buffer::new(aut.max_pattern_len()),
start,
sid: start,
absolute_pos: <span class="number">0</span>,
buffer_pos: <span class="number">0</span>,
buffer_reported_pos: <span class="number">0</span>,
})
}
<span class="kw">fn </span>next(<span class="kw-2">&amp;mut </span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;std::io::Result&lt;StreamChunk&gt;&gt; {
<span class="comment">// This code is pretty gnarly. It IS simpler than the equivalent code
// in the previous aho-corasick release, in part because we inline
// automaton traversal here and also in part because we have abdicated
// support for automatons that contain an empty pattern.
//
// I suspect this code could be made a bit simpler by designing a
// better buffer abstraction.
//
// But in general, this code is basically write-only. So you&#39;ll need
// to go through it step-by-step to grok it. One of the key bits of
// complexity is tracking a few different offsets. &#39;buffer_pos&#39; is
// where we are in the buffer for search. &#39;buffer_reported_pos&#39; is the
// position immediately following the last byte in the buffer that
// we&#39;ve returned to the caller. And &#39;absolute_pos&#39; is the overall
// current absolute position of the search in the entire stream, and
// this is what match spans are reported in terms of.
</span><span class="kw">loop </span>{
<span class="kw">if </span><span class="self">self</span>.aut.is_match(<span class="self">self</span>.sid) {
<span class="kw">let </span>mat = <span class="self">self</span>.get_match();
<span class="kw">if let </span><span class="prelude-val">Some</span>(r) = <span class="self">self</span>.get_non_match_chunk(mat) {
<span class="self">self</span>.buffer_reported_pos += r.len();
<span class="kw">let </span>bytes = <span class="kw-2">&amp;</span><span class="self">self</span>.buf.buffer()[r];
<span class="kw">return </span><span class="prelude-val">Some</span>(<span class="prelude-val">Ok</span>(StreamChunk::NonMatch { bytes }));
}
<span class="self">self</span>.sid = <span class="self">self</span>.start;
<span class="kw">let </span>r = <span class="self">self</span>.get_match_chunk(mat);
<span class="self">self</span>.buffer_reported_pos += r.len();
<span class="kw">let </span>bytes = <span class="kw-2">&amp;</span><span class="self">self</span>.buf.buffer()[r];
<span class="kw">return </span><span class="prelude-val">Some</span>(<span class="prelude-val">Ok</span>(StreamChunk::Match { bytes, mat }));
}
<span class="kw">if </span><span class="self">self</span>.buffer_pos &gt;= <span class="self">self</span>.buf.buffer().len() {
<span class="kw">if let </span><span class="prelude-val">Some</span>(r) = <span class="self">self</span>.get_pre_roll_non_match_chunk() {
<span class="self">self</span>.buffer_reported_pos += r.len();
<span class="kw">let </span>bytes = <span class="kw-2">&amp;</span><span class="self">self</span>.buf.buffer()[r];
<span class="kw">return </span><span class="prelude-val">Some</span>(<span class="prelude-val">Ok</span>(StreamChunk::NonMatch { bytes }));
}
<span class="kw">if </span><span class="self">self</span>.buf.buffer().len() &gt;= <span class="self">self</span>.buf.min_buffer_len() {
<span class="self">self</span>.buffer_pos = <span class="self">self</span>.buf.min_buffer_len();
<span class="self">self</span>.buffer_reported_pos -=
<span class="self">self</span>.buf.buffer().len() - <span class="self">self</span>.buf.min_buffer_len();
<span class="self">self</span>.buf.roll();
}
<span class="kw">match </span><span class="self">self</span>.buf.fill(<span class="kw-2">&amp;mut </span><span class="self">self</span>.rdr) {
<span class="prelude-val">Err</span>(err) =&gt; <span class="kw">return </span><span class="prelude-val">Some</span>(<span class="prelude-val">Err</span>(err)),
<span class="prelude-val">Ok</span>(<span class="bool-val">true</span>) =&gt; {}
<span class="prelude-val">Ok</span>(<span class="bool-val">false</span>) =&gt; {
<span class="comment">// We&#39;ve hit EOF, but if there are still some
// unreported bytes remaining, return them now.
</span><span class="kw">if let </span><span class="prelude-val">Some</span>(r) = <span class="self">self</span>.get_eof_non_match_chunk() {
<span class="self">self</span>.buffer_reported_pos += r.len();
<span class="kw">let </span>bytes = <span class="kw-2">&amp;</span><span class="self">self</span>.buf.buffer()[r];
<span class="kw">return </span><span class="prelude-val">Some</span>(<span class="prelude-val">Ok</span>(StreamChunk::NonMatch { bytes }));
}
<span class="comment">// We&#39;ve reported everything!
</span><span class="kw">return </span><span class="prelude-val">None</span>;
}
}
}
<span class="kw">let </span>start = <span class="self">self</span>.absolute_pos;
<span class="kw">for </span><span class="kw-2">&amp;</span>byte <span class="kw">in </span><span class="self">self</span>.buf.buffer()[<span class="self">self</span>.buffer_pos..].iter() {
<span class="self">self</span>.sid = <span class="self">self</span>.aut.next_state(Anchored::No, <span class="self">self</span>.sid, byte);
<span class="self">self</span>.absolute_pos += <span class="number">1</span>;
<span class="kw">if </span><span class="self">self</span>.aut.is_match(<span class="self">self</span>.sid) {
<span class="kw">break</span>;
}
}
<span class="self">self</span>.buffer_pos += <span class="self">self</span>.absolute_pos - start;
}
}
<span class="doccomment">/// Return a match chunk for the given match. It is assumed that the match
/// ends at the current `buffer_pos`.
</span><span class="kw">fn </span>get_match_chunk(<span class="kw-2">&amp;</span><span class="self">self</span>, mat: Match) -&gt; core::ops::Range&lt;usize&gt; {
<span class="kw">let </span>start = <span class="self">self</span>.buffer_pos - mat.len();
<span class="kw">let </span>end = <span class="self">self</span>.buffer_pos;
start..end
}
<span class="doccomment">/// Return a non-match chunk, if necessary, just before reporting a match.
/// This returns `None` if there is nothing to report. Otherwise, this
/// assumes that the given match ends at the current `buffer_pos`.
</span><span class="kw">fn </span>get_non_match_chunk(
<span class="kw-2">&amp;</span><span class="self">self</span>,
mat: Match,
) -&gt; <span class="prelude-ty">Option</span>&lt;core::ops::Range&lt;usize&gt;&gt; {
<span class="kw">let </span>buffer_mat_start = <span class="self">self</span>.buffer_pos - mat.len();
<span class="kw">if </span>buffer_mat_start &gt; <span class="self">self</span>.buffer_reported_pos {
<span class="kw">let </span>start = <span class="self">self</span>.buffer_reported_pos;
<span class="kw">let </span>end = buffer_mat_start;
<span class="kw">return </span><span class="prelude-val">Some</span>(start..end);
}
<span class="prelude-val">None
</span>}
<span class="doccomment">/// Look for any bytes that should be reported as a non-match just before
/// rolling the buffer.
///
/// Note that this only reports bytes up to `buffer.len() -
/// min_buffer_len`, as it&#39;s not possible to know whether the bytes
/// following that will participate in a match or not.
</span><span class="kw">fn </span>get_pre_roll_non_match_chunk(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;core::ops::Range&lt;usize&gt;&gt; {
<span class="kw">let </span>end =
<span class="self">self</span>.buf.buffer().len().saturating_sub(<span class="self">self</span>.buf.min_buffer_len());
<span class="kw">if </span><span class="self">self</span>.buffer_reported_pos &lt; end {
<span class="kw">return </span><span class="prelude-val">Some</span>(<span class="self">self</span>.buffer_reported_pos..end);
}
<span class="prelude-val">None
</span>}
<span class="doccomment">/// Return any unreported bytes as a non-match up to the end of the buffer.
///
/// This should only be called when the entire contents of the buffer have
/// been searched and EOF has been hit when trying to fill the buffer.
</span><span class="kw">fn </span>get_eof_non_match_chunk(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="prelude-ty">Option</span>&lt;core::ops::Range&lt;usize&gt;&gt; {
<span class="kw">if </span><span class="self">self</span>.buffer_reported_pos &lt; <span class="self">self</span>.buf.buffer().len() {
<span class="kw">return </span><span class="prelude-val">Some</span>(<span class="self">self</span>.buffer_reported_pos..<span class="self">self</span>.buf.buffer().len());
}
<span class="prelude-val">None
</span>}
<span class="doccomment">/// Return the match at the current position for the current state.
///
/// This panics if `self.aut.is_match(self.sid)` isn&#39;t true.
</span><span class="kw">fn </span>get_match(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; Match {
get_match(<span class="self">self</span>.aut, <span class="self">self</span>.sid, <span class="number">0</span>, <span class="self">self</span>.absolute_pos)
}
}
<span class="doccomment">/// A single chunk yielded by the stream chunk iterator.
///
/// The `&#39;r` lifetime refers to the lifetime of the stream chunk iterator.
</span><span class="attribute">#[cfg(feature = <span class="string">&quot;std&quot;</span>)]
#[derive(Debug)]
</span><span class="kw">enum </span>StreamChunk&lt;<span class="lifetime">&#39;r</span>&gt; {
<span class="doccomment">/// A chunk that does not contain any matches.
</span>NonMatch { bytes: <span class="kw-2">&amp;</span><span class="lifetime">&#39;r </span>[u8] },
<span class="doccomment">/// A chunk that precisely contains a match.
</span>Match { bytes: <span class="kw-2">&amp;</span><span class="lifetime">&#39;r </span>[u8], mat: Match },
}
<span class="attribute">#[inline(never)]
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>try_find_fwd&lt;A: Automaton + <span class="question-mark">?</span>Sized&gt;(
aut: <span class="kw-2">&amp;</span>A,
input: <span class="kw-2">&amp;</span>Input&lt;<span class="lifetime">&#39;_</span>&gt;,
) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;Match&gt;, MatchError&gt; {
<span class="kw">if </span>input.is_done() {
<span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>);
}
<span class="kw">let </span>earliest = aut.match_kind().is_standard() || input.get_earliest();
<span class="kw">if </span>input.get_anchored().is_anchored() {
try_find_fwd_imp(aut, input, <span class="prelude-val">None</span>, Anchored::Yes, earliest)
} <span class="kw">else if let </span><span class="prelude-val">Some</span>(pre) = aut.prefilter() {
<span class="kw">if </span>earliest {
try_find_fwd_imp(aut, input, <span class="prelude-val">Some</span>(pre), Anchored::No, <span class="bool-val">true</span>)
} <span class="kw">else </span>{
try_find_fwd_imp(aut, input, <span class="prelude-val">Some</span>(pre), Anchored::No, <span class="bool-val">false</span>)
}
} <span class="kw">else </span>{
<span class="kw">if </span>earliest {
try_find_fwd_imp(aut, input, <span class="prelude-val">None</span>, Anchored::No, <span class="bool-val">true</span>)
} <span class="kw">else </span>{
try_find_fwd_imp(aut, input, <span class="prelude-val">None</span>, Anchored::No, <span class="bool-val">false</span>)
}
}
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>try_find_fwd_imp&lt;A: Automaton + <span class="question-mark">?</span>Sized&gt;(
aut: <span class="kw-2">&amp;</span>A,
input: <span class="kw-2">&amp;</span>Input&lt;<span class="lifetime">&#39;_</span>&gt;,
pre: <span class="prelude-ty">Option</span>&lt;<span class="kw-2">&amp;</span>Prefilter&gt;,
anchored: Anchored,
earliest: bool,
) -&gt; <span class="prelude-ty">Result</span>&lt;<span class="prelude-ty">Option</span>&lt;Match&gt;, MatchError&gt; {
<span class="kw">let </span><span class="kw-2">mut </span>sid = aut.start_state(input.get_anchored())<span class="question-mark">?</span>;
<span class="kw">let </span><span class="kw-2">mut </span>at = input.start();
<span class="kw">let </span><span class="kw-2">mut </span>mat = <span class="prelude-val">None</span>;
<span class="kw">if </span>aut.is_match(sid) {
mat = <span class="prelude-val">Some</span>(get_match(aut, sid, <span class="number">0</span>, at));
<span class="kw">if </span>earliest {
<span class="kw">return </span><span class="prelude-val">Ok</span>(mat);
}
}
<span class="kw">if let </span><span class="prelude-val">Some</span>(pre) = pre {
<span class="kw">match </span>pre.find_in(input.haystack(), input.get_span()) {
Candidate::None =&gt; <span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>),
Candidate::Match(m) =&gt; <span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">Some</span>(m)),
Candidate::PossibleStartOfMatch(i) =&gt; {
at = i;
}
}
}
<span class="kw">while </span>at &lt; input.end() {
<span class="comment">// I&#39;ve tried unrolling this loop and eliding bounds checks, but no
// matter what I did, I could not observe a consistent improvement on
// any benchmark I could devise. (If someone wants to re-litigate this,
// the way to do it is to add an &#39;next_state_unchecked&#39; method to the
// &#39;Automaton&#39; trait with a default impl that uses &#39;next_state&#39;. Then
// use &#39;aut.next_state_unchecked&#39; here and implement it on DFA using
// unchecked slice index acces.)
</span>sid = aut.next_state(anchored, sid, input.haystack()[at]);
<span class="kw">if </span>aut.is_special(sid) {
<span class="kw">if </span>aut.is_dead(sid) {
<span class="kw">return </span><span class="prelude-val">Ok</span>(mat);
} <span class="kw">else if </span>aut.is_match(sid) {
<span class="comment">// We use &#39;at + 1&#39; here because the match state is entered
// at the last byte of the pattern. Since we use half-open
// intervals, the end of the range of the match is one past the
// last byte.
</span><span class="kw">let </span>m = get_match(aut, sid, <span class="number">0</span>, at + <span class="number">1</span>);
<span class="comment">// For the automata in this crate, we make a size trade off
// where we reuse the same automaton for both anchored and
// unanchored searches. We achieve this, principally, by simply
// not following failure transitions while computing the next
// state. Instead, if we fail to find the next state, we return
// a dead state, which instructs the search to stop. (This
// is why &#39;next_state&#39; needs to know whether the search is
// anchored or not.) In addition, we have different start
// states for anchored and unanchored searches. The latter has
// a self-loop where as the former does not.
//
// In this way, we can use the same trie to execute both
// anchored and unanchored searches. There is a catch though.
// When building an Aho-Corasick automaton for unanchored
// searches, we copy matches from match states to other states
// (which would otherwise not be match states) if they are
// reachable via a failure transition. In the case of an
// anchored search, we *specifically* do not want to report
// these matches because they represent matches that start past
// the beginning of the search.
//
// Now we could tweak the automaton somehow to differentiate
// anchored from unanchored match states, but this would make
// &#39;aut.is_match&#39; and potentially &#39;aut.is_special&#39; slower. And
// also make the automaton itself more complex.
//
// Instead, we insert a special hack: if the search is
// anchored, we simply ignore matches that don&#39;t begin at
// the start of the search. This is not quite ideal, but we
// do specialize this function in such a way that unanchored
// searches don&#39;t pay for this additional branch. While this
// might cause a search to continue on for more than it
// otherwise optimally would, it will be no more than the
// longest pattern in the automaton. The reason for this is
// that we ensure we don&#39;t follow failure transitions during
// an anchored search. Combined with using a different anchored
// starting state with no self-loop, we guarantee that we&#39;ll
// at worst move through a number of transitions equal to the
// longest pattern.
//
// Now for DFAs, the whole point of them is to eliminate
// failure transitions entirely. So there is no way to say &quot;if
// it&#39;s an anchored search don&#39;t follow failure transitions.&quot;
// Instead, we actually have to build two entirely separate
// automatons into the transition table. One with failure
// transitions built into it and another that is effectively
// just an encoding of the base trie into a transition table.
// DFAs still need this check though, because the match states
// still carry matches only reachable via a failure transition.
// Why? Because removing them seems difficult, although I
// haven&#39;t given it a lot of thought.
</span><span class="kw">if </span>!(anchored.is_anchored() &amp;&amp; m.start() &gt; input.start()) {
mat = <span class="prelude-val">Some</span>(m);
<span class="kw">if </span>earliest {
<span class="kw">return </span><span class="prelude-val">Ok</span>(mat);
}
}
} <span class="kw">else if let </span><span class="prelude-val">Some</span>(pre) = pre {
<span class="comment">// If we&#39;re here, we know it&#39;s a special state that is not a
// dead or a match state AND that a prefilter is active. Thus,
// it must be a start state.
</span><span class="macro">debug_assert!</span>(aut.is_start(sid));
<span class="comment">// We don&#39;t care about &#39;Candidate::Match&#39; here because if such
// a match were possible, it would have been returned above
// when we run the prefilter before walking the automaton.
</span><span class="kw">let </span>span = Span::from(at..input.end());
<span class="kw">match </span>pre.find_in(input.haystack(), span).into_option() {
<span class="prelude-val">None </span>=&gt; <span class="kw">return </span><span class="prelude-val">Ok</span>(<span class="prelude-val">None</span>),
<span class="prelude-val">Some</span>(i) =&gt; {
<span class="kw">if </span>i &gt; at {
at = i;
<span class="kw">continue</span>;
}
}
}
} <span class="kw">else </span>{
<span class="comment">// When pre.is_none(), then starting states should not be
// treated as special. That is, without a prefilter, is_special
// should only return true when the state is a dead or a match
// state.
//
// It is possible to execute a search without a prefilter even
// when the underlying searcher has one: an anchored search.
// But in this case, the automaton makes it impossible to move
// back to the start state by construction, and thus, we should
// never reach this branch.
</span><span class="macro">debug_assert!</span>(<span class="bool-val">false</span>, <span class="string">&quot;unreachable&quot;</span>);
}
}
at += <span class="number">1</span>;
}
<span class="prelude-val">Ok</span>(mat)
}
<span class="attribute">#[inline(never)]
</span><span class="kw">fn </span>try_find_overlapping_fwd&lt;A: Automaton + <span class="question-mark">?</span>Sized&gt;(
aut: <span class="kw-2">&amp;</span>A,
input: <span class="kw-2">&amp;</span>Input&lt;<span class="lifetime">&#39;_</span>&gt;,
state: <span class="kw-2">&amp;mut </span>OverlappingState,
) -&gt; <span class="prelude-ty">Result</span>&lt;(), MatchError&gt; {
state.mat = <span class="prelude-val">None</span>;
<span class="kw">if </span>input.is_done() {
<span class="kw">return </span><span class="prelude-val">Ok</span>(());
}
<span class="comment">// Searching with a pattern ID is always anchored, so we should only ever
// use a prefilter when no pattern ID is given.
</span><span class="kw">if </span>aut.prefilter().is_some() &amp;&amp; !input.get_anchored().is_anchored() {
<span class="kw">let </span>pre = aut.prefilter().unwrap();
try_find_overlapping_fwd_imp(aut, input, <span class="prelude-val">Some</span>(pre), state)
} <span class="kw">else </span>{
try_find_overlapping_fwd_imp(aut, input, <span class="prelude-val">None</span>, state)
}
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>try_find_overlapping_fwd_imp&lt;A: Automaton + <span class="question-mark">?</span>Sized&gt;(
aut: <span class="kw-2">&amp;</span>A,
input: <span class="kw-2">&amp;</span>Input&lt;<span class="lifetime">&#39;_</span>&gt;,
pre: <span class="prelude-ty">Option</span>&lt;<span class="kw-2">&amp;</span>Prefilter&gt;,
state: <span class="kw-2">&amp;mut </span>OverlappingState,
) -&gt; <span class="prelude-ty">Result</span>&lt;(), MatchError&gt; {
<span class="kw">let </span><span class="kw-2">mut </span>sid = <span class="kw">match </span>state.id {
<span class="prelude-val">None </span>=&gt; {
<span class="kw">let </span>sid = aut.start_state(input.get_anchored())<span class="question-mark">?</span>;
<span class="comment">// Handle the case where the start state is a match state. That is,
// the empty string is in our automaton. We report every match we
// can here before moving on and updating &#39;state.at&#39; and &#39;state.id&#39;
// to find more matches in other parts of the haystack.
</span><span class="kw">if </span>aut.is_match(sid) {
<span class="kw">let </span>i = state.next_match_index.unwrap_or(<span class="number">0</span>);
<span class="kw">let </span>len = aut.match_len(sid);
<span class="kw">if </span>i &lt; len {
state.next_match_index = <span class="prelude-val">Some</span>(i + <span class="number">1</span>);
state.mat = <span class="prelude-val">Some</span>(get_match(aut, sid, i, input.start()));
<span class="kw">return </span><span class="prelude-val">Ok</span>(());
}
}
state.at = input.start();
state.id = <span class="prelude-val">Some</span>(sid);
state.next_match_index = <span class="prelude-val">None</span>;
state.mat = <span class="prelude-val">None</span>;
sid
}
<span class="prelude-val">Some</span>(sid) =&gt; {
<span class="comment">// If we still have matches left to report in this state then
// report them until we&#39;ve exhausted them. Only after that do we
// advance to the next offset in the haystack.
</span><span class="kw">if let </span><span class="prelude-val">Some</span>(i) = state.next_match_index {
<span class="kw">let </span>len = aut.match_len(sid);
<span class="kw">if </span>i &lt; len {
state.next_match_index = <span class="prelude-val">Some</span>(i + <span class="number">1</span>);
state.mat = <span class="prelude-val">Some</span>(get_match(aut, sid, i, state.at + <span class="number">1</span>));
<span class="kw">return </span><span class="prelude-val">Ok</span>(());
}
<span class="comment">// Once we&#39;ve reported all matches at a given position, we need
// to advance the search to the next position.
</span>state.at += <span class="number">1</span>;
state.next_match_index = <span class="prelude-val">None</span>;
state.mat = <span class="prelude-val">None</span>;
}
sid
}
};
<span class="kw">while </span>state.at &lt; input.end() {
sid = aut.next_state(
input.get_anchored(),
sid,
input.haystack()[state.at],
);
<span class="kw">if </span>aut.is_special(sid) {
state.id = <span class="prelude-val">Some</span>(sid);
<span class="kw">if </span>aut.is_dead(sid) {
<span class="kw">return </span><span class="prelude-val">Ok</span>(());
} <span class="kw">else if </span>aut.is_match(sid) {
state.next_match_index = <span class="prelude-val">Some</span>(<span class="number">1</span>);
state.mat = <span class="prelude-val">Some</span>(get_match(aut, sid, <span class="number">0</span>, state.at + <span class="number">1</span>));
<span class="kw">return </span><span class="prelude-val">Ok</span>(());
} <span class="kw">else if let </span><span class="prelude-val">Some</span>(pre) = pre {
<span class="comment">// If we&#39;re here, we know it&#39;s a special state that is not a
// dead or a match state AND that a prefilter is active. Thus,
// it must be a start state.
</span><span class="macro">debug_assert!</span>(aut.is_start(sid));
<span class="kw">let </span>span = Span::from(state.at..input.end());
<span class="kw">match </span>pre.find_in(input.haystack(), span).into_option() {
<span class="prelude-val">None </span>=&gt; <span class="kw">return </span><span class="prelude-val">Ok</span>(()),
<span class="prelude-val">Some</span>(i) =&gt; {
<span class="kw">if </span>i &gt; state.at {
state.at = i;
<span class="kw">continue</span>;
}
}
}
} <span class="kw">else </span>{
<span class="comment">// When pre.is_none(), then starting states should not be
// treated as special. That is, without a prefilter, is_special
// should only return true when the state is a dead or a match
// state.
//
// ... except for one special case: in stream searching, we
// currently call overlapping search with a &#39;None&#39; prefilter,
// regardless of whether one exists or not, because stream
// searching can&#39;t currently deal with prefilters correctly in
// all cases.
</span>}
}
state.at += <span class="number">1</span>;
}
state.id = <span class="prelude-val">Some</span>(sid);
<span class="prelude-val">Ok</span>(())
}
<span class="attribute">#[inline(always)]
</span><span class="kw">fn </span>get_match&lt;A: Automaton + <span class="question-mark">?</span>Sized&gt;(
aut: <span class="kw-2">&amp;</span>A,
sid: StateID,
index: usize,
at: usize,
) -&gt; Match {
<span class="kw">let </span>pid = aut.match_pattern(sid, index);
<span class="kw">let </span>len = aut.pattern_len(pid);
Match::new(pid, (at - len)..at)
}
<span class="doccomment">/// Write a prefix &quot;state&quot; indicator for fmt::Debug impls. It always writes
/// exactly two printable bytes to the given formatter.
///
/// Specifically, this tries to succinctly distinguish the different types of
/// states: dead states, start states and match states. It even accounts for
/// the possible overlappings of different state types. (The only possible
/// overlapping is that of match and start states.)
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>fmt_state_indicator&lt;A: Automaton&gt;(
f: <span class="kw-2">&amp;mut </span>core::fmt::Formatter&lt;<span class="lifetime">&#39;_</span>&gt;,
aut: A,
id: StateID,
) -&gt; core::fmt::Result {
<span class="kw">if </span>aut.is_dead(id) {
<span class="macro">write!</span>(f, <span class="string">&quot;D &quot;</span>)<span class="question-mark">?</span>;
} <span class="kw">else if </span>aut.is_match(id) {
<span class="kw">if </span>aut.is_start(id) {
<span class="macro">write!</span>(f, <span class="string">&quot;*&gt;&quot;</span>)<span class="question-mark">?</span>;
} <span class="kw">else </span>{
<span class="macro">write!</span>(f, <span class="string">&quot;* &quot;</span>)<span class="question-mark">?</span>;
}
} <span class="kw">else if </span>aut.is_start(id) {
<span class="macro">write!</span>(f, <span class="string">&quot; &gt;&quot;</span>)<span class="question-mark">?</span>;
} <span class="kw">else </span>{
<span class="macro">write!</span>(f, <span class="string">&quot; &quot;</span>)<span class="question-mark">?</span>;
}
<span class="prelude-val">Ok</span>(())
}
<span class="doccomment">/// Return an iterator of transitions in a sparse format given an iterator
/// of all explicitly defined transitions. The iterator yields ranges of
/// transitions, such that any adjacent transitions mapped to the same
/// state are combined into a single range.
</span><span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn </span>sparse_transitions&lt;<span class="lifetime">&#39;a</span>&gt;(
<span class="kw-2">mut </span>it: <span class="kw">impl </span>Iterator&lt;Item = (u8, StateID)&gt; + <span class="lifetime">&#39;a</span>,
) -&gt; <span class="kw">impl </span>Iterator&lt;Item = (u8, u8, StateID)&gt; + <span class="lifetime">&#39;a </span>{
<span class="kw">let </span><span class="kw-2">mut </span>cur: <span class="prelude-ty">Option</span>&lt;(u8, u8, StateID)&gt; = <span class="prelude-val">None</span>;
core::iter::from_fn(<span class="kw">move </span>|| {
<span class="kw">while let </span><span class="prelude-val">Some</span>((class, next)) = it.next() {
<span class="kw">let </span>(prev_start, prev_end, prev_next) = <span class="kw">match </span>cur {
<span class="prelude-val">Some</span>(x) =&gt; x,
<span class="prelude-val">None </span>=&gt; {
cur = <span class="prelude-val">Some</span>((class, class, next));
<span class="kw">continue</span>;
}
};
<span class="kw">if </span>prev_next == next {
cur = <span class="prelude-val">Some</span>((prev_start, class, prev_next));
} <span class="kw">else </span>{
cur = <span class="prelude-val">Some</span>((class, class, next));
<span class="kw">return </span><span class="prelude-val">Some</span>((prev_start, prev_end, prev_next));
}
}
<span class="kw">if let </span><span class="prelude-val">Some</span>((start, end, next)) = cur.take() {
<span class="kw">return </span><span class="prelude-val">Some</span>((start, end, next));
}
<span class="prelude-val">None
</span>})
}
</code></pre></div>
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